Just for my eye pleasure I modified road sign positioning: it now seems more realistic.
Sharing here for anyone else interested; editing it doesn't seem to violate any license (I hope); feel free to include it in game, if you like it.
Vehicles stops in front of choose sign
(https://i.imgur.com/N8T1G1K.png)
original
(https://i.imgur.com/ww7mXcK.png)
my proposal
no entry at the beginning of the tile
(https://i.imgur.com/p3sMNIM.png)
original
(https://i.imgur.com/eSWNtxb.png)
my proposal
Speed sign at the beginning of the tile (speed limit is enforced on that tile, not on the next one)
(https://i.imgur.com/ye2jSIF.png)
original
(https://i.imgur.com/tg6n0F1.png)
my proposal
Please note that the attached roadsign has almost 3 times the dimensions of the original one, no idea if there's some optimization that I missed.
bonus: no entry sign also applies to taxiway, if airsign.dat is re-packed
(https://i.imgur.com/HHF5cHi.png)
Try building your modified roadsigns on slopes, diagonal roads or corners. The code expects signs on the exit of the tile and moves them according to that. Also check how it behaves if you switch to drive on left
Quote from: Vladki on March 06, 2022, 10:27:56 PM
The code expects signs on the exit of the tile and moves them according to that.
oooh, I was not aware about all this logic on positioning! nevermind then, I'll stick to default ones