Hello how are you ? .
I need to make the stops marked with "grund_t :: marked", this in order to solve a small problem in the scenario tutorial.
Also I do not see why the terrestrial "waypoints" can not be marked with "grund_t :: marked", do not you think?.
Line 148 in "schedule_gui.cc"--------------------------------
if( marking ) {
++ gr->set_flag( grund_t::marked );
if( !obj->is_moving() ) {
obj->set_flag( obj_t::highlight );
}
}
else {
++ gr->clear_flag( grund_t::marked );
obj->clear_flag( obj_t::highlight );
}
Some answer ?.
Why should they be marked with grund_t::marked? Moving the cursor across such marked tiles will remove the mark.
Quote from: Dwachs on July 13, 2019, 10:19:25 AM Why should they be marked with grund_t::marked? Moving the cursor across such marked tiles will remove the mark.
My idea is to obtain the same behavior that is seen when a ship is routed in the water, in which the means are marked as "grund_t :: mark" in a kind of loop, therefore if the cursor clears it from the wayponit, " grund_t :: marked "is created again.