The International Simutrans Forum

PakSets and Customization => Pak192.Comic => Topic started by: Michael 'Cruzer' on June 14, 2009, 07:53:00 AM

Title: pak192.comic Screenshots
Post by: Michael 'Cruzer' on June 14, 2009, 07:53:00 AM

ATTENTION: This first posts are outdated. Have a look at the end of the thread for more recent screenshots!
   

Since the development of the pak192.comic is only in the German Simutrans Forum, I'll post here some screenshot for getting some impressions of the young Pak-Set.

A first experiment with horses and horse drawn vehicles:
(http://192comic.simutrans.com/img/screen6.png)

Two new buildings, which were create in the last week:
(http://192comic.simutrans.com/img/screen7.png)

Modern high speed trains:
(http://192comic.simutrans.com/img/screen8.png)

Edit 07/08/2010:
Very big cathetral:
(http://img823.imageshack.us/img823/4813/praes.png)
Title: Re: pak192.comic Screenshots
Post by: KrazyJay on June 14, 2009, 09:41:15 AM
Looks very nice! Hopefully it wont upset you, but I'd like to give some feedback. Do with it what you prefer. ;)

+ Very clear design
+ Narrow gauge!
+ slick design of trains and buildings

- Tile size allows for higher and more minor details like different greenery, even dog turds on pavements, tile size is not really used to the max.
- switches of tracks could look more real. Again, the tile size would allow more real graphics.

Conclusion:
The advantage of 192px² tiles is the space for little details on tiles, it gives the creator of this pak set a great opportunity for creativity and that could turn out to be the reason for people to pick this pak. Unfortunately details like detailed tracks and a little dirty pavement (because people do pollute) is something I am missing here a little. It would greatly improve this pak if it were a little more detailed, the bigger the tile, the more it could resemble reality. It would be interesting to see where this pak is going, and it could be a favorite, at least on my list if worked out well.. :)

Title: Re: pak192.comic Screenshots
Post by: jamespetts on June 14, 2009, 10:13:53 AM
Looking very nice!
Title: Re: pak192.comic Screenshots
Post by: Michael 'Cruzer' on June 14, 2009, 11:12:47 AM
Some more screenshots.

Sorry I lost the image. :(
Title: Re: pak192.comic Screenshots
Post by: Matthi205 on June 17, 2009, 04:05:46 AM
looks really nice,bad that the comp is too lame for it.it uses the swap and needs 10 minutes for creating a 128x128 map with pak64.I'm doomed forever inthe world of lame comps!
Title: Re: pak192.comic Screenshots
Post by: Dwachs on June 22, 2009, 07:08:28 PM
looks really nice,bad that the comp is too lame for it.it uses the swap and needs 10 minutes for creating a 64x64 map with pak64.I'm doomed forever inthe world of lame comps!

64x64 should be really quick. It seems your map generation parameters are screwed. Maybe number of industries is set way too high.
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on June 23, 2009, 01:20:07 AM
Yes, if you don't mind sharing the values you use, we'll see if we can see any changes to suggest... :)

If it takes 10 minutes to generate the map, I would expect the game to essentially be unplayable - so hopefully it's just some setting out a bit...
Title: Re: pak192.comic Screenshots
Post by: The Hood on June 23, 2009, 11:37:49 AM
If the ratio industry/towns is high then I can't generate maps either. 
Title: Re: pak192.comic Screenshots
Post by: Matthi205 on July 05, 2009, 09:04:35 AM
I just got a new computer,so the problem is no more.
And yes isaac,the map generation of a 128x128 map with 20 cities,median city size 1200 and industry chains50 took really 10 minutes,but it was playable at all.

BTW:900Mhz,154MB of RAM and 512 MB swap along with a Nvidia graphics card 8 years old and debian 5.0 makes the computer(the old one)run really slow...:(
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on July 05, 2009, 12:06:27 PM
I'm pretty sure 50 industry chains won't fit on a 128x128 map. :-)
Title: Re: pak192.comic Screenshots
Post by: Matthi205 on July 05, 2009, 01:20:45 PM
they do.
Title: Re: pak192.comic Screenshots
Post by: Michael 'Cruzer' on July 18, 2009, 01:21:54 PM
A new screenshot: "Small train station in the alps"

(http://www.simutrans-forum.de/forum/attachment.php?attachmentid=10318) (http://www.simutrans-forum.de/forum/attachment.php?attachmentid=10318)
Image from German Simutrans Forum/pak192.comic (http://www.simutrans-forum.de/forum/thread.php?postid=53493#post53493)
Title: Re: pak192.comic Screenshots
Post by: jamespetts on July 18, 2009, 01:39:28 PM
Very picturesque!
Title: Re: pak192.comic Screenshots
Post by: Michael 'Cruzer' on July 19, 2009, 06:55:04 PM
A new screenshot again: "Small train line in Austria"

(http://www.simutrans-forum.de/forum/attachment.php?attachmentid=10350) (http://www.simutrans-forum.de/forum/attachment.php?attachmentid=10350)
Image from German Simutrans Forum/pak192.comic (http://www.simutrans-forum.de/forum/thread.php?postid=53567#post53567)
Title: Re: pak192.comic Screenshots
Post by: jamespetts on July 19, 2009, 07:22:38 PM
Very lovely! It looks as though it is probably very relaxing to live there ;-)
Title: Re: pak192.comic Screenshots
Post by: Michael 'Cruzer' on July 20, 2009, 08:31:53 AM
Very lovely! It looks as though it is probably very relaxing to live there ;-)

Great that you like it. :)
Title: Re: pak192.comic Screenshots
Post by: Michael 'Cruzer' on July 24, 2009, 12:13:49 PM
The next image is not a real screenshot, but I think it's great enough to show here.
The images shows the new train depot:
(http://192comic.simutrans.com/img/screen10.png)
Title: Re: pak192.comic Screenshots
Post by: jamespetts on July 24, 2009, 10:41:21 PM
I like that depot!
Title: Re: pak192.comic Screenshots
Post by: Maragil on July 31, 2009, 08:28:16 AM
At the request of Michael, I've created a 'montage' /logo for 192.Comic. Still rather big, but I can scale down if needed.Still trying to fill those white bits...

(http://simutrans-germany.com/files/upload/Pak192.png)
http://simutrans-germany.com/files/upload/Pak192.png (http://simutrans-germany.com/files/upload/Pak192.png)
Title: Re: pak192.comic Screenshots
Post by: Michael 'Cruzer' on July 31, 2009, 08:48:17 AM
Hm, but I thought of a vectorial graphic logo. Not a screenshot montage.
Title: Re: pak192.comic Screenshots
Post by: Maragil on July 31, 2009, 08:51:48 AM
Ah :(
Title: Re: pak192.comic Screenshots
Post by: Michael 'Cruzer' on May 24, 2010, 11:49:07 AM
Some new screenshots from PAK192.COMIC...
(Click at the image to see it in full size!!!)

