The International Simutrans Forum

Community => Simutrans Gaming Discussion => Topic started by: The Hood on September 22, 2008, 07:42:40 PM

Title: Multiple rotations for fields
Post by: The Hood on September 22, 2008, 07:42:40 PM
Is this possible?  If not can this be an extension request please?  I would like to have fields which are not symmetrical so should look different in different map rotations.
Title: Re: Multiple rotations for fields
Post by: prissi on September 22, 2008, 09:15:37 PM
What do you mean not symmetrical? Fields are tiles next to each other?
Title: Re: Multiple rotations for fields
Post by: The Hood on September 22, 2008, 09:33:27 PM
OK, maybe a screenshot will help.  I have an oil-well, where the pump is defined as a field.  In the different rotations, at present, the same graphic is used as there are no rotations for fields and therefore the pump has a different rotation relative to the storage tanks.  Can it be so that the pump image also rotates?
Title: Re: Multiple rotations for fields
Post by: VS on September 23, 2008, 05:29:07 AM
Why not animation as well?
Title: Re: Multiple rotations for fields
Post by: prissi on September 23, 2008, 09:16:08 AM
Impossible. Fileds are not derived from buildings, but are independent (to allow for instance for more season graphics.) [This would only result in very slow animations with at maximum 96 images a year.]
Title: Re: Multiple rotations for fields
Post by: The Hood on February 28, 2011, 09:21:00 PM
The idea of using "fields" to create a wider variety of industries has come up again in pak128.Britain (so the industry would be in effect procedural).  My main reluctance for implementing this is that rotation is currently impossible.  Did you mean that allowing 4 rotations for fields is impossible, or just the animations?  If it is impossible, would it be possible to define a new industry object which was like fields but had rotations but no seasonal views, so lots of different warehouses, storerooms, yards, tanks, etc could be added tile by tile rather than as a large 3x3 block?
Title: Re: Multiple rotations for fields
Post by: prissi on March 01, 2011, 11:09:58 AM
Currently fields are rather like trees: No rotations, no animations, many seasonal changes possible.
Title: Re: Multiple rotations for fields
Post by: The Hood on March 01, 2011, 11:18:30 AM
I understand this - but I'm more asking could fields be added which do have rotations, or perhaps slightly differently, allow a further field-like object that is appended to industries that has rotations but not seasons and is essentially a peripheral building?  See the discussion here:

http://forum.simutrans.com/index.php?topic=4454.msg67014#msg67014

I suppose this topic really ought to be moved to extension requests now.