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Simutrans Extended => Simutrans-Extended development => Topic started by: mopoona on September 28, 2011, 07:12:04 PM

Title: Massive income-loss when switching from 9.12 to 10
Post by: mopoona on September 28, 2011, 07:12:04 PM
Is there any feature of Simutrans Experimental 10 that could result in a massive decrease of income? I have two savegames and after switching to SE 10 I got only 1/3 of my income left... Passenger numbers are down too...
Title: Re: Massive income-loss when switching from 9.12 to 10
Post by: ӔO on September 28, 2011, 08:21:15 PM
I can think of three factors

The interest rate was lowered from 5% to 2.5%
The refund rate was changed from 1.5x to 2x
The bits per month went from 19 to 20.
Title: Re: Massive income-loss when switching from 9.12 to 10
Post by: jamespetts on September 28, 2011, 10:06:10 PM
Bits per month should be saved with the saved game: could you post your saved game for analysis? (Incidentally, one should be able to discern using the graphs whether a loss of interest or an increase in refunds is responsible for the loss of income).

May I also ask - which pakset do you use?
Title: Re: Massive income-loss when switching from 9.12 to 10
Post by: fbfree on September 28, 2011, 10:38:46 PM
Check that your convoys aren't full of passengers that can't offload.  Reduced income was a side effect of this bug: http://forum.simutrans.com/index.php?topic=8106.0 (http://forum.simutrans.com/index.php?topic=8106.0).
Title: Re: Massive income-loss when switching from 9.12 to 10
Post by: mopoona on September 29, 2011, 03:51:56 PM
There are some trains with "lost" passengers that want to exit somewhere the bus/train doesn't stop... I noticed that car usage is much higher than before...
Title: Re: Massive income-loss when switching from 9.12 to 10
Post by: Milko on September 29, 2011, 04:11:31 PM
Hello

May be related to the introduction of the passengers walking from one station to another?

Giuseppe
Title: Re: Massive income-loss when switching from 9.12 to 10
Post by: jamespetts on September 29, 2011, 09:41:16 PM
Mopoona,

the "lost" passengers is a known bug in loading games from 9.x - it should be fixed in the next version (the lost passengers will be discarded on loading, freeing your convoys to take passengers to their correct destinations).

The increase in the number of cars results from fixing a bug in 9.12 that resulted in too few car trips being generated (as the journey time for cars was incorrectly multiplied by a factor of 10).