Colliery in rotation 3 has spurious background:
(http://www.wlindley.com/images/colliery-bug.png)
That's actually a bug in standard which I'm fixing just now...
Ahh - the graphics for the colliery were re-done in the Standard pakset, and the new graphics used in 0.8.1. I shall move this to the Standard board. Thank you for the report, though!
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr413.png)
This was an issue in previous versions also, not sure of the cause.
a slight alignment problem for the buffet cars. I think the tail locomotive might also be off by a pixel.
(http://i199.photobucket.com/albums/aa131/AEObikes/simutrans/simscr81.png)
Junna and AEO - I had moved this topic to the Standard Pak128.Britain board, because the first issue is a Standard issue; but the latter two issues relate to Experimental (and the first of them to the code, not the pakset). However, I cannot split the topics because I'm not a moderator on the Standard board. Perhaps The Hood can help...?
It´s the problem in pak128.britain exp too ?
Under the landscape tools, the artificial slope tool icon is bugged.
AEO - is this confined to Experimental, or is it also an issue in Standard?
@james
hmm, I thought narrow gauge was in the nightly 523 build, but since it's not, this seems to only be experimental. at least for now.
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr417.png)
The Vepper has a slight alignment problem.
Junna,
thank you for the report. I am aware of the alignment issues, but they're rather hard to fix without spending more time than I really have available. The problem is that there isn't a sufficiently reliable automated system of aligning the vehicles precisely, and aligning them precisely manually is so time consuming as to be uneconomic.
Hello
I would look at this problem but I can not identify the vehicles involved, someone can tell me in which store to find them and what are their names?
Giuseppe
Giuseppe,
these are the class 423 "4-VEP" units. Probably the easiest way of re-aligning them is to re-export them from Blender: the original Blender files should be online. Is that something that you know how to do, or would you like an explanation?