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Community => Social & Contests => Simutrans Monthly Screenshot Contest Archive => Topic started by: An_dz on July 14, 2014, 11:39:10 PM

Title: SMSC July 2014: The City Park
Post by: An_dz on July 14, 2014, 11:39:10 PM
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You must post only images under the following licenses: CC0 (http://creativecommons.org/choose/zero/), CC-BY 3.0 (http://creativecommons.org/licenses/by/3.0) or newer, CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or newer.
Title: Re: SMSC July 2014: The City Park
Post by: Alex. Brose on July 16, 2014, 06:52:47 PM
+++ pak192.comic with addons +++ no real game +++ license: cc +++ "Pixel Museum Park" +++ "Museum of Pixel History - The pixel has been the denominating factor of any Simuthanians live for millennias. This glorious museum shows the history of pixel manufacturing, from stone age to modern live. A must see is a traditional pixel manufacturing site, where young and old Simuthanians are encouraged to shape their world. In front of the museum, a large park invites to spend some time relaxing in shadows of exotic trees." +++

(http://s1.directupload.net/images/140716/qxjpntly.png)
Title: Re: SMSC July 2014: The City Park
Post by: Sarlock on July 16, 2014, 07:29:41 PM
Nice!  Hard to compete with pak192.comic these days :)
Title: Re: SMSC July 2014: The City Park
Post by: An_dz on July 17, 2014, 12:54:45 PM
Hard to compete with Alex, this guys is a factory of great graphics.

And there's Leartin, Flemm, Taurus ...
Title: Re: SMSC July 2014: The City Park
Post by: BBGunn on July 18, 2014, 05:22:59 AM
Alex drips pak192.comic graphics like most of us drip sweat.
Title: Re: SMSC July 2014: The City Park
Post by: Leartin on July 18, 2014, 11:21:54 AM
Oremine Park

To spare the inhabitants of Oremine Hill with the noise and view of the nearby oremine, they planted a forest barrier. With time, more and more pathwalks through the forest emerged, until it was declared the "Oremine Park" by the city counsil and restructured. Finally, a not very smart businessman buildt the green skyscraper, which has a 'really nice' view over the deserted land around the ore mine.

(http://i1153.photobucket.com/albums/p515/Leartin/e8366343-2312-4da0-bfdf-40c1fd845086_zpsac3ed1b2.png) (http://s1153.photobucket.com/user/Leartin/media/e8366343-2312-4da0-bfdf-40c1fd845086_zpsac3ed1b2.png.html)

*pak192.comic (unreleased version)
*obviously not a real game
*CC0
Title: Re: SMSC July 2014: The City Park
Post by: vorlon on July 18, 2014, 09:53:54 PM
Wow. Those buildings are stunning! Pak128 has dominated the contests for awhile, but it seems those days are permanently over. I shall see if I have time and ideas to try and match those screenshots now that the bar has been set this high. :) I feel pak128 should defend itself although I wouldn't mind in the slightest if the pakset behind those pictures became the new face of simutrans.
Title: Re: SMSC July 2014: The City Park
Post by: Sarlock on July 19, 2014, 04:03:27 AM
I enjoy the challenge... sets a new bar that we have to raise ourselves to :)
Title: Re: SMSC July 2014: The City Park
Post by: gauthier on July 19, 2014, 07:57:08 AM
I think Pak128 suffers from its inconsistent graphics, there are too different graphic styles in it.
Title: Re: SMSC July 2014: The City Park
Post by: samkof on July 19, 2014, 08:27:50 AM
Quote from: BBGunn on July 18, 2014, 05:22:59 AM
Alex drips pak192.comic graphics like most of us drip sweat.

With the current weather in the Netherlands this goes very fast!
Title: Re: SMSC July 2014: The City Park
Post by: Sarlock on July 19, 2014, 08:02:42 PM
Quote from: gauthier on July 19, 2014, 07:57:08 AM
I think Pak128 suffers from its inconsistent graphics, there are too different graphic styles in it.

There is enough graphics in pak128 to make 3 different paksets... it does indeed suffer from a lot of styles, added to over the many years.  It does give a lot of nice options for building a screenshot for the contests, however.  pak192.comic's beautiful simplicity in its style makes it very visually appealing.
Title: Re: SMSC July 2014: The City Park
Post by: vorlon on July 19, 2014, 08:17:29 PM
Maybe the city generation should make automatically separate neighbourhoods or city districts with different building styles. I agree that the auto-generated pak128 cities are like it's forests, "fruit salad" style.
Title: Re: SMSC July 2014: The City Park
Post by: Leartin on July 20, 2014, 06:08:30 AM
You know, there was a party going on for a few days in the pak192.comic developer chat because of the awesome feedback ;) clearly, we are on the right way visually.

