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Simutrans Extended => Simutrans-Extended development => Topic started by: Junna on February 16, 2012, 02:08:11 AM

Title: Transported % not calculated in some instances
Post by: Junna on February 16, 2012, 02:08:11 AM
Certain cities, within coverage of services, and with passengers going to and fro, will still record a transported rate in graphs of 0, and will as a consequence not grow. I have yet to detect any pattern to this behaviour; is it intentional?

(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr10.png)
Title: Re: Transported % not calculated in some instances
Post by: Carl on February 16, 2012, 08:10:31 AM
I've noticed this, too.
Title: Re: Transported % not calculated in some instances
Post by: jamespetts on February 16, 2012, 10:09:36 AM
Thank you for the report. The only occasion on which I have previously noticed this is where one city is entirely contained within another. Can you upload your saved game so that I might see if I can discover what the difficulty is?
Title: Re: Transported % not calculated in some instances
Post by: ӔO on February 16, 2012, 10:29:54 AM
that looks like the online game.

From what I've noticed, it also occurs at scarmead, furmere, norton, curlford, hardford and hatshore.

Of those, only scarmead, furmere and norton actually touch other cities. The other 3 are not even close, yet they transport nothing as well. Of particular interest might be norton. It's flow is on and off.
Title: Re: Transported % not calculated in some instances
Post by: Junna on February 16, 2012, 10:34:56 AM
Quote from: jamespetts on February 16, 2012, 10:09:36 AM
Thank you for the report. The only occasion on which I have previously noticed this is where one city is entirely contained within another. Can you upload your saved game so that I might see if I can discover what the difficulty is?

It is, as AEO says, the online game, that I toyed around with. Peachpool is another example, as well as the city in the screenshot.
Title: Re: Transported % not calculated in some instances
Post by: jamespetts on February 16, 2012, 11:10:47 AM
Found and fixed - thank you for the report!