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Development => Bug Reports => Topic started by: Andarix on November 13, 2025, 06:16:10 AM

Title: expand cities even in hilly terrain
Post by: Andarix on November 13, 2025, 06:16:10 AM
Quote from: Andarix on November 02, 2025, 02:07:37 PMI don't know if it could be related to these city expansions.

city Dornstetten and Spremberg

The bridges were built by the city in this way.

city_built1.png city_built2.png


Save:
Simutrans r11770
pak64.german 0.124.0.0.7
Title: Re: expand cities even in hilly terrain
Post by: Andarix on November 13, 2025, 06:16:26 AM
Quote from: prissi on November 03, 2025, 12:46:03 PMr11788 should enable also the building of more slopes to expand cities even in hilly terrain.
Title: Re: expand cities even in hilly terrain
Post by: Andarix on November 13, 2025, 06:18:20 AM
r11794
pak64 r2214 (https://files.simutrans-germany.com/upload/simupak64_r2214.zip)

The way it was built looks a bit strange.

The bridges belong to the city, even if the railings are blue. That's been the case for a long time.

Screenshot 2025-11-13 071207.png

Screenshot 2025-11-13 073356.png
Title: Re: expand cities even in hilly terrain
Post by: prissi on November 13, 2025, 01:01:06 PM
Without an owner, it cannot apply a player colour and thus the default stays.

The slope of the reception tile, well, that indeed needs more checks.
Title: Re: expand cities even in hilly terrain
Post by: Andarix on November 14, 2025, 01:32:57 PM
Urban planning r11794/95

I think double slopes need an elevator.

Screenshot 2025-11-14 143032.png

Screenshot 2025-11-14 143757.png
Title: Re: expand cities even in hilly terrain
Post by: prissi on November 15, 2025, 07:46:25 AM
In pak64, yes indeed ...
Title: Re: expand cities even in hilly terrain
Post by: Andarix on November 15, 2025, 09:37:36 AM
is pak64

More impressions

I'm curious to see what happens next.

Screenshot 2025-11-15 103342.png

Screenshot 2025-11-15 103420.png
Title: Re: expand cities even in hilly terrain
Post by: prissi on November 15, 2025, 12:22:08 PM
r11796 tries harder to crossconenct along slopes and avoid too much going up or down by lookign ahead. Still hard  to get it right at high roughness.
Title: Re: expand cities even in hilly terrain
Post by: k47 on November 15, 2025, 02:31:05 PM
This might be related to new roads-on-slopes logic.

In nightly I get slopes crated just after tunnel entry. To my naive eyes it seems that the game considers a tunnel entry a flat tile with a building on it and tries to create a slope after that. Can that be a possible cause?
Title: Re: expand cities even in hilly terrain
Post by: Isaac Eiland-Hall on November 15, 2025, 08:52:00 PM
(https://i.imgur.com/p9q3jom.png)
https://i.imgur.com/p9q3jom.png

Quote from: Andarix on November 15, 2025, 09:37:36 AMI'm curious to see what happens next.

(https://i.imgur.com/XtuYcXS.png)
https://i.imgur.com/XtuYcXS.png
Title: Re: expand cities even in hilly terrain
Post by: prissi on November 16, 2025, 07:33:45 AM
These ramps should occur less in the 11797. Still, the tunnel is strange.
Title: Re: expand cities even in hilly terrain
Post by: Andarix on November 17, 2025, 07:09:27 PM
Although it is not an intersection but a cross slope, the road is not recognized as an end but as a through road.

The buses want to go that way, but they can't.

Screenshot 2025-11-17 201015.png
Title: Re: expand cities even in hilly terrain
Post by: prissi on November 19, 2025, 11:42:43 AM
Yes, still work in progress ... but a busy week in real life.