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Community => Simutrans Help Center => Topic started by: Icaticus on September 13, 2011, 04:50:56 PM

Title: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Icaticus on September 13, 2011, 04:50:56 PM
When using the Zeppelin it will not find route until I rotate the camera. Then it will find route until I rotate the view back to the original view where at it is broken again. Any known fixes yet?
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: prissi on September 14, 2011, 08:57:46 PM
You built a broken airport. Please read the ingame help (the question mark icon in the airport toolbar), find in the help request section how to built a right airport or read it in the wiki http://en.wiki.simutrans.com/index.php/Airports
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Icaticus on September 15, 2011, 08:53:08 PM
I built the airport just like that. As long as I am viewing it at that different angle then it continues to work just fine as long as I dont go back to the broken angle. All required buildings and structure exist in the correct order.
Zepplin gets stuck at X unless view is rotated 180 degrees. Once its rotated the zepplin continues to work just fine without issue, providing i stay at that angle.

X Stop/loading area
# is taxiway
=runnway
##
  #======
X#======
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: prissi on September 15, 2011, 09:13:30 PM
yes this is know but this is not n llowed airport. Please built a T configuration.

Please leave this in Help request!
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Icaticus on September 15, 2011, 09:26:39 PM
For all paks? Or just 64
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: prissi on September 15, 2011, 09:30:56 PM
This is not pak dependents but hardcoded in the game machine.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: An_dz on September 15, 2011, 10:34:04 PM
One question prissi: do you already have something on mind to block building taxiways on runaway edges? Or know anyone is thinking on it?
Something like:
if selectedTrack=taxiway
if ConnectionWithAnotherTrack=1
  if OtherTrack=runway
   if OtherTrackRibi=1,2,4,8
    then notAllowed

Of course that's not that simple but I think you understood my logic.
This will prevent users from building an airport wrong.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: prissi on September 16, 2011, 09:41:33 PM
This was in but got lost during renovation of the waybuilder.

Check next nightly.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Foxglove on October 01, 2011, 01:19:33 PM
May I just ask where did you download Zeppelin? Is it in nightly builds?
And is there dat file for zeppelin?
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Dwachs on October 01, 2011, 05:09:45 PM
should be in regular pak64.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Foxglove on October 02, 2011, 07:59:54 PM
No zeppelins for pak128 then? Aww.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: prissi on October 02, 2011, 09:32:33 PM
Raven and MHz should have made some for pak128 too.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Foxglove on October 02, 2011, 09:41:35 PM
Could you stick my nose into page with their work?
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Antonin on October 03, 2011, 12:25:33 AM
Quote from: prissi on October 02, 2011, 09:32:33 PM
Raven and MHz should have made some for pak128 too.

I didn't know zeppelins are in the game. I am playing pak 128 in year 1948 but I dont see any.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: sdog on October 03, 2011, 03:14:56 AM
Antonin, they are not in pak128, in pak64. Zeppelins are practically just differently looking aeroplanes.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Foxglove on October 03, 2011, 09:22:02 AM
Zeppelin has its own charm, and its a pity that they are added in pak64 only. I've been playing pak128 only.
Title: Re: Zeppelin will not find route in 110.0.1 while using certain view angles
Post by: Antonin on October 03, 2011, 09:23:39 PM
I see. That's too bad. I've been playing pak 128 or pak 128 Britain because the vehicles in pak 64 are a little difficult for my 50-something year old eyes to see.

But maybe I will start a pak 64 game anyway just so I can use zeppelins.  ;D