Look at Orchard in attached savegame.
Its internal storage stuck below zero forever. There is no production.
Any idea how it come to this? In principle, it seems not possible, as the production is always >= 0 ...
You can delete Orchard, build new and link it to consumers.
It will give same result very quckly.
1) uint/sint conversion.
2) wrong transfer industry->stop (it transfer more then available in internal storage)
The internal routine always distributed 10 units, even if there was less in storage. this is fixed now.