The International Simutrans Forum

PakSets and Customization => Pak128.Britain => Pak128.Britain Bug Reports => Topic started by: wlindley on September 19, 2011, 03:16:39 PM

Title: Pak128.Britain-Ex 0.8.1bugs
Post by: wlindley on September 19, 2011, 03:16:39 PM
Colliery in rotation 3 has spurious background:

(http://www.wlindley.com/images/colliery-bug.png)

Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: The Hood on September 19, 2011, 09:01:28 PM
That's actually a bug in standard which I'm fixing just now...
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: jamespetts on September 19, 2011, 09:07:12 PM
Ahh - the graphics for the colliery were re-done in the Standard pakset, and the new graphics used in 0.8.1. I shall move this to the Standard board. Thank you for the report, though!
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: Junna on September 20, 2011, 01:50:25 AM
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr413.png)

This was an issue in previous versions also, not sure of the cause.
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: ӔO on September 20, 2011, 04:15:40 AM
a slight alignment problem for the buffet cars. I think the tail locomotive might also be off by a pixel.

(http://i199.photobucket.com/albums/aa131/AEObikes/simutrans/simscr81.png)
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: jamespetts on September 20, 2011, 09:04:20 AM
Junna and AEO - I had moved this topic to the Standard Pak128.Britain board, because the first issue is a Standard issue; but the latter two issues relate to Experimental (and the first of them to the code, not the pakset). However, I cannot split the topics because I'm not a moderator on the Standard board. Perhaps The Hood can help...?
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: greenling on September 20, 2011, 06:06:53 PM
It´s the problem in pak128.britain exp too ?
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: ӔO on September 22, 2011, 09:58:06 PM
Under the landscape tools, the artificial slope tool icon is bugged.
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: jamespetts on September 22, 2011, 10:05:36 PM
AEO - is this confined to Experimental, or is it also an issue in Standard?
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: ӔO on September 23, 2011, 02:11:35 PM
@james
hmm, I thought narrow gauge was in the nightly 523 build, but since it's not, this seems to only be experimental. at least for now.
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: Junna on October 11, 2011, 10:47:49 PM
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr417.png)

The Vepper has a slight alignment problem.
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: jamespetts on October 11, 2011, 10:50:46 PM
Junna,

thank you for the report. I am aware of the alignment issues, but they're rather hard to fix without spending more time than I really have available. The problem is that there isn't a sufficiently reliable automated system of aligning the vehicles precisely, and aligning them precisely manually is so time consuming as to be uneconomic.
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: Milko on January 27, 2012, 02:01:00 PM
Hello

I would look at this problem but I can not identify the vehicles involved, someone can tell me in which store to find them and what are their names?

Giuseppe
Title: Re: Pak128.Britain-Ex 0.8.1bugs
Post by: jamespetts on January 27, 2012, 09:11:35 PM
Giuseppe,

these are the class 423 "4-VEP" units. Probably the easiest way of re-aligning them is to re-export them from Blender: the original Blender files should be online. Is that something that you know how to do, or would you like an explanation?