(http://192comic.simutrans.com/img/screenshots/screen_24_05_10_01.png) (http://192comic.simutrans.com/img/screenshots/screen_24_05_10_01.png)

(http://192comic.simutrans.com/img/screenshots/screen_24_05_10_02.png) (http://192comic.simutrans.com/img/screenshots/screen_24_05_10_02.png)

(http://192comic.simutrans.com/img/screenshots/screen_24_05_10_03.png) (http://192comic.simutrans.com/img/screenshots/screen_24_05_10_03.png)
Title: Re: pak192.comic Screenshots
Post by: vilvoh on May 24, 2010, 12:05:17 PM
The cathedral looks great!  :)
Title: Re: pak192.comic Screenshots
Post by: gauthier on May 24, 2010, 06:35:00 PM
wow nice TGV duplex  8)
Title: Re: pak192.comic Screenshots
Post by: Kondator on May 24, 2010, 06:52:03 PM
I like this pak a lot, mainly the pedestrian in the bank, I never have seen the church in game
I am wishing to have my holidays for make some graphics for the pak.
¡¡ Good work guys !!
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on August 07, 2010, 11:08:30 AM
pak192.comic is still alive...
on the picture you see our new cathedral and some other stuff

http://img823.imageshack.us/img823/4813/praes.png (http://img823.imageshack.us/img823/4813/praes.png)
Title: Re: pak192.comic Screenshots
Post by: jonasbb on August 07, 2010, 11:27:00 AM
Is this the final version?
It looks fantastic.
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on August 07, 2010, 11:48:28 AM
i think it's the final version
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on August 07, 2010, 04:42:12 PM
VERY nice! :-)
Title: Re: pak192.comic Screenshots
Post by: vilvoh on August 08, 2010, 08:59:38 AM
AWEsome!
Title: Re: pak192.comic Screenshots
Post by: Qayyum on September 05, 2010, 02:25:08 AM
Woah. This is seriously good stuff!

These screenshots reminds me of Habbo though.
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on September 06, 2010, 10:15:06 AM
this is my first attempt of a "modern" comic steam locomotive
(http://img835.imageshack.us/img835/6905/c01.png)
Title: Re: pak192.comic Screenshots
Post by: gauthier on September 06, 2010, 04:22:56 PM
very nice, good job ;)
Title: Re: pak192.comic Screenshots
Post by: ispero on September 06, 2010, 07:17:35 PM
Very good job. It looks very nice.
Title: Re: pak192.comic Screenshots
Post by: KrazyJay on September 08, 2010, 05:55:45 AM
Maybe I've been searching in the wrong place, but talking about the final version, where can I download this?

I searched on the forums, but the links to the German forums are at least a year old, Sourceforge has pak192 available, but they seem old(er) versions as well, with the most recent date being 2010-01-04.

Looking at this thread, it seems the final version appeared after April. Where to find this version?

Thanks for any info/updates!




Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on September 08, 2010, 07:54:52 AM
there isn't a final version, but it's playable

here you get the nightly
http://simutrans-germany.com/~nightly/simutrans/de.html#_NPaks (http://simutrans-germany.com/~nightly/simutrans/de.html#_NPaks)

here you get the last release
http://192comic.simutrans.com/?lang=en&site=download (http://192comic.simutrans.com/?lang=en&site=download)
Title: Re: pak192.comic Screenshots
Post by: chaolo2 on November 18, 2012, 12:35:41 PM
nice rail road crossing where can i download it or can you post me it
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on January 15, 2013, 09:47:11 PM
my restart 2013

(http://www.simutrans-forum.de/forum/attachment.php?attachmentid=16864)
Title: Re: pak192.comic Screenshots
Post by: Markohs on January 15, 2013, 11:08:35 PM
Awesome! The only thing I don't like is the tree, doesn't look good to my eyes.
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on January 15, 2013, 11:26:42 PM
i think so too,
currently there are only 2 kind of trees in this pakset, so i can't replace them
Title: Re: pak192.comic Screenshots
Post by: An_dz on January 15, 2013, 11:36:05 PM
The graphics are really good.

That house between the rails looks a lot like one from 96comic. And the bridges too.
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on January 27, 2013, 11:07:22 PM
some new objects


(http://www.abload.de/img/kohlekettehxjuq.png)
Title: Re: pak192.comic Screenshots
Post by: An_dz on January 28, 2013, 12:05:41 AM
Wow, loved the big factory, it's... HUGE. And the brick detail on coal mine give it a nice touch.
And the transformer is amazing, the details are fantastic. My compliment for the creators.
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on February 19, 2013, 07:37:44 AM
hey guys
i tried to create a little oil platform

(http://www.simutrans-forum.de/forum/attachment.php?attachmentid=17098)
Title: Re: pak192.comic Screenshots
Post by: IgorEliezer on February 19, 2013, 08:26:55 AM
A little? D:

It's big and great!
Title: Re: pak192.comic Screenshots
Post by: HDomos on February 19, 2013, 08:19:29 PM
wow... that underwater effect is cool:)
Title: Re: pak192.comic Screenshots
Post by: An_dz on February 20, 2013, 12:02:38 AM
It's beautiful, the water effect is really awesome.

Are those 3D models or vectors?

Just a small thing I found: There's no access to the heliport.
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on February 20, 2013, 07:47:25 AM
thanks

i haven't any 3D model. all the things are made by hand.
http://www.simutrans-forum.de/forum/attachment.php?attachmentid=17090 (http://www.simutrans-forum.de/forum/attachment.php?attachmentid=17090)

oh... i will add an access to the heliport
Title: Re: pak192.comic Screenshots
Post by: An_dz on February 21, 2013, 02:54:49 AM
Great, I asked because it's 192. It's big.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 24, 2013, 06:45:01 PM

Frankfurt's brand-new Taunusturm for pak192.comic. My very first building for this pakset. I hope you like it.  :)
(http://simutrans-germany.com/files/upload/Taunusturm192Preview2.PNG)


Edit: Second tower on the right side.
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17160)
Title: Re: pak192.comic Screenshots
Post by: An_dz on February 25, 2013, 03:25:12 AM
Similar with some you made for 96comic. They are excellent Alexander.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 25, 2013, 08:36:09 PM
Thank you!  :D


Tower #3:
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17178)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 26, 2013, 09:32:20 PM
Again a new tower. I suppose the next buildings will be low-rise buildings. Just wait and see, guys.  :)


(http://simutrans-forum.de/forum/attachment.php?attachmentid=17195)
Title: Re: pak192.comic Screenshots
Post by: An_dz on February 26, 2013, 11:24:56 PM
I'm waiting... :D
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 01, 2013, 11:52:34 PM
Two new towers. :)


(http://simutrans-forum.de/forum/attachment.php?attachmentid=17203)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17224)
Title: Re: pak192.comic Screenshots
Post by: Markohs on March 02, 2013, 01:36:25 AM
:0
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 02, 2013, 10:51:41 PM
Time for new graphics.  ;D


(http://simutrans-forum.de/forum/attachment.php?attachmentid=17225)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17227)
Title: Re: pak192.comic Screenshots
Post by: An_dz on March 02, 2013, 11:11:35 PM
Stop it, too much awesomeness in one page. ;D
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 03, 2013, 08:36:52 PM
Two new commercial buildings.  :)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17228)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17231)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 04, 2013, 04:24:46 PM
Some older buildings from the 1960s.


(http://simutrans-forum.de/forum/attachment.php?attachmentid=17244)


(http://simutrans-forum.de/forum/attachment.php?attachmentid=17247)
Title: Re: pak192.comic Screenshots
Post by: Milko on March 04, 2013, 05:24:40 PM
Hello

I have always loved comic pak (96/192) for their beautiful graphics, unfortunately, since I am a fan of simutrans experimental, I've never really used. If one day there was a version of the pak comic for experimental, pak comic would become one of my favorite pak. Until that day, I can only say "congratulations, that beautiful buildings!"

Giuseppe
Title: Re: pak192.comic Screenshots
Post by: prissi on March 05, 2013, 09:22:58 AM
Those paks should work on experimental too, thus stuff like cornering speed should not really matter there.

