A new version of Simutrans-Experimental is available to-day: Simutrans 111.0 Experimental 10.10. See here (http://forum.simutrans.com/index.php?topic=1894.0) for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:
- Windows binaries (https://github.com/downloads/jamespetts/simutrans-experimental/simutrans-experimental.zip)
- Linux binaries(x64) (https://github.com/downloads/jamespetts/simutrans-experimental/stexp1010) - (temporary version - thanks to dustNbone)
- Linux binaries (i386) - to follow
- Linux binaries (https://github.com/downloads/jamespetts/simutrans-experimental/simutrans-experimental-x64-server.bz2) (x64 - no graphics server)
- Linux binaries (https://github.com/downloads/jamespetts/simutrans-experimental/nettool) (x64 - nettool)
- Configuration files (https://github.com/downloads/jamespetts/simutrans-experimental/simutrans-experimental-config.zip)
Note that the Windows binaries contain the Windows version of the no-graphics server and Nettool. Neither the configuration files, Nettool nor Makeobj have been updated for this version. This is a bugfix version, which fixes reported issues in 10.9. I have included the version compiled with IPv4 only in the Windows binaries, as some users were reporting frequent desyncs when using Windows XP in 10.4.
Simutrans-Experimental 10.10 (together with Pak128.Britain-Ex 0.8.3) can be played online. See here (http://forum.simutrans.com/index.php?topic=8969.msg83568#msg83568) for details of the server.
This is a bug fix release. A full list of changes follows.
Changes since 10.9
- FIX: Incorrect recording of the number of generated passengers.
- FIX: Crash when editing an empty sign.
- FIX: Any player could remove public bridges and crossings.
- FIX: Actual industry density was calculated incorrectly when a game was loaded, leading to insufficient industries being generated.
- CHANGE: Add industry density proportion and actual industry density to the server/client checklist
- FIX: Possible crash on loading/saving
- FIX: Error in recording the last stop position of ships.
- FIX: Possible errors on loading in some cases
- FIX: Excess halt handles were created, which are suspected of causing crashes on loading in some cases.
- FIX: Further possible crashes on loading.
- CHANGE: Increase the maximum number that can be entered in the vehicle replace dialogue.
- FIX: Memory corruption in the vector template (Richard Smith)
- FIX: Crashes associated with the vector fix
- CHANGE: The "traffic" graph in the city list now shows the number of private car trips, rather than the number of actual private car graphics in the game.
- CHANGE: Specific desync checking for number of generated private car trips.
- FIX: Crashes on exiting (Richard Smith)
- FIX: Various memory issues (from Standard, adapted by Richard Smith)
- FIX: When stops were placed outside cities, passengers from those cities were not properly recorded as transported.
- FIX: Revenues were calculated incorrectly when the maximum comfort bonus level was reached
- FIX: Waiting times were not loaded properly, causing frequent network desyncs on larger games.
- FIX: Error in the city generation code suppressing the number of industries appearing (from Standard)
- FIX: Way constraints on a railway line were reset when a road crossing it was removed.
- FIX: Revision information in the network game dialogue and revision checking for network games.
- FIX: Overflowing text in the startup screen
Feedback and testingThanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features from 10.4 (access, revenue sharing, player colour saving/transmission); (2) online play (see here (http://simutrans-germany.com/serverlist_ex/) for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.
Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!
NoteThis topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for
each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this (http://forum.simutrans.com/index.php?topic=1894.0) thread.