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Simutrans Extended => Simutrans-Extended development => Topic started by: ӔO on March 25, 2012, 10:15:28 PM

Title: [10.11] bug: private cars spawn where they should not
Post by: ӔO on March 25, 2012, 10:15:28 PM
Currently, private cars spawn on player owned roads. This can cause bus terminals with private gates to become jammed if they are inside the city limits as the private cars will spawn inside.

I tried to reproduce this in standard, but I didn't see it happening, so I'm quite sure it's limited to experimental.
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: jamespetts on March 25, 2012, 10:36:18 PM
Hmm - is there any reason in principle why private cars ought not spawn on player owned roads?
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: ӔO on March 25, 2012, 11:40:25 PM
well, it would be strange to have private cars running around inside the loading areas meant for trucks and buses only. It can also cause gridlocks.

(http://i199.photobucket.com/albums/aa131/AEObikes/simutrans/simscr02-1.png)
(http://i199.photobucket.com/albums/aa131/AEObikes/simutrans/simscr03-1.png)
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: jamespetts on March 25, 2012, 11:48:52 PM
Hmm, the problem is that the game can't sensibly decide what is a loading area designed for trucks and 'buses only. Your example here is unusual - most player roads inside cities are ordinary roads for general use. There is not a sensible way of distinguishing this type of road from the unusual setup that you illustrate above.
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: wlindley on March 26, 2012, 12:59:21 AM
AEO - You could set only the entry road to be gated, and use do-not-enter signs on the two exits... would that help?
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: Isaac Eiland-Hall on March 26, 2012, 01:15:15 AM
Wonder if preventing citycars from spawning on player-owned road makes sense?
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: ӔO on March 26, 2012, 01:17:59 AM
Quote from: wlindley on March 26, 2012, 12:59:21 AM
AEO - You could set only the entry road to be gated, and use do-not-enter signs on the two exits... would that help?

the trouble is, they enter and leave from all directions.
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: Isaac Eiland-Hall on March 26, 2012, 04:12:57 AM
AEO - weeellllll, I guess you need to add an 'exit only' someplace else so the citycars will eventually find it. hehe
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: ӔO on March 26, 2012, 05:08:51 AM
yeah, for now anyways, I've removed the private gates.
all the roads are moving like molasses anyways, so it doesn't really matter if cars are going where they shouldn't.


on a similar note, cars are packing themselves into diagonals and causing level crossings to get jammed.
Title: Re: [10.11] bug: private cars spawn where they should not
Post by: Milko on March 26, 2012, 06:28:16 PM
Hello

I think the solution is the use of bollbards, but I do not know if the pak128brit covers ...
http://forum.simutrans.com/index.php?topic=8482.msg79699#msg79699

Giuseppe