Since the game economy for the comic paks are designed to make them easier to play than standard, I doubt it that there will be an experimental version. More realism for a comic pak seems a rather strange target ...
Title: Re: pak192.comic Screenshots
Post by: asaphxiix on March 05, 2013, 05:02:48 PM
Hello

I have always loved comic pak (96/192) for their beautiful graphics, unfortunately, since I am a fan of simutrans experimental, I've never really used. If one day there was a version of the pak comic for experimental, pak comic would become one of my favorite pak. Until that day, I can only say "congratulations, that beautiful buildings!"

Giuseppe


Ah, my thoughts exactly. comic paks are the best looking by far. Maybe one day we can steal their graphics for a new experimental pakset.
Title: Re: pak192.comic Screenshots
Post by: prissi on March 05, 2013, 08:58:02 PM
Then why do you do not use them with experimental? Or what do you miss?

Those paks should easily load with simutrans-experimental, since they are old enough and not use any modern features.
Title: Re: pak192.comic Screenshots
Post by: asaphxiix on March 05, 2013, 09:14:16 PM
well, for starters, I like simutrans hard :P
second, there are many experimental features which are only available on pak128uk experimental at the moment, not only cornering, but important aspects as comfort, loading times, way constraints, etc.

These can mostly be adapted relatively easy on the dat file, if such is available, but still takes some work.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 05, 2013, 10:24:45 PM
The same procedure as every day - two new buildings ("ABGF" & "MOD"):


(http://simutrans-forum.de/forum/attachment.php?attachmentid=17257)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 10, 2013, 02:27:49 PM
New modern office building.

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17297)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 10, 2013, 10:10:21 PM
Two city buildings from the 1960s.

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17302)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17306)
Title: Re: pak192.comic Screenshots
Post by: mueslo on March 11, 2013, 03:32:46 PM
This is pretty **** awesome! When will this be available? Do you have a flattr account?
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on March 11, 2013, 06:16:15 PM
Hmm.. http://flattr.com/ - the community doesn't; can't speak for individuals... might be something for us to look into. :)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 12, 2013, 11:59:28 AM
Thank you, mueslo. :)

I don't have a flattr account. Why should i?

The new buildings will be available within two weeks. I'll upload them on SVN soonish.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 14, 2013, 09:53:27 PM
New office building ("Star").  ;D

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17324)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 15, 2013, 08:12:20 PM
Small city by night.

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17327)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 17, 2013, 06:50:44 PM
New office building (Step 1/ 2/ 3).

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17328)(http://simutrans-forum.de/forum/attachment.php?attachmentid=17347)(http://simutrans-forum.de/forum/attachment.php?attachmentid=17358)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17359)
Title: Re: pak192.comic Screenshots
Post by: Fabio on March 17, 2013, 07:55:51 PM
Alex, it's always nice to have you back!
Title: Re: pak192.comic Screenshots
Post by: gauthier on March 17, 2013, 08:37:45 PM
Wow ... he's like a citybuilding-machinegun  :o
Title: Re: pak192.comic Screenshots
Post by: IgorEliezer on March 17, 2013, 10:06:51 PM
Alex, it's always nice to have you back!
He or his buildings?

Or both? ;o)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 18, 2013, 09:38:20 PM
Haha, thank you very much, guys. :D


By the way... I have something for you. *fire* Right here:
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17381)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 19, 2013, 07:48:03 PM
New day, new building! *fire*

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17396)
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on March 19, 2013, 09:30:09 PM
today: railway romance

(http://www.simutrans-forum.de/forum/attachment.php?attachmentid=17397)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 20, 2013, 07:52:25 PM
I've to meet gauthier's requirements, so...

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17417)
Title: Re: pak192.comic Screenshots
Post by: sdog on March 20, 2013, 08:03:54 PM
i'm quite fond of the variety of buildings. Gauthiers comparison was rather wrong, a machine gun shoots lots of identical bullets. This is more like Warhols Factory, a stream of individual models.


ps.: pak192 looks extremely nice! (only gripe i have with it, are the very large light grey areas, for my taste they'd need something to 'break' them a bit. Some texture, like the grass aereas would do nicely. (BTW, those are by far the best simutrans grass tiles!)

Title: Re: pak192.comic Screenshots
Post by: gauthier on March 21, 2013, 05:51:00 PM
Quote
*fire* Right here:
Quote
*fire*
* dead *

nice buildings ;)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 21, 2013, 07:26:32 PM

sdog, you're right. We will improve this in the next releases soon. Thank you.  :)

By the way... Here's the daily delivery. *fire*
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17442)
Title: Re: pak192.comic Screenshots
Post by: greenling on March 21, 2013, 07:39:18 PM
How Alex. Brose
your Factorys for new Building it working.
The building looks very great out. :thumbsup:
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 22, 2013, 10:03:14 PM
Here is the daily delivery. You have to be brave today - it's a modern store/ mall.  ;)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17450)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 23, 2013, 08:13:39 PM
Small but mighty. :-)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17453)
Title: Re: pak192.comic Screenshots
Post by: sdog on March 24, 2013, 02:05:42 AM
Raiffeisen-Bank?
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 24, 2013, 02:48:50 PM
I have no idea, sdog. Could be a bank, sure. Could also be a shop. Who knows... :-) By the way, here's the daily building:

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17473)

Edit: Berlin's next highrise - Upper West (Atlas Tower).
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17477)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 25, 2013, 09:25:27 AM
How about a hotel?  :)

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17486)

Edit: 2nd Hotel "City Inn".
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17487)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 25, 2013, 03:40:12 PM
Shops

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17488)

Edit: Older office building.
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17492)
Title: Re: pak192.comic Screenshots
Post by: gauthier on March 27, 2013, 02:35:09 PM
Are you going to turn Simutrans into a citybuilder-like game ?  :P
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 27, 2013, 02:55:44 PM
Simutrans is not a citybuilder game?  :o ...  ;) ;) ;)

Haha... Well, our pak192.comic maintainer PTM told me that city buildings (esp. Com/Ind) are deeply required. So i startet to draw one first building to trying out painting for this big size ("Taunusturm/ Taunus Tower").  The result was succesfull in my eyes and so i reactivated my graphic factory. And there's no ending in sight.

When i'm ready with com buildings i will proceed to draw ind buildings. And then... We will see.

I really hope there's nobody bothered about the (mostly) daily previews.  :-)
Title: Re: pak192.comic Screenshots
Post by: Markohs on March 27, 2013, 02:59:19 PM
I love them!
Title: Re: pak192.comic Screenshots
Post by: Combuijs on March 27, 2013, 03:14:18 PM
Quote
I really hope there's nobody bothered about the (mostly) daily previews.  :-)

I can assure you it is a daily joy to watch them! I would be happy if I had only 1% of your drawing capabilities...  :thumbsup:
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 27, 2013, 06:53:57 PM
Thank you very much! ...Hungry, my friends? ;D

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17506)
Title: Re: pak192.comic Screenshots
Post by: IgorEliezer on March 27, 2013, 09:10:16 PM
I can assure you it is a daily joy to watch them!

