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PakSets and Customization => Pak128 => Topic started by: Zeno on January 18, 2011, 10:38:00 PM

Title: Pak128 - latest changes
Post by: Zeno on January 18, 2011, 10:38:00 PM
There has been some activity on second half of 2010, which I will try to summarize in this post to let you all know about these changes in the pakset.
As probably you all know, the pak is involved in a process which will lead to achieving the open source status; this process mostly affects game objects, some of which were copyrighted and have to be replaced with free ones. Since september 2010 there have been the following changes in the pakset:

I encourage you to begin testing and/or enjoying all these stuff in the latest nightly versions.
Please, report all your impressions, suggestions and bugs found in this topic.

Special thanks to:
All contributors, not only for the last changes but for the large amount of work done before.
All the guys that spotted and reported bugs and issues ;-)
VS, the mantainer, for the invisible (but essential) work.
Title: Re: Pak128 - latest changes
Post by: VS on March 04, 2011, 11:38:03 PM
Well, this topic has a reasonable name... so let's put here a few screenshots? These are drafts for a system for constructing facilities, mainly focusing on getting the base tiles right atm. Please consider this as just a draft. Zeno had a topic with similar things somewhere, so that is more or less the same project, or rather convergent work...

http://128.simutrans.com/transfer/screenshot.png

http://128.simutrans.com/transfer/sshot2.png
Title: Re: Pak128 - latest changes
Post by: Václav on March 07, 2011, 08:00:28 PM
Could you tell me age of appearence of warehouse of size 2*2? If I am not wrong, both warehouses were made and published at the same time - but I have in game only warehouse of size 1*1 - in year 2038 - with nightly 1150.
Title: Re: Pak128 - latest changes
Post by: Zeno on March 07, 2011, 08:03:44 PM
The big one (2x2) was finally added in nightly 1171, last saturday.
Title: Re: Pak128 - latest changes
Post by: Václav on March 07, 2011, 08:05:22 PM
Aha. Thanks. Why such delay?
Title: Re: Pak128 - latest changes
Post by: Zeno on March 07, 2011, 09:28:09 PM
I did not use any platform under it at render time, so it had to be added afterwards, thus the delay.
Title: Re: Pak128 - latest changes
Post by: VS on March 24, 2011, 09:15:40 PM
Replacement for car truck... please comment if you see any horrible blunders?

http://simutrans-germany.com/files/upload/__cartrucknew.png
Title: Re: Pak128 - latest changes
Post by: Zeno on March 27, 2011, 08:40:11 AM
More things added to the openpak, which seems it's aproaching its free status:
Title: Re: Pak128 - latest changes
Post by: Lmallet on March 27, 2011, 05:13:04 PM
Quote from: Zeno on March 07, 2011, 08:03:44 PM
The big one (2x2) was finally added in nightly 1171, last saturday.
The latest version on the nightly page is 1150.  Is that intended, or am I not looking at the right place?
Title: Re: Pak128 - latest changes
Post by: Zeno on March 27, 2011, 05:28:47 PM
The SVN server was moved and the script does not go to the right place, thus no nightlies. I'm sorry I don't know if this will be fixed on the open source move or before.
Title: Re: Pak128 - latest changes
Post by: Václav on March 27, 2011, 08:06:48 PM
... aha ... thanks for info ... I wondered why no new nightly is available for so long time.