First off: great work guys! It's always nice to see those version numbers heading up! This game is getting ever better! :)
My problem is that in this new version, aeroplane take-off behaviour has changed:
Previously, planes took the whole runway to lift-off, now they seem to go after just one or two tiles, regardless of the runway length.
Seeing a A380 do a VSTOL looks bizarre! ???
Is this is bug, or was it intended?
I can't think of any code change that may have influenced this ???
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Seeing a A380 do a VSTOL looks bizarre! Huh?
maybe your airport layout is somehow broken / unsupported? Can you upload a savegame?
For a moment, I thought it had cleared...
In this scenario, everything's OK.
But then, force the plane to take off on a different runway by removing the taxiway by the sign and it happens.
This is a pak64, with food chain addon installed but not loaded.
Found the cause. Here is a patch to cure it. Imho the error is in a part of the code that is from 2006 :o
The longer the distance from aircraft stop to takeoff position the earlier the aircraft will take off. In the example here, the new_friction of the airplane was set to zero, which means that it accelerated from 30 km/h to 300 km/h on one tile ...
I fear that the patch will necessitate some additional balancing to ensure that airplanes take off after intended number of tiles.
Thanks!
What do I do with .diff files?
You would to fetch the code, apply the patch and then compile. The second option is to wait till this gets implemented and is available in a nightly version.
.. which is the case since some time.