The International Simutrans Forum

Simutrans Extended => Simutrans-Extended development => Simutrans-Extended future development discussion => Topic started by: kittens45 on September 24, 2025, 03:34:51 AM

Title: weather
Post by: kittens45 on September 24, 2025, 03:34:51 AM
how about different kinds of weather featured
Title: Re: weather
Post by: 209CATrus on October 09, 2025, 04:50:10 PM
That's one of the most "laconic" posts i've seen on this (sub)forum. I'm going to try to express myself from James and prissi point of view:

It's such a pain, really, and it's going to bring more pain than an actual engaging gameplay.

Urghhhhhh, i have first-hand experience with weather system of a game Workers&Resources: Soviet Republic. And it was always more of a nuisance. Rain affects only dirt roads really, which you have here and there, but main roads are usually better so unaffected. With snow you buy 6000000000000000 snow plows, and they are still not efficient enough (with snow frequency) to clean out snow, needless to say not smart enough to prioritize longest and most used roads. So during winter you basically have the same gameplay but trucks are like 30-70% slower than usual, which is painful but that's it, can't do much about it really.
Title: Re: weather
Post by: Isaac Eiland-Hall on October 10, 2025, 04:08:56 PM
Generally speaking, Simutrans suffers from a lack of people willing to write code, not a lack of ideas.

The best extension requests come with a willingness to code to make them happen. The next best are compelling ideas that don't require major changes to the game engine, especially ones that are as far away from "Heyyyy, whatabout if we...." as possible.