Experimenting with a half-height lightmap, I noticed that Simutrans does not show subtle differences in lighting.
As a result of this, many edges are pretty much invisible without the grid enabled (see screenshots).
I would love to see that small colour differences which are carefully chosen in the lightmap are actually displayed in the game.
Attached are screenshots of a ClimateTexture which is 50%grey (RGB=127,127,127) and a lightmap.
This is because Simutrans graphic is 16bit (RGB565/555/1555) and not 24/32bit (RGB888).
Is there any way or setting to change this?
Quote from: moritz on December 28, 2014, 07:53:47 PM
Is there any way or setting to change this?
I think that was a big headache for Max-Max in the GUI Theme Project (http://forum.simutrans.com/index.php?topic=11956.0) :o
Quote from: moritz on December 28, 2014, 07:53:47 PM
Is there any way or setting to change this?
Rewriting Simutrans. Or just half of it if performance doesn't matter.
well in that case I might just leave the grid on... or indicate the terrain by filling it up with trees or groundobj. Thanks for the quick responses
This is easy to change, there was even a define for this years ago. But simutrans has to transfer 4x the data through the memory, which did not do well with larger displays.
4?
Or, in a simpler approach, the game could draw very subtle contour lines where the edges of planes with different angles meet. It would be a "cleaner" version of the grid.