The International Simutrans Forum

Information and Announcements => Download Simutrans => Topic started by: prissi on October 25, 2012, 08:00:38 PM

Title: Simutrans 112.0
Post by: prissi on October 25, 2012, 08:00:38 PM
Multithreading code is now enabled on many more situations, especially loading and saving. The other big change are scripted scenarios, which will chnage the way simutrans can be used.

ATTENTION: Addons now reside inside a folder "addons" in the simutrans folder. Please move your addons into that folder!

Installer for Windows

MS Windows user should use the Online-Installer (

Those versions do not support IPv6 on windows for largest compatibility down to win98. If needed I can provide IPv6 builds.

If you want to download manually, you will need an executable and a pakset.


Windows native ( (new) (you may need unicows.dll ( for Win9x)
Window with SDL ( (new)
Linux with SDL and SDL_mixer ( (new)
Haiku with SDL ( (new)
Mac OSX/Intel with SDL ( (new)
Mac OSX/PowerPC with SDL ( (new)

PakSets - graphic packages

112.0 (new)
pak64 Basics (
64pak food chain (

Pak64.german 110.0c
pak64.german 110.0c ( (reorganized)
pak64.german addons (mostly for tourists) 110.0c ( (reorganized)
pak64.german industry addons 110.0c ( (reorganized)

Pak64.Classic 102.2.2
pak64 Classic for 102.2.2 (

Pak64.japan 111.3
pak64 japan (beta) (

Pak64.contrast 102.2
pak64 contrast (

Pak64.HO-scale "latest"
pak64 HO-scale (

Pak96.comic V0.4.10 extended
pak96.comic (

Pak96.HD 100.0
pak96.HD (0.4) (

Pak128 V 2.1
pak128 2.1 (

Pak128.japan 110.0.1
pak128 Japanfor 110.0.1 (

Pak128.britain (0.12) (new)
pak128 Britain v0.12 (

Pak128.german 0.41
Pak128 German 0.41 (

pak192.Comic 102.2.1
pak192 Comic 102.2.1 (

pak48.excentrique 0.18
pak84 Excentrique (

Pak32.comic 102.0
pak32.comic for 102-0 (


makeobj 55
Windows (
Linux (
BeOS/Haiku (

Release of 112.0: (r6000 on 22-Oct-2012):
   ADD: (wackdone) screenshots of topmost dialoge window only by CNTRL+screenshot tool click
   ADD: (wackdone) -pause on command line pauses the loaded game
   FIX: downgrading of stops using CONTRL works again
   ADD: scripted scenarios
   ADD: river algorithm faster and river number automatically scaled with map size
   CHG: proper support for non-rectangularly shaped factories, no dummy (0,0)-tiles
   ADD: support for non-rectangular shaped station extensions, attractions, monuments
   CHG: Allow to connect to channels built by anyone
   CHG: field can now spawned in larger number than the initial min value
   CHG: number of factories in new world dialog is now indeed the total number of factories (too many newbe mistakes here)
   ADD: force a minimum distance between city attractions
   ADD: Drag stops
   CHG: reduced memory consumption when compiled with COLOUR_DEPTH=0, no copies of object images kept in memory
   ADD: ctrl-click with link-factory tool actually removes links between factories
   ADD: station buildings can be restricted to above/under ground (parameter allow_underground, =0 only above, =1 only under, =2 both/default)
   CHG: rework scenario directory structure: scenario my_scen is in my_scen/, script file is my_scen/scenario.nut

EDIT by Moderator: Topic sticky. Small spruce-up in the page, since the download page is now pointing to here ~IgorEliezer