in r10359,create ground 1 square if so the sea in the map corner.
see attached image.
Sorry, I can not understand the error.
What did you do?
What did you expect to happen?
In map generation both from png and the default algorithm, the each corner is always land even if the corner is designated as a water tile.
And I tried in same condition simutrans v122.0 for does not this bug.
The top left most tile certainly used to always be land regardless of the map using the algorithm. I wasn't aware if it happened with png.
I don't know if it was all corners or not.
This attachment is map create tried result and condition.
1st image is create result what left is stable version 122.0,right image is nightly build r10359.
Map create condition is the about same seed and landscape setting see 2nd image.
Beach generation was broken. Fixed in r10363
This uncovered another problem: Since beach generation is from left top to right bottom, beach would grow to the bottom right, or one get very few beaches (like right now).
QuoteBeach generation was broken. Fixed in r10363
This uncovered another problem: Since beach generation is from left top to right bottom, beach would grow to the bottom right, or one get very few beaches (like right now).
Thanks,I tried check fix in r10367.