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Simutrans Extended => Simutrans-Extended bug reports => Simutrans-Extended development => Simutrans-Extended closed bug reports => Topic started by: Rollmaterial on January 13, 2018, 07:39:42 PM

Title: Server desync with differing threads
Post by: Rollmaterial on January 13, 2018, 07:39:42 PM
A client with threads set differently form the server desyncs instantly.
Title: Re: Server desync with differing threads
Post by: DrSuperGood on January 13, 2018, 09:45:40 PM
Known problem, but it is not a bug. For some reason this is intended and is part of how the multi-threading for game state works.
Title: Re: Server desync with differing threads
Post by: jamespetts on January 13, 2018, 11:38:21 PM
I have now fixed this to the extent that the server will now override the local setting for threads when the game is connected to a server, and thereafter until a new game be started or loaded. This means that having a different setting for threads will no longer result in a desync.