Please download a https://github.com/simutrans/pak128/releases recent release of pak128. There had been a complete overhaul of the tool icons, including many recent tools. It features especially a macro building tool, i.e. you can mark an area and that infrastructure can be then constructed elsewhere (the last tools in the special tools).
Tons of errors have been fixed, and smaller townhalls have been introduced, allowing in principle even start before 1900. (But there is only a single steam engine, so it is not playable that early yet.)
I think there is a bug with the slice map view menu
Captura de pantalla -2024-12-18 18-47-59.png
Missing pixels when opening railroad menu
Captura de pantalla -2024-12-18 18-59-28.png
Look at the ground in the buildings
Captura de pantalla -2024-12-18 18-55-13.png
White pixel out of place, although this one must have been here for a long time, (I'm just taking advantage of the bug hunt ;D )
Captura de pantalla -2024-12-18 19-04-57.png
Thanks, all fixed. That stray pixel from the town hall and underground station was there for a very long time.
Captura de pantalla -2024-12-19 04-09-52.png
There is a street requested on a tile which can never have a street. This is a simutrans bug, not a bug of pak128. Not sure, how that happenend. That slope is certainly not "wegbar".
Quote from: prissi on December 19, 2024, 12:41:09 PMThere is a street requested on a tile which can never have a street. This is a simutrans bug, not a bug of pak128. Not sure, how that happenend. That slope is certainly not "wegbar".
Wait a minute! This hunt was for pak128, not for simutrans!. 😅
Sliced map view keys +/- are different between pak128 and pak64,
Is there any impediment for these keys to be the same in both paksets?
You can abandon these attempts, as you will not be able to reach a consensus on all paksets.
Da wäre es wohl sinnvoller, das die Tastaturbelegung frei vom Spieler über einen Dialog eingestellt werden kann.
Alternatively, each defined key should be displayed in the tooltips.
[edit]
Quote from: Andarix on December 22, 2024, 12:14:45 PM...
Da wäre es wohl sinnvoller, das die Tastaturbelegung frei vom Spieler über einen Dialog eingestellt werden kann.
...
ups, sorry not translate
It would probably make more sense if the keyboard layout could be freely set by the player via a dialog.
Quote from: Andarix on December 22, 2024, 12:14:45 PMYou can abandon these attempts, as you will not be able to reach a consensus on all paksets.
Da wäre es wohl sinnvoller, das die Tastaturbelegung frei vom Spieler über einen Dialog eingestellt werden kann.
Alternatively, each defined key should be displayed in the tooltips.
In that case, how about making these values dynamic so that they change depending on the selected pakset?.
They depend on the pakset already, e.g. the simuconf.tab. What Andarix meant was that the tools can be set by the user with a gui.
Currently [Start and End] keys are used for Silced View in pak128, while pak64 uses [+ and -], but pak128 also uses [+ and -] to adjust lighting.
[- and +] were the original keys for brightness.
In pak64 this was later reassigned. While other paksets (including pak64.german) kept the original assignment and used other keys for the level.
It is hardly possible to have the same allocation across all paksets today.
The lightness setting darkens the colors (and even reduce color depth more to less than 12 bit) and will be removed for pak128. There is still a setting in the dialog.
But more than one time player complained in the past about dark screens. Hence I removed them from pak64 and complains stopped. SO I think this is a very advances feature which became obsolete with the death of cathode ray displays and DOS fullscreen mode ...
The icon for removing roads is inverted with the water canal icon.
The town hall is now divided into four buildings.
Captura de pantalla -2024-12-31 09-54-21.png
There is an error in the names or the previous town hall is missing.
This looks like an automatic replacement.
double name
Because they have the same names they overwrite each other.
rmax-townhall.dat (https://github.com/simutrans/pak128/blob/master/special_buildings/townhalls/rmax-townhall.dat)
QuoteObj=building
Name=01_CITY
copyright=Rmax500 & Fabio Gonella
intro_year=1720
chance=100
dims=1,1,1
Type=tow
Build_Time=0
Passengers=25
NoConstruction=1
climates=tropic, mediterran, temperate, tundra, rocky, arctic
needs_ground=0
...
city-townhalls-128.dat (https://github.com/simutrans/pak128/blob/master/special_buildings/townhalls/city-townhalls-128.dat)
QuoteObj=building
Name=01_CITY
Type=tow
intro_year=1720
Build_Time=0
chance=100
Passengers=25
copyright=Peter J. Dobrovka
NoConstruction=1
Dims=2,2
needs_ground=1
climates=tropic, mediterran, temperate, tundra, rocky
animation_time=150
....
--------------------------------------------------------------------------------
Obj=building
Name=02_CITY
Type=tow
intro_year=1720
Build_Time=4000
Passengers=50
copyright=Peter J. Dobrovka
needs_ground=1
NoConstruction=1
climates=tropic, mediterran, temperate, tundra, rocky
animation_time=100
dims=2,2,1
....
desert-townhall.dat (https://github.com/simutrans/pak128/blob/master/special_buildings/townhalls/desert-townhall.dat)
QuoteObj=building
Name=02_CITY
copyright=AI & prissi
intro_year=1820
chance=33
dims=1,1,1
Type=tow
Build_Time=0
Passengers=17
NoConstruction=1
climates=desert, mediterran, temperate, tundra, rocky
needs_ground=0
#Summer
backimage
...
THanks, fixed.
There are still 4 buildings appearing, shouldn't it be just one?.Captura de pantalla -2025-01-06 19-51-21.png
That weird bug again: save-test.sve
Captura de pantalla -2025-01-06 20-01-50.png
No because when doing the replacement, one building 02_city 2x2 was replaced by four 1x1 buildings. And you have saved the map afterward. So it now has four times the (0,0) tile of 02_city.
I have repaired it in the tutorial.
It's a bit late for this, but I'd like to see the mail boost production on oil rigs, so it would be consistent with pak64, see the image:
photo_2025-01-10_12-18-40.jpg
To be blunt, I see no reason why this shouldn't be the same as pak64. ;)
There is a boost, but it is small (5 mail with boost 1). I ncreased the boost to 50, that makes more sense. Mail would be lie food etc.