The International Simutrans Forum

PakSets and Customization => Pak64 => Topic started by: jameskuyper on August 12, 2013, 01:06:03 PM

Title: Highways and the Convoys that can use them.
Post by: jameskuyper on August 12, 2013, 01:06:03 PM
I'm using the food/garbage and fence add-ons.

As I understand the term, the key features that make something a highway are, in simutrans terms:
Other definitions are possible, but I'm mainly interested in discussing things that meet this definition.

The minimum speed limit sign has intro_year = 1930, which struck me as rather early for a minimum speed limit of 80 km/hr. I did some checking, and in 1930, road tunnels are the only road type that will allow speeds that high, and they have a maximum speed of 80 km/hr. Therefore, there will be no overtaking. The minimum speed limit sign might be useful to keep your tunnels uncongested, but  that doesn't really count as a highway to me.

In 1940, Asphalt roads become available, allowing speeds up to 110 km/hr. At that time, the only convoys capable of reaching 80 km/hr are  the H-Trans Car Carrier, the H-Trans Car-Carrier plus any trailer it can be attached to, and the Milk Truck. Several of those have speeds greater than 80, so overtaking can occur.

I checked operational profitability: revenue - operating expenses, per unit. If my calculations are correct:

The thing that bothers me about this is that I can't remember ever seeing a real-world combination of a Car Carrier truck (full or empty) and a trailer carrying any other good. Now, the remarks I made above about them being more profitable cease to be true by the mid 1960s, when fast trucks carrying oil, bulk goods, garbage, cooled goods, and lumber became available. I wasn't born till 1958, so I probably wouldn't have noticed - but were there ever actually convoys like those?
If not, then something should probably be done to make them either unavailable or unprofitable.  If so, the minimum speed limit sign wouldn't really come into it's own until the early 60's, which seems reasonable to me.
Title: Re: Highways and the Convoys that can use them.
Post by: Ters on August 12, 2013, 01:38:47 PM
Simutrans actually has no concept of a highway. It's all in your mind.

I'm not sure all these things really help much, but then again, I've done little high-volume road networks, apart from busses in the city and they can't benefit from this. (I have a soft spot for trains.) Protecting roads from downgrading by the city is perhaps the most helpful, but it's costly to clear such a wide path through the cities (three tiles for straight roads, six for diagonals). Cities will also be unable to grow across it, or at least have problems doing so.
Title: Re: Highways and the Convoys that can use them.
Post by: jameskuyper on August 12, 2013, 03:28:17 PM
Quote from: Ters on August 12, 2013, 01:38:47 PM
Simutrans actually has no concept of a highway. It's all in your mind.

I never suggested otherwise. I described the concept that I have, in my mind, attached to the label "Highway". I'm discussing the concept itself - how it's labelled isn't important.

Quote from: Ters on August 12, 2013, 01:38:47 PM
I'm not sure all these things really help much, but then again, I've done little high-volume road networks, apart from busses in the city and they can't benefit from this. (I have a soft spot for trains.) Protecting roads from downgrading by the city is perhaps the most helpful, but it's costly to clear such a wide path through the cities (three tiles for straight roads, six for diagonals). Cities will also be unable to grow across it, or at least have problems doing so.
I found those sizes puzzling. The highways I'm thinking of are two tiles wide for straight roads, increasing to 4 if you include fences. Are you thinking of putting in a one-tile median between the one-way roads? That seems like overkill; the much thinner median that Simutrans automatically puts between parallel roads seems sufficient to me.

The real-life highways I'm most familiar with either connect between or encircle major cities, or terminate inside the city, so blocking city growth wouldn't be a big issue. In real life, they often promote city growth in adjacent locations, but in Simutrans terms those could be different cities from the major ones that they connect or encircle.
Title: Re: Highways and the Convoys that can use them.
Post by: Ters on August 12, 2013, 03:54:49 PM
Quote from: jameskuyper on August 12, 2013, 03:28:17 PM
I never suggested otherwise. I described the concept that I have, in my mind, attached to the label "Highway". I'm discussing the concept itself - how it's labelled isn't important.
I found those sizes puzzling. The highways I'm thinking of are two tiles wide for straight roads, increasing to 4 if you include fences. Are you thinking of putting in a one-tile median between the one-way roads? That seems like overkill; the much thinner median that Simutrans automatically puts between parallel roads seems sufficient to me.
No, I was thinking fence+road+fence. A road by itself (or as a pair) through a city won't be a "highway" for long. Flanking a "highway" with normal streets might also be possible.

Quote from: jameskuyper on August 12, 2013, 03:28:17 PM
The real-life highways I'm most familiar with either connect between or encircle major cities, or terminate inside the city, so blocking city growth wouldn't be a big issue. In real life, they often promote city growth in adjacent locations, but in Simutrans terms those could be different cities from the major ones that they connect or encircle.
If they encircle a city, they will indeed block its growth.
Title: Re: Highways and the Convoys that can use them.
Post by: prissi on August 15, 2013, 08:48:30 PM
All roadsign have a default intro year of 1930. That should be probably changed.

Those signs were mainly used to keep city cars out before the private road sign came into existence.