The International Simutrans Forum

PakSets and Customization => Other paksets => Topic started by: Qayyum on January 03, 2020, 12:55:21 PM

Title: pak.16.comic
Post by: Qayyum on January 03, 2020, 12:55:21 PM
BEGIN PAK.16.COMIC
Making a pak for Simutrans. Not much in the folder yet.
https://www.tt-forums.net/viewtopic.php?p=1228152#p1228152
Title: Re: pak.16.comic
Post by: Qayyum on January 16, 2020, 05:52:55 AM
pak.16.comic game
Title: Re: pak.16.comic
Post by: YenSpeci on September 21, 2021, 08:11:36 PM
 Pak 16.16./
Title: Re: pak.16.comic
Post by: RealAmerican1776 on September 22, 2021, 12:29:34 AM
Interesting. How are you going to distinguish what's what in regard to locomotives? From what I understand, in a pakset this small, identifying different types of trains is a challenge. Also, how are you making the grounds, slopes, water, etc.?
Title: Re: pak.16.comic
Post by: YenSpeci on September 22, 2021, 03:16:47 AM
 Originaly this game only had one locomotive and several wagons. ZThe objective of this game is gameplay. It is why there are no distractions whatsoever. Forget advertising - these are untrue anyway. Anyway, I am still deailing with the centrality problem.
Title: Re: pak.16.comic
Post by: RealAmerican1776 on September 22, 2021, 01:57:11 PM
I see. Good luck with the pakset.