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PakSets and Customization => Pak128 => Pak128 Add-ons and Graphics => Topic started by: derajjared on March 08, 2012, 04:49:36 PM

Title: Objects of the great pak 128 by: derajjared
Post by: derajjared on March 08, 2012, 04:49:36 PM
hi all I created this topic to slowly release the objects I created for the big pak pak 128 which I could not finish but they release some of the objects!here I leave

(http://img860.imageshack.us/img860/7574/simscr03.png) (http://imageshack.us/photo/my-images/860/simscr03.png/)

Uploaded with ImageShack.us (http://imageshack.us)
http://www.4shared.com/rar/vBlTm3eH/comisaria_y_otros_128_el_gran_.html (http://www.4shared.com/rar/vBlTm3eH/comisaria_y_otros_128_el_gran_.html)
Title: Re: Objects of the great pak 128 by: derajjared
Post by: Václav on March 08, 2012, 08:57:48 PM
 :-[ derajjared, please, could you re-write it to it could be readable? ??? It means that there would remain only two active formats - links to those two files  :)
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on March 08, 2012, 09:03:39 PM
I difuculta much translation into the English language, little by little I'll upload the large pak files as the fence ending now I leave these 4 buildings that are:
2 commissioners
1 convent
1 building of Criminology



http://www.4shared.com/rar/vBlTm3eH/comisaria_y_otros_128_el_gran_.html (http://www.4shared.com/rar/vBlTm3eH/comisaria_y_otros_128_el_gran_.html)

NEW BUILDING SPECIAL

(http://img23.imageshack.us/img23/1694/simscr04.png) (http://imageshack.us/photo/my-images/23/simscr04.png/)

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(http://img641.imageshack.us/img641/7848/simscr05.png) (http://imageshack.us/photo/my-images/641/simscr05.png/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img16.imageshack.us/img16/4315/simscr06.png) (http://imageshack.us/photo/my-images/16/simscr06.png/)

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http://www.4shared.com/rar/fKuFrMBs/EDIFICIOS_ESPECIALES_EL_GRAN_P.html?
Title: Re: Objects of the great pak 128 by: derajjared
Post by: Václav on March 09, 2012, 07:06:51 AM
Quote from: derajjared on March 08, 2012, 09:03:39 PM
(http://img641.imageshack.us/img641/7848/simscr05.png) (http://imageshack.us/photo/my-images/641/simscr05.png/)
All of those buildings are splendid ones - but one in right top corner of this quoted picture (with light brown roof and coverage of part of way to door) deserves better roof. That roof should be shaded. In this face it looks quite strange - because it is clear that this roof is not flat.
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on March 12, 2012, 03:03:17 PM
want more buildings? or do not like? comment!
Title: Re: Objects of the great pak 128 by: derajjared
Post by: greenling on March 12, 2012, 04:35:38 PM
derajjared
Your modells how you have be make are cool!
More Modells be wanted.
:) :)
Title: Re: Objects of the great pak 128 by: derajjared
Post by: Václav on March 12, 2012, 07:15:28 PM
Quote from: derajjared on March 12, 2012, 03:03:17 PM
want more buildings? or do not like? comment!
All those buildings are splendid ones - at first glance. But some of them deserve better roof - mostly that one what is in left top corner of quoted picture need shading of roof. In this face it is really strange.

It is all. I am not happy you did not understand my previous post.  :-[ And I hope you will understand this post.  ;)
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on March 13, 2012, 12:37:04 AM
Understand that I still picture you're talking about
Title: Re: Objects of the great pak 128 by: derajjared
Post by: Václav on March 13, 2012, 06:38:23 AM
I talk about only one building - that is on that picture.

That building needs better roof.
That roof needs to be shaded.
Else that roof looks be flat - regardless it is clear it is not flat.

And what building I talk about?
About building that is in the left top corner of called picture - and has two floors and brown roof.
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on April 11, 2012, 02:34:02 AM
Hello everyone I just made this supermarket but I need is the configuration of. dat for you to receive goods
as:

beer
appliances
generally good all you get a supermarket thanks and greetings hope your answers
Title: Re: Objects of the great pak 128 by: derajjared
Post by: Isaac_Clarke on April 11, 2012, 12:16:08 PM
Your buildings are very cool, they've integrated my pak128. I encourage you to continue! However it would be better if you succeeded in improving the emphasis of the buildings, in particular doors and windows.
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on April 11, 2012, 01:56:47 PM
by isaac, taketh what I consider you comment on entries, I'm picking up two of the pak again to stop doing because of time and other things but here we'll start with my town-country_128.pak and for that I have thought a serious very special objects. As 3 supermarkets, schools, police stations, recreation center and what you can not miss in a village a number of typical churches.
Title: Re: Objects of the great pak 128 by: derajjared
Post by: greenling on April 11, 2012, 06:40:47 PM
derajjared
Your Photo looks good out.
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on April 11, 2012, 06:52:07 PM



thanks greenling


Hello everyone I just made this supermarket but I need is the configuration of. dat for you to receive goodsas:beerappliancesgenerally good all you get a supermarket thanks and greetings hope your answers
Title: Re: Objects of the great pak 128 by: derajjared
Post by: Combuijs on April 11, 2012, 07:19:59 PM
This is the dat file for the supermarket in the food addon of pak64:

Obj=factory
name=supermarket
copyright=477 from FreeTrain
Location=City
DistributionWeight=66
Productivity=80
Range=40
InputGood[0]=food
InputCapacity[0]=120
InputSupplier[0]=1
InputFactor[0]=250
InputGood[1]=canned_food
InputCapacity[1]=600
InputSupplier[1]=1
InputFactor[1]=100
InputGood[2]=beer
InputCapacity[2]=300
InputSupplier[2]=1
InputFactor[2]=200
MapColor=87
pax_level=45
electricity_boost=500
passenger_boost=2000
mail_boost=500
passenger_demand=450
Dims=2,2
climates=desert,tropic,mediterran,temperate,tundra,arctic
intro_year=1952
BackImage[0][0][0][0][0]=477supermarket.0.3
BackImage[0][0][1][0][0]=477supermarket.0.2
BackImage[0][1][0][0][0]=477supermarket.0.1
BackImage[0][1][1][0][0]=477supermarket.0.0


As you have a 64x64 picture you could do with only this for the backimages:
Dims=1,1
BackImage[0][0][0][0][0]=yourfilename.0.0

If you don't have the food addon then the goods will stay unknown.

Take a look at the sources for the food addon of pak 64 here:

http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory_food/ (http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory_food/)

Edit: layout-issues in code



Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on April 11, 2012, 07:30:42 PM
Quote from: Combuijs on April 11, 2012, 07:19:59 PM
This is the dat file for the supermarket in the food addon of pak64:

Obj=factory
name=supermarket
copyright=477 from FreeTrain
Location=City
DistributionWeight=66
Productivity=80
Range=40
InputGood[0]=food
InputCapacity[0]=120
InputSupplier[0]=1
InputFactor[0]=250
InputGood[1]=canned_food
InputCapacity[1]=600
InputSupplier[1]=1
InputFactor[1]=100
InputGood[2]=beer
InputCapacity[2]=300
InputSupplier[2]=1
InputFactor[2]=200
MapColor=87
pax_level=45
electricity_boost=500
passenger_boost=2000
mail_boost=500
passenger_demand=450
Dims=2,2
climates=desert,tropic,mediterran,temperate,tundra,arctic
intro_year=1952
BackImage[0][0][0][0][0]=477supermarket.0.3
BackImage[0][0][1][0][0]=477supermarket.0.2
BackImage[0][1][0][0][0]=477supermarket.0.1
BackImage[0][1][1][0][0]=477supermarket.0.0


As you have a 64x64 picture you could do with only this for the backimages:
Dims=1,1
BackImage[0][0][0][0][0]=yourfilename.0.0

If you don't have the food addon then the goods will stay unknown.

Take a look at the sources for the food addon of pak 64 here:

http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory_food/ (http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory_food/)

Edit: layout-issues in code






ok thanks I'm looking combuijs
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on April 11, 2012, 10:31:55 PM
ready the other two super markets in total will be 3 the town_country
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on April 17, 2012, 10:42:10 PM
beer factory

(http://img220.imageshack.us/img220/2137/simscr11.png) (http://imageshack.us/photo/my-images/220/simscr11.png/)

Uploaded with ImageShack.us (http://imageshack.us)

descarga- download: http://www.4shared.com/file/kRS2FzMd/factoryJRD_CERVECERIA_MODELO.html?
Title: Re: Objects of the great pak 128 by: derajjared
Post by: greenling on April 18, 2012, 08:14:15 PM
derajjared
I can´t be download your pakfile!
Your Fileserver want that i be regist at the webside.
Can you please be upload your pakfile at http://simutrans-germany.com/files/
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on April 18, 2012, 08:35:13 PM
Clearly, if you can
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on May 03, 2012, 11:52:18 PM
(http://img26.imageshack.us/img26/5649/535401056akljmcwsafoorb.jpg) (http://imageshack.us/photo/my-images/26/535401056akljmcwsafoorb.jpg/)

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one of the buses MASS created in Mexico in the decade of the eighties
Title: Re: Objects of the great pak 128 by: derajjared
Post by: derajjared on August 25, 2012, 02:19:57 AM

(http://img7.imageshack.us/img7/6445/57469339910504015258316.jpg) (http://imageshack.us/photo/my-images/7/57469339910504015258316.jpg/)


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download [size=78%]http://forum.simutrans.com/index.php?topic=5490.msg99137;topicseen#msg99137 (http://forum.simutrans.com/index.php?topic=5490.msg99137;topicseen#msg99137)[/size]