Steps to reproduce:
- Have a city with unowned city roads (i.e. not owned by any player, including the public service)
- In-game, replace some of these roads by a road with higher speed limit (e.g. 50km/h -> 130 km/h)
- Notice that while the graphics of the road change, the speed limit does not
This does not happen if the existing road is owned by the public player.
Oh, it did, but a max in that function left it at their max speed and vice versa (because max instead min). Please check r11914, I hope I fixed it.