I'm playing with water ground. I made some graphics with 6 depths and 32 frames each. Some frames are not displayed and cursors, toolbar buttons and symbols appear instead. Is it an owerflow? mind it doesn't happen if i set identical frames for all depths.
Fabio gives from those bug Photos?
@fabio: all these water graphics have to have the same numbers of animation frames. Maybe there are some missing? I cant think of any other error. Could you upload pak or dat + png?
I'll post them as soon as i put my hands on the pc. I checked many times and no frame should be missing, but I'll have you check. The good news is that there is npt an intrinsec limit to the number of frames.
As promised, here's the png & dat giving the problem:
water_ani.png (http://public.gonella.eu/simutrans/grounds/water_ani.png)
water_ani.dat (http://public.gonella.eu/simutrans/grounds/water_ani.dat)
screenshots:
(http://public.gonella.eu/simutrans/grounds/simscr33.png)
(http://public.gonella.eu/simutrans/grounds/simscr34.png)
it works for me ??? with the latest release. Could be that 'your' bug was fixed with r4846.
The animation for water level=0 looks beautiful. The transition for the other levels is not as smooth, there is a jump somewhere between frames.
Great, I'll try with latest nightly. If it works i can polish yhe othet levels. Thanks Dwachs!
Quote from: fabio on November 02, 2011, 01:18:07 PM
If it works i can polish yhe othet levels.
ok :) so this means the jumping animation is not another bug in the program :)
Solved!
Check it out here (http://forum.simutrans.com/index.php?topic=8362.new)
Thanks!