The International Simutrans Forum

Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: dannyman on July 09, 2009, 05:38:12 AM

Title: [Bug] Reproducible game crash
Post by: dannyman on July 09, 2009, 05:38:12 AM
Hello,

On Linux I am running:

  Simutrans 102 Nightly
  released Mar  5 2009

. . . and pak128

Via: simutrans -nomidi

I try to build a bus stop at tile 210,70,5 and every time simutrans crashes:

[...]
Unexpected character (255) for 255 character font!
Loading BDF font font/Prop-Latin2.bdf with 255 characters
World destroyed.
Calculating textures ...expose: x=1920, y=1125
textur_resize()::screen=0x8d37348
World destroyed.

Save file is at:
http://dannyman.toldme.com/scratch/Preston.sve

I am happy to answer questions, although I will be out of town this weekend.  Thanks!

Sincerely,
-daniel
Title: Re: [Bug] Reproducible game crash
Post by: Dwachs on July 09, 2009, 06:38:48 AM
The tile 210, 70, 5 does not exist  ??? At 210,70 the height of ground is 6 (not 5) and there is no road to build a bus stop.

Please tell which busstop (or all) cause the crash.
Title: Re: [Bug] Reproducible game crash
Post by: dannyman on July 09, 2009, 08:23:34 AM
Huh.  Perhaps I should try some terraforming.  I get a crash on 32 or 64 capacity stop.

-d
Title: Re: [Bug] Reproducible game crash
Post by: Dwachs on July 09, 2009, 08:54:05 AM
Can you try the newest nightly? This does not crahs for me.
Title: Re: [Bug] Reproducible game crash
Post by: dannyman on July 09, 2009, 05:28:00 PM
Dwachs: will do . . .