The International Simutrans Forum

Development => Extension Requests => Topic started by: jamespetts on April 11, 2011, 12:32:03 AM

Title: Cost of raising land underwater
Post by: jamespetts on April 11, 2011, 12:32:03 AM
This should be fairly simple, I think, and be a useful way of avoiding an exploit: increase by a factor (either hard-coded or set in simuconf.tab) the cost of raising land when the land to be raised is below the game's current sea level. This would simulate the vastly increased cost of sea-based earthworks, and encourage appropriate use of bridges rather than improbable mid-sea embankments.
Title: Re: Cost of raising land underwater
Post by: sdog on April 11, 2011, 12:33:38 AM
+1
Title: Re: Cost of raising land underwater
Post by: Djohaal on April 11, 2011, 12:44:36 AM
I second the suggestion. Although that other idea of harbours using the same mechanic as airports would be very welcome to our ship system.
Title: Re: Cost of raising land underwater
Post by: colonyan on April 26, 2011, 03:21:39 PM
Third this. Slopes can be easily used as exploit for not using bridge/tunnel.
Title: Re: Cost of raising land underwater
Post by: Dwachs on April 26, 2011, 06:15:40 PM
+inf

Try the nighlty ;)