I guess this might be better suited to the SE forum than the main simutrans forum. I'll just toss around these ideas:
1: Revamped scaling system so one tile could be a much smaller distance (such as 20 meters or such) Already feasible with SE, although I don't know if the system gets funky at very small scales.
2: Refurbish the cityrules so a more complex zoning implementation could be made. Perhaps even a bridge with some programming language such as python. Add buildings of other sizes such as 2x2, 3x3, up to 8x8 and rectangulars.
3: Change city coverage so very large cities (up to 512x512 or more) can be managed.
4: Create new rules in the map creator so a hierarchy of roads can be created, thus organizing the city grids into something more realistic. Perhaps the road creation algorythm could derive from the python implementation mentioned at 2
5: Add a bunch of urban transport vehicles and such.
And voila, you'd have a urban traffic simulator which would be zounds more complex and interesting than transport giant or cities in motion. ;)
Zonig is in Simutrans since ages ...
More complex zoning, not just "zoning". We have a RCI system, but the density simulation, desirability and wealth seems to be quite superficial.
Quote from: Djohaal on April 13, 2011, 03:52:06 PM
More complex zoning, not just "zoning". We have a RCI system, but the density simulation, desirability and wealth seems to be quite superficial.
To be fair the wealth- and desirability were quite superficial in all incarnations of Simcity too, and would hardly be useful to implement.
Something like a higher chance of high density within a station coverage area if that station sees a large amount of traffic might be nice and easy to implement and would give some nice developmental patterns and be fairly realistic.
I would like to see larger city-buildings but I think there was some coding issue with this that made it tedious to implement or something?