(http://www.reactiongifs.com/wp-content/uploads/2013/01/applause.gif)
Title: Re: pak192.comic Screenshots
Post by: mueslo on March 29, 2013, 03:45:06 PM
If you had a flattr account, I'd love to throw money at you :D
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 30, 2013, 09:21:00 AM
Hehe. See: Your compliments are worth much more any donations. :-)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 30, 2013, 04:39:43 PM
Motel:

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17548)

Edit: modern office building

(http://simutrans-forum.de/forum/attachment.php?attachmentid=17549)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 31, 2013, 02:49:54 PM
Modern office building:
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17555)

Skyscraper city (no new buildings, sorry):
(http://simutrans-forum.de/forum/attachment.php?attachmentid=17550)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 31, 2013, 08:30:38 PM
Early 80's:
(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17558)
Title: Re: pak192.comic Screenshots
Post by: An_dz on March 31, 2013, 09:03:31 PM
Skyscraper city (no new buildings, sorry):
Sorry?!? You're making more buildings than China. :D
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on March 31, 2013, 09:06:41 PM
Haha. I'm also making China. That's the reason. ;)
Title: Re: pak192.comic Screenshots
Post by: INJMVO on April 02, 2013, 12:20:01 PM
Well someone is on a killing spree ;D
You have inspired me to play pak192.Comic and I like the style
And I saw that you  you don't have any Harbor tiles yet.
Since we are working on them for pak128 I made some for pak192 to.
http://forum.simutrans.com/index.php?topic=11708.0 (http://forum.simutrans.com/index.php?topic=11708.0)
Maybe you can make some waterfront buildings Alex to inspire someone to draw some ships for the pak
Anyway keep up the good work  ;) [size=78%] [/size]


Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on April 27, 2013, 02:15:35 PM
New city building. :)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17713&h=721e5219d38bdcbd5d2bf915eb6532ebbf92c226)

Edit:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17722&h=4690c60b2f860c601571d13214b226d04c6b91e9)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on April 28, 2013, 02:00:29 PM
New:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17728&h=ccc3e31fb5cec9f9aae9fbf2f0f869d222a813e2)

Edit:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17729&h=06c59abe98fca24bfd6c1dd40a9975c93bf74073)
Title: Re: pak192.comic Screenshots
Post by: An_dz on April 28, 2013, 06:19:54 PM
Amazing, I love these Fachwerkhaus. There are some where I live.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on April 28, 2013, 08:22:52 PM
Where do you live, An_dz?

By the way, there's a new building:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17739&h=55510759e6b10b6fc327c0998acf8c90f49d2f04)
Title: Re: pak192.comic Screenshots
Post by: sdog on April 29, 2013, 03:17:54 AM
An_dz, sounds like Blumenau. Are you from Santa Catarina?
Title: Re: pak192.comic Screenshots
Post by: An_dz on April 29, 2013, 04:00:56 AM
Yes for Santa Catarina, but no for Blumenau. I was born in Jaraguá do Sul but never lived there. I lived in Joinville until 2 years ago, but now I'm in Florianópolis, the capital.

I don't think there's any Fachwerkhaus in Florianópolis because it has a totally Portuguese colonization, but just moving out they start showing up.
In Joinville and Jaraguá they are more common. And before you think so, there's nothing French in Joinville, apart of the name it has Germanic and Italian colonization.

Blumenau, as sdog cited, is very Germanic. There's an old city center full of Fachwerkhaus and other old Germanic style buildings, everybody look like Germans, there's the Oktoberfest, and billions of breweries. It's just not as Germanic as Pomerode, from where this beer (http://forum.simutrans.com/index.php?topic=11719.msg115256#msg115256) is from. :D
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on April 30, 2013, 06:05:43 PM
Old (german?) industrial building, which looks for better days...  :)
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17755&h=51165749fac47988b72c9c74a56301d92674c3cf)

Edit:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17759&h=7f77801430b42ec0f93ac2986374629eddf29ac5)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 01, 2013, 01:11:16 PM
Your daily graphic. :)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17762&h=eb7dfe419b37ab0d89edf06d9cf8f69b5a9326e6)

Edit:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17768&h=388a8909c48fc78e966fa121c6bc570c9eb66c93)
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17772&h=a606ce7e62e974312e3c40a91be00d92749751ce)
Title: Re: pak192.comic Screenshots
Post by: An_dz on May 01, 2013, 08:40:20 PM
Those look like industrial era. Apart from the middle one they make me think of Manchester, don't know the reason.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 03, 2013, 02:08:43 PM
Two new buildings:


(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17776&h=f4d44975e19037d43b1cd7d075a3905a9cf5ddae)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17786&h=977e820347fb4583b6c90690c475d817d0a189f7)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 04, 2013, 06:33:48 PM
Time for the daily update. :)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17794&h=f04ef4ecc257c1de0c62e5c338c40c09a67876c4)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17795&h=2c9bc78e0b7044be8b6baef08c666db109cf9a45)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17822&h=9a448095e8c31270d61d03009419f635165180af)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 04, 2013, 09:31:38 PM
And finally a preview of all new industrial buildings. That's how industrial zones will (might?) look in pak192.comic in future.

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17823&h=9482236b18d5ad88c04ec3a267740726bc696917)
(click to enlarge)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 06, 2013, 05:58:36 AM
Morning everyone (8 a.m. in the morning in Germany)! Next building: gas holder/ gasometer:
(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17825&h=1b1affc62546843dc0a3f2832a4598679322f42c)
Title: Re: pak192.comic Screenshots
Post by: Markohs on May 06, 2013, 07:55:39 AM
Do you sleep, Alex? ;)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 06, 2013, 08:15:23 AM
Command or file "sleep" not found. ;)

By the way: I created this graphic yesterday.
Title: Re: pak192.comic Screenshots
Post by: greenling on May 06, 2013, 03:01:47 PM
Hello Alex Brose
I view that you have many power, to paint new modells for pak192.comic . ;D
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 07, 2013, 09:09:11 PM
New building:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17847&h=4234915621c8ce2abb50d0c68a1f9305c472a72f)

Before & after:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17846&h=a1fc9b36ce827d3f5c15e09ae6a09fb04114f365)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 09, 2013, 02:53:00 PM
New industrial building:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17859&h=dd8096ce6ab5520c333dae26f4f087a3a176bb20)
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on May 25, 2013, 04:25:51 PM
a new old tram for our small pakset
(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18077&h=01b01628e4f957ad9035cc56340edc6ee8f5eb81)
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on May 26, 2013, 12:05:41 AM
I really like the path where it is headed pak192.comic ;D ;D
salutations ;)
Title: Re: pak192.comic Screenshots
Post by: sdog on May 26, 2013, 11:22:36 PM
I should like to ask you for a large high-res screenshot showcasing the recent work, as a g+ coverpage. Prefered resolution would be HD, 16:9. Special emphasis should be given to the lower fourth of the screen. As this elongated part would be displayed first, the rest only when scrolling the image. It would also be very good if it was under a open license: CC, public domain, or similar.

It'd be splendid if this was possible. I haven't come around to start simutrans in months, strugling to keep pace with recent developments.
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on May 27, 2013, 08:21:47 PM
these time, I cam show you a Screenshot  ;D

One old freight train pass one new double-decker train along a trafficked river

It is not shure, that the Canalships comes at the Pakset.

(http://simutrans-germany.com/files/upload/Rein.png)
sorry for the bad english
Title: Re: pak192.comic Screenshots
Post by: Leartin on May 29, 2013, 02:05:39 AM
The streets of this pak were kinda boring and it was hard to see which is which without comparison nearby. The last couple days I made some new street graphics, which might replace the old ones in the future.

