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Simutrans Extended => Pak128.Britain-Ex Bug Reports => Pak128.Britain-Ex => Simutrans-Extended paksets => Pak128.Britain-Ex closed bug reports => Topic started by: chrigz on August 03, 2010, 02:16:39 PM

Title: Too high production when building industries
Post by: chrigz on August 03, 2010, 02:16:39 PM
I'm using Simutrans 102.3 Experimental 8.2. When I change to "public service" and build industries using the button "Build Industries" and then choosing the one I'd like, the production is more or less 15 times what it should. For instance, if I set the Production of a Cattle Farm to 100, the farm actually built has a production of about 1500 units per month. This seems to be the case for all the industries.

When using the increase industry density button, the problem doesn't appear. It seems to be an experimental related bug, because when I quickly checked in standard Simutrans, it worked correctly. Also, changing the bits_per_month doesn't seem to have any influence.

Chris
Title: Re: Too high production when building industries
Post by: Pete on April 10, 2012, 07:40:02 PM
I get this as well. I've just built a green grocers and told it to have production of 96 units and it was built with nearly 3200! I've have built power stations with the similar results. I've given up building things now, they won't do what I tell them to......
Title: Re: Too high production when building industries
Post by: Sholong on April 16, 2012, 03:26:16 PM
The production value shown when trying to build any industry, is being multiplied to obtain the production value of the industry being built. For example, when i build the bookstore, i input 1 as the production value, the bookstore that eventually being built will have a consumption value of 32 per month; if I put 2, the value is 64 and so on...... problem occur on lots of the industry, if not all, that are being able to built by public player.

I understand this is an old post to be replied, but the problem still exist on my 111.0 Experimental 10.11 -r1011 with the pak.128Britain 0.8.3.
Title: Re: Too high production when building industries
Post by: HeinBloed on April 16, 2012, 05:21:24 PM
I can confirm your observation Sholong, except that the base factor for me seems to be 16 instead of 32. (using the same versions and the default config from the Windows Complete package)
Title: Re: Too high production when building industries
Post by: Sholong on April 16, 2012, 05:26:29 PM
Quote from: HeinBloed on April 16, 2012, 05:21:24 PM
I can confirm your observation Sholong, except that the base factor for me seems to be 16 instead of 32. (using the same versions and the default config from the Windows Complete package)
As far as I can remember, the base value seems to variate between different industries. I couldnt remember the exact value I've got when building bookstore, but I think the base values are usually multiplies of two.
Title: Re: Too high production when building industries
Post by: jamespetts on May 06, 2012, 01:13:45 PM
I have - eventually - fixed this on the -devel branch. Apologies for the delay, and thank you all for the reports!