The International Simutrans Forum

PakSets and Customization => Pak128.Britain => Pak128.Britain Bug Reports => Topic started by: alexbaettig on March 28, 2011, 06:40:54 PM

Title: New Nightly (445) bug
Post by: alexbaettig on March 28, 2011, 06:40:54 PM
Somehow there are no houses left... looks very wierd...

Ah btw. My posts are getting boring I know...
Title: Re: New Nightly (445) bug
Post by: IgorEliezer on March 28, 2011, 07:24:03 PM
Quote from: alexbaettig on March 28, 2011, 06:40:54 PM
Ah btw. My posts are getting boring I know...
No, your posts are useful. ;)
Title: Re: New Nightly (445) bug
Post by: The Hood on March 29, 2011, 07:07:05 AM
I'm starting to get really confused why these bugs are suddenly appearing in the nightlies when my dev version is fine.  What about your previous bug reports - are they now fixed?
Title: Re: New Nightly (445) bug
Post by: Dwachs on March 29, 2011, 07:22:15 AM
Maybe they were compiled with makeobj for simutrans-experimental accidentally?
Title: Re: New Nightly (445) bug
Post by: alexbaettig on March 29, 2011, 05:12:35 PM
Sorry about the confusion I cause with you, The Hood…

The previous Bugs were the following

1. Crash while starting (441) – Fixed otherwise there would have been no screenshot…
2. No attractions (http://forum.simutrans.com/index.php?topic=6979.0)(not posted by me…) – Still there. Only the stone church is there and the library is available.
3. No planes (http://forum.simutrans.com/index.php?topic=7037.0) – Still there.
4. Steel no longer transportable (http://forum.simutrans.com/index.php?topic=7005.0) – Yes, confusing I know, but still there…
5. All things with crossings – Solved.

So that's it. Maybe someone should contact wernieman about this…
EDIT: added links to the topics
Title: Re: New Nightly (445) bug
Post by: jamespetts on March 29, 2011, 05:52:37 PM
Quote from: Dwachs on March 29, 2011, 07:22:15 AM
Maybe they were compiled with makeobj for simutrans-experimental accidentally?

That would cause it to crash on starting, I think. However, this is unlikely, as the script uses the same makeobj.exe for all pak files, so it could not affect just the city buildings, but not the rest.
Title: Re: New Nightly (445) bug
Post by: Archon on March 29, 2011, 07:10:09 PM
Nightly won't crash with experimental packs anymore. It just ignores them.
Title: Re: New Nightly (445) bug
Post by: The Hood on March 31, 2011, 07:19:19 PM
OK, I think I've fixed these now (with the exception of the steel bug).  It is related (I think) to use of "\" instead of "/" and mismatch of lower and upper case in the image paths of some new graphics.  It's been fine for my dev version as windows doesn't worry about this, but wernieman's Linux server does.  Hopefully it should all be fixed, but I'd be grateful if a Linux user could test a build and check all is well.

Can I take the opportunity to remind all graphics contributors to use "/" in the file path (the UNIX way not the windows way - windows makeobj is quite happy with the UNIX style), and to maintain a strict distinction between upper and lower case (including all image files being .png rather than .PNG).  Thanks.