The first is a new dirt road similar to the old one, but now with a black outline and not so straight ruts. Also, it I removed the turns and added the diagonal ways used in other streets.
The second is a countryside road which isn't quite that well done (by the fictional streetworkers). Like the dirt road there is no snow clearing, so in winter both ways are mostly white.
Third is a better street with delineators. I guess those aren't used all over the world, but at least in Middle Europe every better street has them.
The fourth is inspired by american highways, at least in road marking. Sharp turns are enclosed by some blockades to avoid accidents.
Fifth was supposed to be a german Autobahn, but you just can't do an Autobahn without multiple lanes. It's my least favourite, but you can't have everything ;)

Look forward to these in upcoming versions :D
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 02, 2013, 01:27:08 PM
New city building:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18346&h=d39eee70347c2cddc8d6926d2ad6b16e256ae561)

Edit: Another city building. :)
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18363&h=1fb3c176b829553707fa0844705f33420514a370)
Title: Re: pak192.comic Screenshots
Post by: sdog on June 03, 2013, 05:39:06 AM
Those two are by far the most beautiful residential buildings i've seen in simutrans so far.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 04, 2013, 04:06:01 PM
Thank you, sdog! :)


New:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18398&h=122273da6e2bc8ac694e109b97fec858132b09a3)
Title: Re: pak192.comic Screenshots
Post by: Emil Sawicki on June 05, 2013, 09:09:45 AM
Wow! The last house is extremely wonderful. Where to download it?
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 08, 2013, 01:43:08 PM
Thank you, Emil! I'm sorry - you'll have to wait till next big update of pak192.comic. Maybe in some weeks. :)


Here's another new building from today:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18458&h=3309f20c2f9e3c13e00e8cc90c0ab9116923b879)

Edit: Same era.
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18467&h=4d8f0b659e86018bc140419725508d5f49d1c486)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 09, 2013, 11:16:53 AM
Daily delivery:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18470&h=08a37dad514cf30115f8ef8c6d590260ec12b205)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18489&h=395f34d9d6025270fe9b68becc2498caaa8dd0f0)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18493&h=ef168353439c32c3e8a21f76bc2fca575621b5f4)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 10, 2013, 07:09:46 PM
No new buildings, just a big screenshot today. :)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18511&h=54072221aad40d8306024b2b2eaef735f6ad1bf0)
(click to enlarge)
Title: Re: pak192.comic Screenshots
Post by: greenling on June 10, 2013, 07:17:10 PM
Woh!
Alexander Brose that looks very good out!
Who can you hold out the pressure to get new modells!
Title: Re: pak192.comic Screenshots
Post by: gauthier on June 10, 2013, 08:00:04 PM
Why don't you work for pak128 :(
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 16, 2013, 06:17:29 PM
I guess it's time to show a new building. ;D

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18589&h=4e5b95cd5f7188cbdc954f521dc4ef0eed10faed)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 17, 2013, 11:05:02 AM
New day = new building.

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18594&h=8e1b24d8591f9844006a169390b19d5d56666b10)
Title: Re: pak192.comic Screenshots
Post by: Markohs on June 18, 2013, 10:51:08 AM
I'd personally try to fix that rotation on the blue street car, on the back part of it, it looks like a straight line. I don't like it, I'd like more something in the line of this. Ofc this is just a suggestion, you are the artist. ;)

(https://dl.dropboxusercontent.com/u/30024783/192langestrasse-preview.PNG)

Your work: As allways excelent!!
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 18, 2013, 11:22:58 AM
Thank you, Markohs. The cars are not from me. I could imagine that we will redesign all city cars someday. I'm going to remember this. :)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on July 04, 2013, 02:53:50 PM
New:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18751&h=0909d73c3414498bc9f2b21c7661dec7bbd7185c)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on July 05, 2013, 08:12:23 AM
New city car (Porsche 924 (http://en.wikipedia.org/wiki/Porsche_924)):
(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18755&h=130880617db1bc75754e9f2048eca56938f12da5)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on July 08, 2013, 06:49:59 AM
New city cars (Volkswagen T2 and Mercedes-Benz 190 E):

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18760&h=5d21b5d139423120365decc9b62a99f67c324493)

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18767&h=ee3c539bae7292a89d29a939771e20eb14fd9e7d)
Title: Re: pak192.comic Screenshots
Post by: sdog on July 08, 2013, 03:26:22 PM
the scale being just a little bit larger, but it really makes a difference with cars. Astonishing how much detail fits into those.
Title: Re: pak192.comic Screenshots
Post by: An_dz on July 08, 2013, 11:10:12 PM
The Mercedes looks to be losing its rear.
Title: Re: pak192.comic Screenshots
Post by: Markohs on July 17, 2013, 12:10:38 PM
They look wonderful!

I agree with An_dz, the mercedes needs a small rotation clockwise.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on August 18, 2013, 07:49:53 PM
I will do this, An_dz and Markohs. Thank you! :)

Two new buildings:

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=18976&h=94058e646a44b0fe86b8ade39c91f416515443f4)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=19004&h=7d0ee42025cdd0e370d07750c2de57ba83a369ef)
Title: Re: pak192.comic Screenshots
Post by: Leartin on August 18, 2013, 08:02:47 PM
Have a close look at the sidewalk in the second picture :D
Title: Re: pak192.comic Screenshots
Post by: An_dz on August 19, 2013, 09:36:35 PM
Have a close look at the sidewalk in the second picture :D
One reason I love Alex stuff.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on August 19, 2013, 10:21:13 PM
It's Leartin's brand new sidewalk. :-)
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on October 17, 2013, 12:03:17 PM
Our Pakset isn´t dead!
just a small screenshot from me, ´couse Alex is actually busy

you can see new tracks, street and sidewalk by Leartin, trees and industrial building by Alex, station and train is my work
(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=19367&h=e382cf64c2b36198ff0d9ea776cc54b5f7777aad)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on October 20, 2013, 12:57:44 PM
New office tower:

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=19378&h=f059a1c78c8986dc3316662d39c9f03b928ffb96)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on October 23, 2013, 05:03:54 PM
Frankfurt's Opernturm (Opera Tower). :)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=19398&h=8214f3386133b389dca18a5dbb46e85c53337fbe)
Title: Re: pak192.comic Screenshots
Post by: sdog on October 24, 2013, 02:55:44 AM
splendid!
Title: Re: pak192.comic Screenshots
Post by: Sarlock on October 24, 2013, 03:25:00 AM
Those are really, really nice!
Title: Re: pak192.comic Screenshots
Post by: An_dz on October 25, 2013, 12:23:55 AM
Let me write the exact same thing I said when I saw this building:

WOW!!!
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on October 25, 2013, 02:21:27 AM
@Alex. Brose, You always surprises me
great job
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on October 27, 2013, 09:55:28 PM
a little project by me

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=19444&h=e38cdd6cff7b21b23a25a68a0ce05f830f2d9cc0)
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on October 27, 2013, 11:42:09 PM
Whao pak192.comic continues to grow :thumbsup:
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on October 29, 2013, 09:55:07 PM
new Tower made by Flemmbrav

Torre Caja, or what I say, "Skyscraper to go" ;)

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=19480&h=a167db1cf815461f487d1285bd0efcb862b39f62)
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on October 29, 2013, 10:16:08 PM
 :thumbsup: :thumbsup: :thumbsup:
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on October 30, 2013, 05:41:39 PM
thanks a lot :)
Title: Re: pak192.comic Screenshots
Post by: Leartin on January 22, 2014, 03:52:38 PM
(http://i40.tinypic.com/2zya1jp.jpg)
Just a few random things
Title: Re: pak192.comic Screenshots
Post by: gauthier on January 22, 2014, 06:00:19 PM
This pakset is going awesome  ;)
Title: Re: pak192.comic Screenshots
Post by: Spacethingy on January 22, 2014, 10:16:36 PM
Um... the arch?!?! How does that work?! Looking very nice indeed!
Title: Re: pak192.comic Screenshots
Post by: Leartin on January 22, 2014, 10:27:15 PM
Quite simply, actually. There is no graphic defined for the middle tile, which means it remains empty. Sadly, it really is empty and does not automatically build a street, so if the player doesn't do it manually, a house might spawn under the arch. Or worse, one of Alex' skyscrapers.
Title: Re: pak192.comic Screenshots
Post by: gauthier on January 23, 2014, 09:32:22 PM
Um... the arch?!?! How does that work?! Looking very nice indeed!
I didn't even notice that ... * feeling really stupid *
Quote
Or worse, one of Alex' skyscrapers.
That would mean the end of the world :'(
Title: Re: pak192.comic Screenshots
Post by: sdog on January 24, 2014, 05:10:20 AM
Grand Palais?
Title: Re: pak192.comic Screenshots
Post by: Leartin on January 24, 2014, 10:33:41 AM
Grand Palais?
No, it's a justice palace / court, loosely based on the Reichstag in Berlin. It's actually a 'factory', you can use police cars to bring suspects from the police station to court, and some of them are 'refined' to criminals for jail. Too bad the guards are sleeping, the criminals don't stay long. Especially with visitors and post enabling breakout-tools in a cake. :)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 02, 2014, 12:26:57 PM
Two new singly-family houses from my factory.  :)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20044&h=2abd3b57a7979f1a37adcc8e2565ae5bec91e2bc)

