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PakSets and Customization => Pak64 => Pak64 Add-ons and Graphics => Topic started by: Carl on February 29, 2012, 03:44:10 PM

Title: New Attractions for Pak64
Post by: Carl on February 29, 2012, 03:44:10 PM
Here's a set of new attractions for pak64. The set comprises those attractions introduced in the Experimental version of pak64, but as an addon-set this will work perfectly well with standard Simutrans. You can find a partial list and discussion of these attractions here (http://forum.simutrans.com/index.php?topic=8534.0).

I'm no pixel artist, so these attractions are mostly of middling quality at best. If anybody wants to tidy them up or use them to make better attractions, be my guest -- the sources are on github here: https://github.com/jha4ceb/pak64.experimental/tree/master/cur (https://github.com/jha4ceb/pak64.experimental/tree/master/cur)

DOWNLOAD SET: https://github.com/downloads/jha4ceb/pak64.experimental/new64attractions.rar (https://github.com/downloads/jha4ceb/pak64.experimental/new64attractions.rar)

(http://dl.dropbox.com/u/61716/Attractions-screenshot.jpg)

Some of the attractions are adapted from existing graphics, but I'm fairly sure everything I've used is open-source. Let me know if you spot something that shouldn't be here.
Title: Re: New Attractions for Pak64
Post by: Combuijs on February 29, 2012, 08:08:34 PM
Nice, will certainly take some over in my own private pakset!
Title: Re: New Attractions for Pak64
Post by: greenling on February 29, 2012, 08:39:30 PM
Carlbaker
cool photos the models be pimp my pakset.
Title: Re: New Attractions for Pak64
Post by: Sybill on March 01, 2012, 01:14:02 AM
Hi,
I tried your new attractions but unfortunately I encountered some problems: most of the buildings have light colours in their roofs, I don't think this is intended. Some of the attractions have a problem with their ground tiles (the large park for example), maybe the parameter needs_ground=1 is missing.

The swimming hall is really beautiful, I have it now in my city of London - will be needed soon...
Title: Re: New Attractions for Pak64
Post by: Carl on March 01, 2012, 07:59:15 AM
Hi Sybill,

Thanks for testing! Regarding the light roofs, I wonder whether I've mistakenly put some of the winter-images have mistakenly snuck into the normal building graphics? Some of the buildings have light roofs intentionally -- though the art galleries and the small hospital could perhaps do with darker roofs. Could you upload a screenshot or two to demonstrate?

I think needs_ground=1 is missing -- thanks for the heads up on that one.

Glad you like the swimming hall! :)
Title: Re: New Attractions for Pak64
Post by: Sybill on March 01, 2012, 07:25:53 PM
With "light colours" I meant night glowing colours normally used for lights or windows at night.
Here is a screenshot:

http://simutrans-germany.com/files/upload/new_attractions_light_pixel.jpg (http://simutrans-germany.com/files/upload/new_attractions_light_pixel.jpg)
Title: Re: New Attractions for Pak64
Post by: Carl on March 01, 2012, 07:45:56 PM
Ahhh, I see. Rookie error - I forgot to check for special colours.

I'll fix this over the weekend and upload a revised version. Thanks, Sybill!
Title: Re: New Attractions for Pak64
Post by: Carl on March 04, 2012, 01:40:28 PM
Here's a revised version of the set in which special colours should be removed and needs_ground should be present. Let me know if I've missed anything!

https://github.com/downloads/jha4ceb/pak64.experimental/new64attractions.rar
Title: Re: New Attractions for Pak64
Post by: Carl on March 07, 2012, 12:27:34 PM
I've updated the Outdoor Pool with an animated version in Pak64.Exp (see here (http://forum.simutrans.com/index.php?topic=9479.msg88973#new)). It still needs some work, but I like it.


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