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Development => Extension Requests => Topic started by: Flemmbrav on August 24, 2022, 05:31:16 PM

Title: climate generation preset in the pakset configs + some minor improvements
Post by: Flemmbrav on August 24, 2022, 05:31:16 PM
Hello folks,

I'm sorry to say this, but I am very frustrated about this whole topic right now.
I wanted to create a new map with our new version of the pakset and I simply can't find a way to make the map look properly.

So how comes:

Now, what do I want:

I know this post might seem a bit harsh on the poor people that figured out the new climate settings. I tried my best to not let my frustration leak through that much, but it really really is frustrating to not be able to "just play" the game, but rather having to spend hours figuring the new settings first.
Title: Re: climate generation preset in the pakset configs + some minor improvements
Post by: prissi on August 26, 2022, 12:23:02 PM
The desert climate is not the warmest climate. It shares this with the tropical climate. However, the humidity is strongly affected by the winter snowline. This is a very important parameter for the humidity based climates, the higher the winter snowline, the more desert away from bodies of water. See this thread https://forum.simutrans.com/index.php/topic,20086.0.html especially the hand-drawn png image there.

Omitting climates from the humidity model is not very meaningful, since it is based on real climates. If there is a game world with other climates, the entire humidity/temperature\mapping would need to be customized, which is quite hard. One could, of course, add four parameters per climate to give the temperature and humidity bands, but then there can be easily temperature/humidity settings when these fall outside any climate, or there could be overlapping settings with two climates at the same settings, which is not easy to catch with so many climates.



The other model will only overlap climates if their start and end heights overlap. Otherwise, it produces the same climates as the old height based generator.

Saving the climate settings should be indeed done, and is already an extension request. It requires a bump of the savegame, to actually save it, so it should be saved in the next version.