And this efficiency house:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20045&h=84a23d2a0b5b1215101dbf9f6cc8c16a5146e77b)

Edit:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20047&h=766b91db1f42c91ab6ecb2a799ef61664e6cbdd1)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 05, 2014, 07:15:01 PM

Modern residential highrise.  :)


(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20056&h=7b96d1b782f945aca62eada3dbcb833964e89f0b)
Title: Re: pak192.comic Screenshots
Post by: An_dz on February 06, 2014, 05:27:31 PM
You're amazing Alex, your style influenced my pak96.comic stuff.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 06, 2014, 05:44:49 PM
Thank you very much, An_dz! I'm really pleased. :)

Too bad that pak96.comic lost his heyday. pak192.comic is getting my passion now but i still love the good old graphics. And it's really nice to trace your pak96.comic completion.
Title: Re: pak192.comic Screenshots
Post by: vorlon on February 06, 2014, 06:19:06 PM
Quote from: Alex. Brose
Too bad that pak96.comic lost his heyday. pak192.comic is getting my passion now but i still love the good old graphics.

Just out of curiosity–wouldn't it be quite easy to scale down pak192.comic graphics to be used in pak96.comic? The style seems to fit and scaling should be quite easy due to the 2:1 conversion factor. Is it a copyright issue, or perhaps something to do with the details fading out? All the new buildings look absolutely amazing and I would hate the idea of potential pakset progress being lost for lack of co-ordination.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 07, 2014, 09:51:39 AM
Just out of curiosity–wouldn't it be quite easy to scale down pak192.comic graphics to be used in pak96.comic? The style seems to fit and scaling should be quite easy due to the 2:1 conversion factor. Is it a copyright issue, or perhaps something to do with the details fading out? All the new buildings look absolutely amazing and I would hate the idea of potential pakset progress being lost for lack of co-ordination.
I think down-scaling will require a lot of time-consuming reworking, especially when graphics are very lacy and full of textures. You can try out my 192-buildings for down-scaling but i'm not sure, if most 192-members agree with same buildings in both graphics sets.  :)

(http://simutrans-germany.com/files/upload/test.png)
Title: Re: pak192.comic Screenshots
Post by: An_dz on February 07, 2014, 04:19:36 PM
For pixel working it's hard to re-scale, as I and Alex do, but with vectors is extremely easy, like Vláclav do. You can ask him for the vector sources. You'll need to do some post-processing pixel work as the vector might not output fully the right style.

I find it would be nice to share some graphics, but it's nice to keep some differences.
Title: Re: pak192.comic Screenshots
Post by: vorlon on February 07, 2014, 07:28:11 PM
Indeed the scaled result doesn't seem to be quite right, might have something to do with the sharp contrast in comic-style graphics. It's just that I was curious and I've made some experimenting with my pak128 creations and they scale down decently with standard GIMP parabolic interpolation.

Quote from: An_dz
I find it would be nice to share some graphics, but it's nice to keep some differences.

After giving it some thought I realized that is exactly the case. As great as these buildings are, it wouldn't be interesting anymore to explore different paksets if they had the same buildings. Maybe some common vehicles, roadway textures etc. could be shared, but unique look of each pakset must be preserved! Thanks for helping me make my mind. :)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 08, 2014, 03:34:54 PM
Older residential tower from the 1960s.

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20072&h=1d650b55d29053cdf102e21da889bec0f1d1bac0)

Edit: Little Brother.
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20073&h=2ea2a9f675f38e7ea5236a926bbd7c2a053b3951)

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20074&h=68a25a4569e8ce9ca1bb7ed902de3f006cdddc52)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 08, 2014, 09:35:27 PM
Another residential tower:

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20075&h=25d26faa28dced64a9b9a26047269b2f3d40cc8c)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 09, 2014, 03:25:10 PM
New day, new graphic:

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20078&h=9b05c6d3f9ccb1cb4ec117b474e68523839add0a)
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on February 09, 2014, 03:53:20 PM
well, of course, you con rescale my vehicles & stations into pak96 scale!

a small impression by me:
german class 19.10 with Rheingold trainset
(https://dl.dropboxusercontent.com/u/85896215/Rheingold.png)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 09, 2014, 04:55:17 PM
Small brother:

(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20079&h=2ae81e6fbab0278ea5e05c7644b086319f642348)

Edit:
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20080&h=2c9b10973e50a35b82ad9b37c0c245c4abbc968f)
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on February 10, 2014, 08:33:09 PM
Reichsbahn Class 01.10,

(https://dl.dropboxusercontent.com/u/85896215/01_10_4.png)
Title: Re: pak192.comic Screenshots
Post by: gauthier on February 10, 2014, 09:10:39 PM
As nice in game as it is in reality  ;)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on February 20, 2014, 06:40:53 PM
New stuff for our Simuthans (Or how do we name city residents in Simutrans?):
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20128&h=15baa7c012185210017c752794fa1d86c614a9fa)
Title: Re: pak192.comic Screenshots
Post by: Markohs on February 21, 2014, 01:27:23 PM
80 very nice!!
Title: Re: pak192.comic Screenshots
Post by: Clas on February 21, 2014, 03:28:29 PM
Hi,

these new items are looking great, when will they be part of a official (or beta) PAKset ?

Best regards

Clas
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on May 31, 2014, 09:22:08 PM
New small office tower.
(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20376&h=f2b15dc38e77a34b189e0b4dad5c6d262d6dbf09)

Clas: Yes, most of them will be included soon.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 01, 2014, 05:47:10 PM
Another office tower.
(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20379&h=064ba6dc2b14526d0d04f0fa388c17f452ea2265) (http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20380&h=a568632f5118fceb15314ce6d2abb517589cb7df)
Title: Re: pak192.comic Screenshots
Post by: Leartin on June 03, 2014, 12:31:56 AM
BAAA!
(http://simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20385)
The text appears randomly wherever a sheep baas. (Okay, admittedly, it's a 30-second loop. But who would stare at sheeps that long?)
Title: Re: pak192.comic Screenshots
Post by: An_dz on June 03, 2014, 07:31:23 AM
As you can see it's clearly a British/America sheep, Brazilian sheep would Béh or Méh and German sheep would Mäh! :D
Title: Re: pak192.comic Screenshots
Post by: Leartin on June 03, 2014, 11:03:46 AM
Well, maybe a scottish blackhead?
Unfortunatly, there is no way to link the used language to the graphics. Once there is, it's quite easy to replace (just one frontimage with offset)
Until then, a possible text for languages wher sheeps don't baa:
First sheep says 'Mäh!'
Second sheep says 'Blök'
Third sheep says 'Baa'
Complains the first to the second: 'All those immegrants, steal our jobs but refuse to learn our language.'
Title: Re: pak192.comic Screenshots
Post by: gauthier on June 03, 2014, 05:37:31 PM
Well they're definitly not French, otherwise they would be on strike  :P
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 07, 2014, 03:03:00 PM
Old transformer tower (ground object). :)

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20399&h=ebcfc4cf04af3168a75ef171f428663d7ea5b58f)

Edit: Office tower.

