Hello Everybody.
I haven't played Simu in ... loads of years. The last time I did so was when Hajo was still in charge and we were all using Usenet to communicate. Thus - a long time ago. But I'm happy that the bookshop and power station I drew twenty years ago are still being used in Pak64 :)
Anyway. I've announced tt-forums, and I thought the tool is useful for Simu as well.
Here is a link to the tt-forums: https://www.tt-forums.net/viewtopic.php?t=91972
I've spent the last year making an editor for the creation of sprites for games like Simu. It works on a principle of stacking bricks of different shapes to create a model and then allows to render it in a variety of shapes.
It supports palettes and applies lightning automatically for these. Sprites can be rendered transformed in a variety of ways and arrangements.
The editor uses Vulkan API and works on Windows.
Here is a download link for Build 622: https://drive.google.com/file/d/1FFth9a5YKtuovdH0MgrOmHhags7xEAVr/view?usp=drive_link
Thank you, that could be a useful tool, especially for the small pixel sizes. Weren't the "bricks" once called voxels?
Voxels are, strictly speaking, cubes. BrickED supports a variety of shapes - wedges, cylinders, cubes and so on. You can also change sizes of bricks involved.
Self bump, because of newer version of BrickED.
Release Notes:
1. Added a possibility to press 'Del' key to erase selection.
2. Added a possibility to press 'Esc' to stop current operation ( like paint, place brick, etc )
3. Added focused brighten / darken brush
4. You can now drag the model view when placing bricks
5. Added an arrow showing the direction of light
6. Fixed an issue with light direction being erratic at extreme camera angles
7. Updated 'paris-edited' sample
8. Sprite generation window now remembers some values on subsequent openings
Bump, because update to version 645
DOWNLOAD: BrickED b645 (https://drive.google.com/file/d/1ykZE13xC7G05cicICIgNZTVG6Zj--dmu/view?usp=sharing)
Release Notes:
1. Various bugfixes, which are not visible to the user, but allow further expansion of the project
2. Sprite size info is now saved to the model file