Quote from: vorlon on July 19, 2014, 08:17:29 PM
Maybe the city generation should make automatically separate neighbourhoods or city districts with different building styles. I agree that the auto-generated pak128 cities are like it's forests, "fruit salad" style.

Clustering might help. The "districts" would only be one block of houses, but it could still be an improvement. Additionally, I think it's fair to assume that a neighbourhood/city district code would be based on how the clustering works, just with a bigger distance and amount of buildings to check, so replacing "cluster=X" with "neighbourhood=X" at a later time should be possible with a textcrawler.


Title: Re: SMSC July 2014: The City Park
Post by: gauthier on July 20, 2014, 08:15:05 AM
Quote from: vorlon on July 19, 2014, 08:17:29 PM
Maybe the city generation should make automatically separate neighbourhoods or city districts with different building styles. I agree that the auto-generated pak128 cities are like it's forests, "fruit salad" style.
Very good idea indeed. I thought of it with cities (having a city building only houses of the same style) too.
Title: Re: SMSC July 2014: The City Park
Post by: Michael 'Cruzer' on July 21, 2014, 07:40:15 PM
Central Park

Not the biggest but the most beautiful Central Park - here in Simuthania Downtown.

(http://cl.ly/image/0u171s0z0l3t/qh7rlhz8.png)

pak192.comic (nightly build) || not a real game || CC0
Title: Re: SMSC July 2014: The City Park
Post by: ger on July 23, 2014, 06:30:29 PM
Fifty´s server Park.

Derivated from a multiplayer online game, the cities of Renlock and Appingcross, decided to open a large park with trees and lakes, in the middle of the highways and railways that cross this part of country.

(http://www.mediafire.com/convkey/f3c6/jd4bjenk4q9jqk4fg.jpg)

*pak64, no addons. (Simutrans 120.0 RC r7175)
*From a real multiplayer game (Now finished), but some buildings and the forest was added after to enrich the screenshot
*CC0
Title: Re: SMSC July 2014: The City Park
Post by: Lus1531 on July 23, 2014, 09:26:38 PM
Old rail vehicle park & Green space

Park in the upper left, is exhibiting a vehicle that my company used in the past.
Park in the lower right, is nearby a few stops from the city center, green space for relaxation and refreshment of the citizens.
(https://dl.dropboxusercontent.com/u/1612848/screenshot/BS64-5_park.png)
*pak64 + more addons(102.2.2)
*real game(from multi-player game BS64-5 of BattleSimutrans project)
*CC0
Title: Re: SMSC July 2014: The City Park
Post by: sheldon_cooper on July 24, 2014, 02:35:47 AM
This is a much sought after park in my city, it is the only one that has native trees for your area.
(http://i.imgur.com/XGqq39z.jpg)
-Not a real game
-pak128
-CCO
Title: Re: SMSC July 2014: The City Park
Post by: SilverHorse on July 28, 2014, 06:44:11 PM
Parque de la Isla.

(http://i1025.photobucket.com/albums/y317/hectorgcburgos2/SMSC201407-_zpsecdcfd86.png) (http://s1025.photobucket.com/user/hectorgcburgos2/media/SMSC201407-_zpsecdcfd86.png.html)

It's in the west of Burgos (in the North of Spain), at the riverside. Its name (Island Park or Promenade) comes from a real island formed by the Arlanzón river and a mill canal. Its construction began during the French domain.

It has different kinds of gardens and plants (it's a botanic garden), some of them are from other continents. Also, it has many monuments, such as several fountains (one from a monastery), a pond with the province shape, two baptismal fonts, a romanesque arch and a bust of Miguel de Cervantes.

This promenade finishes at Malatos bridge, a part of the Way of Saint James. At the other riverside is the Military Hospital.

At these screenshot (at the fifties) I tried to play this park, including the bridge. The buses have the livery of Burgos urban service bus (one line in each riverside). Also, we can see a Citröen post van.

For this created scenario (not real game), I used pak 128 with Spanish Addons.

You can get these and these Addons at The Simutrans Boxroom (http://zeno.simutrans.com/index.php?title=Main_Page/en).

Under CC-BY-SA 3.0 license. (http://creativecommons.org/licenses/by-sa/3.0/)
Title: Re: SMSC July 2014: The City Park
Post by: KneeOn on July 28, 2014, 08:35:54 PM
I'm not really sure what constitutes a real game. I place tracks and run a service and maintain stations/depots/signals but use the public player to place cities where needed, place buildings where I want a different district etc and to make things look good. I didn't just make this park for the competition.

Pak64 - Carl Barkers UK Trains version

CC

The termini for the capital city makes  the usage of cross town transport essential. Initially a tram way was considered with two strips of park flanking to create a much needed green space. Eventually the decision was build the new north/south link as a suspended railway over the new city park, to provide a pleasant gateway to the still growing financial district for foreign investors to be welcomed by.

The Line Above The Trees

(http://i.imgur.com/4ESkSMG.jpg)