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20387&h=cf9fb2dda74a4930ce329158bf8958976ae196a5) (http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20388&h=33b5c90cf08272ed247ad19c75a45f95e8f258f8)
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on June 07, 2014, 04:14:12 PM

Very nice... ;)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 08, 2014, 10:29:26 PM
A little town with some new graphics. 8)

(http://s14.directupload.net/images/140609/intvkm7a.png)
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on June 09, 2014, 04:28:37 AM
Oh no, what happened on some of those houses! It looks like Santa and his reindeer came in for a hard landing - no more Christmas! :(

hehe

(I really did think it was blood spatters for a moment before I realized what was going on)

In more serious news, that looks awesome. Well, except for the scene of the 'accident'. ;-)
Title: Re: pak192.comic Screenshots
Post by: Leartin on June 09, 2014, 07:22:51 AM
Those are Austrian houses with the "blood splatter" - No Santa will go there, it's in the service area of the Christkind ;)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on June 09, 2014, 08:55:58 PM
A small town park.

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20403&h=72646056bd1e8b8ba18baf36b1e47380e963cb14)
Title: Re: pak192.comic Screenshots
Post by: Leartin on June 26, 2014, 11:09:35 PM
Vineyard :)
(http://www.leartin.at/stuff/Weingut.png)
Title: Re: pak192.comic Screenshots
Post by: Václav on July 06, 2014, 09:18:14 AM
... ajaj ... Beautiful house ... but those trees of grapevine do not look like trees of grapevine - and also, take a look on some photos of vineyards.
Title: Re: pak192.comic Screenshots
Post by: Leartin on July 06, 2014, 01:59:00 PM
grapevine would really be more wall-like, they usually melt to one union, usually because there is a "wall" under them (wall=stilts and strings). I did not like my attempts of hedge-like rows, so I ended up with those single bush-like plants.

What do you mean, "look on photos of vineyards"? I don't like such cryptic messages, they always seem to suggest I should realize something. If so, just tell me.
Title: Re: pak192.comic Screenshots
Post by: Václav on July 06, 2014, 07:10:14 PM
I thought about using of photos of vineyards as a useful pattern. I often search for photos of things I want to paint, mostly if I am not sure with face.

I don't see anything wrong in it.
Title: Re: pak192.comic Screenshots
Post by: Leartin on July 10, 2014, 11:42:07 PM
There is nothing wrong with using photopgraphies as a reference. I already do that, this vineyard is to be found here: www.italien-hauskauf.de/[...] (http://www.italien-hauskauf.de/objekttypen/weingut-immobilien/objekttyp-weingut/items/weingut-in-der-suedlichen-toskana-zu-verkaufen-scansano-grosseto.html?objekttyp=weingut&orderby=kaufpreis&sort=asc)
It's just that, after you told me that you think the grapevines are wrong, you suggested to also look at photos, as if it was an unrelated matter. Just a misunderstanding in language.


And for those who come here expecting something new:
(http://forum.simutrans.com/index.php?action=dlattach;topic=2445.0;attach=23940;image)
A factory that produces plastic toys. Not sure which toys, though...
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on July 11, 2014, 01:25:53 PM
Clearly that factory produces G.I. Joe military action figures and plastic toys, and clearly there has never been military acceptable in Simutrans, so clearly I have banned you from the community forever and ever.

Actually, I had mostly two toys (er, toy... types?) growing up - LEGO and matchbox-style cars. So while it clearly does not go without saying that I think this is awesome, on the other hand, now that I've said it, I think it goes without saying. Again. Maybe.

Seriously, that's wonderful and great. :D And if I ever become an evil overlord, I totally have to make my headquarters look something like that. It's totally doable. Huge painted concrete forms...... lol
Title: Re: pak192.comic Screenshots
Post by: gauthier on July 12, 2014, 07:28:51 AM
Did you just give me a reason to play pak192 ? This is awesome  :D
Title: Re: pak192.comic Screenshots
Post by: Markohs on July 12, 2014, 09:52:28 AM
Wow that building looks great!!
Title: Re: pak192.comic Screenshots
Post by: Sarlock on July 12, 2014, 04:45:43 PM
Wonderful... it's a mix of Duplo and Lego!
Title: Re: pak192.comic Screenshots
Post by: vorlon on July 13, 2014, 08:45:33 PM
That's brilliant! We really need a special pakLEGO. ;D
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on July 20, 2014, 05:05:41 PM
Office tower from the 1960s.

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=20507&h=93b36f0a445c6571090d8ebc840bfea17f92718b)
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on August 12, 2014, 01:38:36 PM
my brandnew metropolitan express train driving through a photoshopped snow

(https://dl.dropboxusercontent.com/u/85896215/metropolitan_5.png)

well, it would be nice to have similar in our game  :)
Title: Re: pak192.comic Screenshots
Post by: vorlon on August 12, 2014, 02:57:23 PM
well, it would be nice to have similar in our game  :)

I'm not sure if I like the idea snowstorms in simutrans. The rush-hour in my cities is already so bad that any snow and ice on the road would gridlock everything until summer. ;)
Title: Re: pak192.comic Screenshots
Post by: prissi on August 12, 2014, 08:49:11 PM
I made once such a snow overlay for winter sets (before climates there was a pak64 winter). Unfourtunately performance was really awful then.

This is the same as clouds when zooming out. If somebody feels inspired to do this: Color lookup tables can be desaturated and snow should be easy enough.
Title: Re: pak192.comic Screenshots
Post by: kierongreen on August 12, 2014, 09:49:33 PM
An issue with weather effects is how widespread should they be - having snow or rain affecting the entire map seems a little unrealistic. They would be nice though...
Title: Re: pak192.comic Screenshots
Post by: Václav on August 13, 2014, 05:04:29 AM
What about to make winter storm as a ground object? But on other hand, I am not sure if is possible to limit it to winter and/or winter/climate.
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on August 13, 2014, 10:30:07 AM
my brandnew metropolitan express train driving through a photoshopped snow


(https://dl.dropboxusercontent.com/u/85896215/metropolitan_5.png)


well, it would be nice to have similar in our game  :)
I really like that storm, looks very good.
Great job ... !! support this idea :thumbsup: .
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on November 23, 2014, 01:33:19 AM
Modern office building.

(http://fs1.directupload.net/images/141123/6y9wb696.png)
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on November 23, 2014, 10:29:34 PM
Two more buildings. :)

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=21085&h=8a46db5a1ea017e6f53e72d8a340f2d70673f415)

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=21086&h=06da1335d00bf34aa48f7d7282819c67387ddfad)
Title: Re: pak192.comic Screenshots
Post by: An_dz on November 24, 2014, 04:20:54 AM
The factory started producing again. :D
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on November 24, 2014, 04:49:04 AM

@Alex
As always, a good job.  ;)
Title: Re: pak192.comic Screenshots
Post by: gauthier on November 24, 2014, 10:24:35 AM
Do you make your buildings after real ones or are they completely fictionnal ? Very nice work anyway.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on November 24, 2014, 10:55:36 AM
Thank you, my friends!

