hi all I created this topic to slowly release the objects I created for the big pak pak 128 which I could not finish but they release some of the objects!here I leave
(http://img860.imageshack.us/img860/7574/simscr03.png) (http://imageshack.us/photo/my-images/860/simscr03.png/)
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http://www.4shared.com/rar/vBlTm3eH/comisaria_y_otros_128_el_gran_.html (http://www.4shared.com/rar/vBlTm3eH/comisaria_y_otros_128_el_gran_.html)
:-[ derajjared, please, could you re-write it to it could be readable? ??? It means that there would remain only two active formats - links to those two files :)
I difuculta much translation into the English language, little by little I'll upload the large pak files as the fence ending now I leave these 4 buildings that are:
2 commissioners
1 convent
1 building of Criminology
http://www.4shared.com/rar/vBlTm3eH/comisaria_y_otros_128_el_gran_.html (http://www.4shared.com/rar/vBlTm3eH/comisaria_y_otros_128_el_gran_.html)
NEW BUILDING SPECIAL
(http://img23.imageshack.us/img23/1694/simscr04.png) (http://imageshack.us/photo/my-images/23/simscr04.png/)
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(http://img641.imageshack.us/img641/7848/simscr05.png) (http://imageshack.us/photo/my-images/641/simscr05.png/)
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(http://img16.imageshack.us/img16/4315/simscr06.png) (http://imageshack.us/photo/my-images/16/simscr06.png/)
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http://www.4shared.com/rar/fKuFrMBs/EDIFICIOS_ESPECIALES_EL_GRAN_P.html?
Quote from: derajjared on March 08, 2012, 09:03:39 PM
(http://img641.imageshack.us/img641/7848/simscr05.png) (http://imageshack.us/photo/my-images/641/simscr05.png/)
All of those buildings are splendid ones - but one in right top corner of this quoted picture (with light brown roof and coverage of part of way to door) deserves better roof. That roof should be shaded. In this face it looks quite strange - because it is clear that this roof is not flat.
want more buildings? or do not like? comment!
derajjared
Your modells how you have be make are cool!
More Modells be wanted.
:) :)
Quote from: derajjared on March 12, 2012, 03:03:17 PM
want more buildings? or do not like? comment!
All those buildings are splendid ones - at first glance. But some of them
deserve better roof - mostly that one what is
in left top corner of quoted picture need shading of roof. In this face it is really strange.
It is all. I am not happy you did not understand my previous post. :-[ And I hope you will understand this post. ;)
Understand that I still picture you're talking about
I talk about only one building - that is on that picture.
That building needs better roof.
That roof needs to be shaded.
Else that roof looks be flat - regardless it is clear it is not flat.
And what building I talk about?
About building that is in the left top corner of called picture - and has two floors and brown roof.
Hello everyone I just made this supermarket but I need is the configuration of. dat for you to receive goods
as:
beer
appliances
generally good all you get a supermarket thanks and greetings hope your answers
Your buildings are very cool, they've integrated my pak128. I encourage you to continue! However it would be better if you succeeded in improving the emphasis of the buildings, in particular doors and windows.
by isaac, taketh what I consider you comment on entries, I'm picking up two of the pak again to stop doing because of time and other things but here we'll start with my town-country_128.pak and for that I have thought a serious very special objects. As 3 supermarkets, schools, police stations, recreation center and what you can not miss in a village a number of typical churches.
derajjared
Your Photo looks good out.
thanks greenling
Hello everyone I just made this supermarket but I need is the configuration of. dat for you to receive goodsas:beerappliancesgenerally good all you get a supermarket thanks and greetings hope your answers
This is the dat file for the supermarket in the food addon of pak64:
Obj=factory
name=supermarket
copyright=477 from FreeTrain
Location=City
DistributionWeight=66
Productivity=80
Range=40
InputGood[0]=food
InputCapacity[0]=120
InputSupplier[0]=1
InputFactor[0]=250
InputGood[1]=canned_food
InputCapacity[1]=600
InputSupplier[1]=1
InputFactor[1]=100
InputGood[2]=beer
InputCapacity[2]=300
InputSupplier[2]=1
InputFactor[2]=200
MapColor=87
pax_level=45
electricity_boost=500
passenger_boost=2000
mail_boost=500
passenger_demand=450
Dims=2,2
climates=desert,tropic,mediterran,temperate,tundra,arctic
intro_year=1952
BackImage[0][0][0][0][0]=477supermarket.0.3
BackImage[0][0][1][0][0]=477supermarket.0.2
BackImage[0][1][0][0][0]=477supermarket.0.1
BackImage[0][1][1][0][0]=477supermarket.0.0
As you have a 64x64 picture you could do with only this for the backimages:
Dims=1,1
BackImage[0][0][0][0][0]=yourfilename.0.0
If you don't have the food addon then the goods will stay unknown.
Take a look at the sources for the food addon of pak 64 here:
http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory_food/ (http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory_food/)
Edit: layout-issues in code
Quote from: Combuijs on April 11, 2012, 07:19:59 PM
This is the dat file for the supermarket in the food addon of pak64:
Obj=factory
name=supermarket
copyright=477 from FreeTrain
Location=City
DistributionWeight=66
Productivity=80
Range=40
InputGood[0]=food
InputCapacity[0]=120
InputSupplier[0]=1
InputFactor[0]=250
InputGood[1]=canned_food
InputCapacity[1]=600
InputSupplier[1]=1
InputFactor[1]=100
InputGood[2]=beer
InputCapacity[2]=300
InputSupplier[2]=1
InputFactor[2]=200
MapColor=87
pax_level=45
electricity_boost=500
passenger_boost=2000
mail_boost=500
passenger_demand=450
Dims=2,2
climates=desert,tropic,mediterran,temperate,tundra,arctic
intro_year=1952
BackImage[0][0][0][0][0]=477supermarket.0.3
BackImage[0][0][1][0][0]=477supermarket.0.2
BackImage[0][1][0][0][0]=477supermarket.0.1
BackImage[0][1][1][0][0]=477supermarket.0.0
As you have a 64x64 picture you could do with only this for the backimages:
Dims=1,1
BackImage[0][0][0][0][0]=yourfilename.0.0
If you don't have the food addon then the goods will stay unknown.
Take a look at the sources for the food addon of pak 64 here:
http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory_food/ (http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory_food/)
Edit: layout-issues in code
ok thanks I'm looking combuijs
ready the other two super markets in total will be 3 the town_country
beer factory
(http://img220.imageshack.us/img220/2137/simscr11.png) (http://imageshack.us/photo/my-images/220/simscr11.png/)
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descarga- download: http://www.4shared.com/file/kRS2FzMd/factoryJRD_CERVECERIA_MODELO.html?
derajjared
I can´t be download your pakfile!
Your Fileserver want that i be regist at the webside.
Can you please be upload your pakfile at http://simutrans-germany.com/files/
Clearly, if you can
(http://img26.imageshack.us/img26/5649/535401056akljmcwsafoorb.jpg) (http://imageshack.us/photo/my-images/26/535401056akljmcwsafoorb.jpg/)
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one of the buses MASS created in Mexico in the decade of the eighties
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download [size=78%]http://forum.simutrans.com/index.php?topic=5490.msg99137;topicseen#msg99137 (http://forum.simutrans.com/index.php?topic=5490.msg99137;topicseen#msg99137)[/size]