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Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: ASV62 on November 12, 2012, 04:32:30 PM

Title: (r6000) Diagonal tunnel entrance fixed?
Post by: ASV62 on November 12, 2012, 04:32:30 PM
In older versions, raising a tile right next to the tunnel entrance than building tunnel through the "raised" tile can build a completely straight east-west / north-south track without bending in the entrance. I've just found this exploit is not working in v112.0 r6000. Is it fixed in this upgrade with certain underground tool updates such as defining underground only stations? or It was implemented in some versions before but I did not notice that?  ???
Title: Re: (r6000) Diagonal tunnel entrance fixed?
Post by: Fabio on November 12, 2012, 04:51:24 PM
I found this exploit impossible some nightlies ago, around September, IIRC.

It was a useful feature, too bad it's lost ;)
Title: Re: (r6000) Diagonal tunnel entrance fixed?
Post by: Dwachs on November 13, 2012, 06:51:21 PM
Did not know that such an exploit existed :) How it was supposed to work?
Title: Re: (r6000) Diagonal tunnel entrance fixed?
Post by: prissi on November 13, 2012, 08:30:37 PM
It was deliberately removed; actually by Dwachs almost a year ago. You built a way on one side of a vertical cliff above and on the other side (underground) Then you could connect these two tracks.
Title: Re: (r6000) Diagonal tunnel entrance fixed?
Post by: Fifty on November 14, 2012, 04:25:11 AM
I also liked (ab)using this bug/feature. Is there any particular reason why it could not be brought back? A tunnel entrance next to a vertical cliff does not look all that unrealistic.
Title: Re: (r6000) Diagonal tunnel entrance fixed?
Post by: Ters on November 14, 2012, 05:53:00 AM
There are no graphics for this exploit, so how could that have looked realistic?
Title: Re: (r6000) Diagonal tunnel entrance fixed?
Post by: The Hood on November 14, 2012, 08:57:04 AM
Quote from: Ters on November 14, 2012, 05:53:00 AM
There are no graphics for this exploit, so how could that have looked realistic?

But if it was formalised, we could create some. I would be keen for this "feature".
Title: Re: (r6000) Diagonal tunnel entrance fixed?
Post by: ASV62 on November 14, 2012, 11:29:36 AM
Quote from: Ters on November 14, 2012, 05:53:00 AM
There are no graphics for this exploit, so how could that have looked realistic?
(http://i7.photobucket.com/albums/y277/asv62/Simutrans/diagonal_tunnel.png)
Here you are. It's from 102.2.2  :D
Title: Re: (r6000) Diagonal tunnel entrance fixed?
Post by: Ters on November 14, 2012, 04:19:22 PM
Looks realistic only half of the time. The biggest problem I see is that there is no intutive way to tell the game which of the two possible directions on a diagonal slope the opening should face.