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Community => Community Discussion => Randomness Lounge => Topic started by: colonyan on May 27, 2009, 06:28:47 AM

Title: Freight Traffic in Another Games
Post by: colonyan on May 27, 2009, 06:28:47 AM
1.Cities XL
Coming city builder game which will incorporate massively multiplayer online mode.
Allows(requires) players to trade goods between them to city grow or increase its wealth.
Given that I was imagining scene where(with ST graphic), all cities request goods on their on
and also increase in wealth as well as conventional volumic growth.

2.Freecol
You need to transfer different type of goods using chariot and ships bakc to europe.
Player need to assign which city to produce what good, efficiently.

Playing other game might give you some fresh sensation about moving things.
Except first one is not out yet... until september.
Anyway happy gaming! ;D
Title: Re: Freight Traffic in Another Games
Post by: vilvoh on May 27, 2009, 07:41:42 AM
I think all this is somehow already possible with the current version of Simutrans, as you can place the industries where you want (inside or outside the cities) but there're two main differencies: the industry chains are based on map zones not in cities and you can't force the player promote some goods over others.

The first scenario can be reproduced if you place the consumers near each city in the map, and the producers next to the rest. That way, to make the city grow you have to trade with other cities.

The second scenario is pretty similar to the first, but it's an all-to-one approach. Place the consumers in wherever you want far away from the consumers zone. Then, all consumers must be in the same area or city. Each production zone would have a different set of producers.

So, as you can see in some way you may simulate those freight traffic approaches.
Title: Re: Freight Traffic in Another Games
Post by: VS on May 27, 2009, 09:13:05 AM
Comparing Freecol and Simutrans... daring ;)
Title: Re: Freight Traffic in Another Games
Post by: colonyan on May 27, 2009, 12:57:09 PM
I don't compare Freecol to ST in term of transportation game.
Just that it was so natural how it creates(or its original) need for transportation.
It is very convincing. What is produced where depending on geographic
environment and what city can afford to have what factory depending on players
choice and required population to support the factory.
Title: Re: Freight Traffic in Another Games
Post by: vilvoh on May 27, 2009, 01:47:16 PM
I think that what VS tries to suggest is that both are different games. One is based on cities needs, and the other is based on transport networks needs. The game mechanic is pretty different in both cases although the final goal is the same (consume and produce goods)
Title: Re: Freight Traffic in Another Games
Post by: Spike on May 27, 2009, 02:20:47 PM
Widelands is an open source Settlers II clone. Settlers II had a strong element of way-construction and goods transport to develop the settlement.
Title: Re: Freight Traffic in Another Games
Post by: VS on May 27, 2009, 05:47:58 PM
colonyan: thanks, now I see what you meant.