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Simutrans Extended => Simutrans-Extended development => Simutrans-Extended bug reports => Topic started by: Matthew on December 23, 2020, 12:21:22 PM

Title: Crash on multiple Windows clients
Post by: Matthew on December 23, 2020, 12:21:22 PM
There has been just been a hard client crash for two Windows players simultaneously. It is not reproducible yet, but I am posting the data here so that we can look for patterns. A Linux player desynced but did not crash. The server seems to have stayed up until I rejoined, when I got an instant desync and the server crashed.

I had just switched a ship to a different line. SuperTimo had just Ctrl-Clicked on an x2 slope to build a tunnel entrance. When I rejoined, the server save showed the ship had indeed switched do a different line but that tunnel had not been built.

The client backtrace is here (https://drive.google.com/file/d/16Nw07lS8oGnWousLH8GBbfUhQ6R5n_yz/view?usp=sharing). My simu.log is temporarily here (https://drive.google.com/file/d/1Q8PHLLEVVnFyB4ewYpTOf0MZwbWYo4y1/view?usp=sharing), though there is nothing very interesting, just a fetch_goods() complaint about an unknown arrival time, which is not so rare.