A new version of Simutrans-Experimental is available to-day: Simutrans 102.3 Experimental 9.1. See here (http://forum.simutrans.com/index.php?topic=1894.0) for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:
- Windows binaries (https://github.com/downloads/jamespetts/simutrans-experimental/simutrans-experimental.zip)
- Linux binaries (http://www.43-1.org/~simutrans/simutrans-exp/i386/simutrans-exp-2010-12-30-5ad3550) (i386)
- Linux binaries (http://www.43-1.org/~simutrans/simutrans-exp/amd64/simutrans-exp-2010-12-30-5ad3550) (x64)
- Configuration files (https://github.com/downloads/jamespetts/simutrans-experimental/simutrans-experimental-config.zip) (New with this version)
Edit: Added links to the latest Linux binaries.
Note that Makeobj is updated for this version following a bugfix merged from Standard. Simutrans-Experimental 9.1 is a bugfix release, containing fixes for a number of reported problems, as well as some other issues. It is also the first step on the route towards making Simutrans-Experimental work effectively in multiplayer online mode, although it is not ready in that respect yet. It also incorporates all the latest changes from the Standard nightlies, including a number of fixes.
Particular thanks on this occasion go to Giuseppe for his Italian translation.
Here is a list of the changes:
Changes
- FIX: Crashes on loading in network mode.
- FIX: Car ownership information incorrectly cleared when loading electricity consumption information.
- FIX: Error on loading Standard savefiles.
- FIX: When saving with experimental version set to 0, the file version number was written incorrectly. (Note: saving games readable by Simutrans-Standard is still not yet possible).
- FIX: "Go to depot" command was not transmitted over the network in online games.
- FIX: Pressing the reverse schedule button did not transmit over a network in online games.
- CHANGE: Quickstone hash tables now hash the ID, not the pointer. This is safe for networking.
- FIX: Average speed was recorded even when a convoy had not moved, giving falsely low readings of average speed in some cases.
- CHANGE: Road connexions are now stored in a koord hashtable rather than a pointer hashtable, which should be network safe.
- FIX: Proper reference to bzlib.h (thanks to Prissi for pointing out this error)
- FIX: Added virtual destructors for the various convoy_t related classes
- CHANGE: Added Giuseppe to the credits for his Italian translation work
- CHANGE: Quickstone hashtables now hash at 16 bits and use the inthashtables rather than the pointer hashtables as their base.
- FIX: Define preprocessor directive, "USE_INDEPENDENT_PATH_POOL", which fixes crashes when using the distributed pathing system.
- REVERT: Re-enable the distributed pathing system.
- REVERT: Remove attempted integration between Simutrans-Experimental and Simutrans-Standard systems for calculating loading times and revert to the previous Simutrans-Experimental system in which convoys will always load for exactly the time of the longest loading vehicle.
- FIX: Define preprocessor directive, "USE_INDEPENDENT_PATH_POOL", which fixes crashes when using the distributed pathing system.
- REVERT: Re-enable the distributed pathing system.
- REVERT: Remove attempted integration between Simutrans-Experimental and Simutrans-Standard systems for calculating loading times and revert to the previous Simutrans-Experimental system in which convoys will always load for exactly the time of the longest loading vehicle.
- CHANGE: The centralised path searching system is now automatically disabled in network mode. (This is temporary until the centralised system can be made to work with the network mode).
- FIX: Car ownership records not properly saved (affects network play only. Note: this change makes previous *network mode* saved games from 9.0 incompatible).
- FIX: Possible errors in saving (for network games) speed bonuses and electricity consumption data.
- FIX: Applying a line in a depot did not transmit over a network.
- FIX: Vehicles sometimes appeared to the left of the depot window when the overall size of the Simutrans window was small.
- CHANGE: Increased the space for button text in the vehicle replacing window
- FIX: Rail vehicles were sometimes sent over tracks for which they were too heavy when they were sent to depots.
- FIX: New power stations were not built when old ones closed down.
- FIX: Crash related to electricity consumption.
Feedback and testingThanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) bug reports; (2) information as to how well-balanced that the game is; (3) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (4) any other useful feedback.
Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!
NoteThis topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for
each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this (http://forum.simutrans.com/index.php?topic=1894.0) thread.