Q: would it be possible to add a second waypoint type, one where the vehicle does not stop? the point being to force vehicles to take certain routes.
e.g. routing a freight vehicle round a built up area by forcing it to take a longer route.
figure this is cost neutral, you gain the benefit of greater flexibility, at a cost of higher maintenance charges due to increased run length.
already possible - that is the current behaviour of waypoints...
ahhhhh been so long since i used them, the way units stopped got int eh way for slow accelerating goods units.
happy now.
OMG INSTANT EXTENSION REQUEST FULFILLMENT.
hehehe
instant... I think this is a clear case of saying "I want it done yesterday" and that being achieved...
:-p