@gauthier: Normally I'm making my buildings after real ones. Sometimes it's really, really tricky due to the fact that 192x192 tiles can be very small if the building is much bigger/taller in reality. :)
Title: Re: pak192.comic Screenshots
Post by: Václav on November 24, 2014, 05:30:54 PM
Normally I'm making my buildings after real ones.
Me too ... I think I could resize current project of department store

(https://lh3.googleusercontent.com/-LNSPrwfSXEM/VG79Yqmgv8I/AAAAAAAACxk/A2jrB8r2fuw/w1032-h258-no/DepartmentStore_96-uncut_v2.png)

from pak96.comic to pak192.comic, when I know sizes in pak192.comic.

All needed is to say (write) if you need it or not - for some purpose.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on November 29, 2014, 04:34:51 PM
Indeed, we need some more department stores. So feel free to paint new stores. I'm not sure if you can upscale your 96px building. You'll see. :)

By the way: There's a new residential tower.
(http://s7.directupload.net/images/141128/fk2s5gn4.png)
Title: Re: pak192.comic Screenshots
Post by: Václav on November 29, 2014, 07:04:04 PM
Indeed, we need some more department stores. So feel free to paint new stores. I'm not sure if you can upscale your 96px building. You'll see. :)
Don't worry. Thanks to PTM (http://forum.simutrans.com/index.php?topic=10575.msg113890#msg113890) I know scale of Pak192.comic.

Of course, side staircases will get partially new face, even if basic shape will be the same. And may be that all decorations will get a bit different face, too. But snow coverage (and anti-aliasing) will be in your hands.


And by the way, vector editors have some possibilities that may be used for re-scaling with minimum effort.
Title: Re: pak192.comic Screenshots
Post by: Alex. Brose on December 27, 2014, 03:41:26 PM
A small school.

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=21359&h=e6bebf6b5ae50ca243e58613356636562723826e)
Title: Re: pak192.comic Screenshots
Post by: Leartin on February 09, 2015, 05:04:39 PM
A screenshot right out of the current network-testing game for pak192.comic

(http://i1153.photobucket.com/albums/p515/Leartin/chur_zpsskhneg9r.png~original)
Title: Re: pak192.comic Screenshots
Post by: sharon123 on June 09, 2015, 10:45:23 AM
Give Me Dat+PNG City Car Please  :D
Title: Re: pak192.comic Screenshots
Post by: Taurus on June 09, 2015, 04:32:12 PM
That is no citycar, it is a bus.
Title: Re: pak192.comic Screenshots
Post by: Leartin on August 13, 2015, 07:17:35 AM
(http://i1153.photobucket.com/albums/p515/Leartin/cube_zpsinovkwg9.gif)

A Rubiks Cube, heavily inspired (aka stolen) from Pumuckl999s version:
(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=21135&h=df7e5e021468b788cf06f40e62a3e19e73f386df)
Title: Re: pak192.comic Screenshots
Post by: gauthier on August 13, 2015, 04:05:11 PM
brilliant !
Title: Re: pak192.comic Screenshots
Post by: Leartin on August 24, 2015, 06:43:16 PM
Pokécenter
Quite a Mystery, the bush in front of this veterinary station seems to regrow no matter how often it is cut.
By now most people believe it to be a hoax though, since it never grows when anyone is watching it.
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on August 25, 2015, 02:43:06 AM

Just great !  8)
You if you know.
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on January 10, 2016, 09:49:15 PM
Facelift E231-500

(https://dl.dropboxusercontent.com/u/85896215/E231_3.png)

Download with png dat and xcf (https://dl.dropboxusercontent.com/u/85896215/E231-500.zip)
Title: Re: pak192.comic Screenshots
Post by: Leartin on January 30, 2016, 08:37:06 PM
Today, I created the last building for our most important industry chain - beer production, the fluid bread.
This is the malt house, based on the Malzfabrik Schöneberg in Berlin.

(http://forum.simutrans.com/index.php?action=dlattach;topic=2445.0;attach=25598;image)

The chain will consist of:
  • An inn, consuming vine and beer
  • A vinyard producing vine
  • A brewery producing beer from hop and malt
  • A hop farm producing hop
  • This malthouse producing malt from grain
  • A grain farm producing grain (also wasted used for the less important bread)
Title: Re: pak192.comic Screenshots
Post by: An_dz on January 30, 2016, 10:52:49 PM
This building is awesome. Truly great.

And it's Wine not Vine. Vine is the plant.
Title: Re: pak192.comic Screenshots
Post by: vzrenggamani on January 31, 2016, 03:08:05 AM
ow wow.. Nice Building.. old style :)
Title: Re: pak192.comic Screenshots
Post by: vzrenggamani on February 26, 2016, 11:50:11 AM
Double Post xD
.
Complicated Station xD Map by Abror
(http://simutrans-germany.com/files/upload/simscr125.png)
Title: Re: pak192.comic Screenshots
Post by: Leartin on February 27, 2016, 03:19:36 PM
(http://dl.dropbox.com/s/86kutos8oxhvuvm/desert%26tropic.png)
Simutrans can be beautiful without players doing anything :D
Title: Re: pak192.comic Screenshots
Post by: Václav on February 27, 2016, 08:49:25 PM
... but why those cactuses look like hollowful (partly transparent) more than like blossoming? :o

I had to take one more look to find that those cactuses should be blossoming, not transparent.  :-[
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on February 28, 2016, 01:48:06 AM
@Leartin
Making magic as usual. :thumbsup:
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on February 28, 2016, 04:31:38 AM
Double Post xD

No. It was not a doublepost.
Title: Re: pak192.comic Screenshots
Post by: CARLOTE12 on March 04, 2016, 01:56:14 AM
A small school.

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=21359&h=e6bebf6b5ae50ca243e58613356636562723826e)
Alex please, post the link with the addons pak that you make, I want to download the pak file of this small school that you created in the addon, please Alex, post the link of the file.

Mod note: please avoid the use of CAPS LOCK (http://forum.simutrans.com/index.php?topic=4529.0#post_item4g) when it makes the reading difficult. Also, I've rewritten the post a bit.
~IgorEliezer
Title: Re: pak192.comic Screenshots
Post by: Leartin on March 04, 2016, 05:59:22 AM
Hello Carlote, welcome to the forum.

Capslock is the written equivalent of shouting loudly. Except there is no benefit, since it is not "heard" more easily, rather it's harder to read. But like shouting, it's rude and unnecessary. So please don't do that.

Alex is part of the pak192.comic development team. All his creations go straight to the development branch of the pakset, and you can be sure to see them in the upcoming version 0.5. As such, they are not addons to be downloaded, but rather a teaser for the next release.


We do not have a set schedule for the next release, just an idea of what we want to include in it. The only date ever given was christmas 2017 in an attempt to stop questions for the date, and I'm still positive we can make that!
Title: Re: pak192.comic Screenshots
Post by: IgorEliezer on March 05, 2016, 03:31:51 AM
ALEX PLEASE POST THE LINK WITH THE ADDONS PAK WITH YOU MAKE, I WHAT DOWNLOAD THE ARQUIVE PAK OF THIS SMALL SCHOOL WITH YOU CREATED IN ADDON, PLEASE ALEX POST THE LINK OF ARQUIVE

(http://www.webdevelopersnotes.com/blog/blog-images/caps-lock-not-necessary.jpg)

Do you want your posts to be unreadable? THIS IS HOW YOU MAKE YOUR POSTS UNREADABLE. ;)
Title: Re: pak192.comic Screenshots
Post by: CARLOTE12 on March 07, 2016, 01:56:36 AM
eu não estou gritando com ninguém LENTIN só porque euusei o CAPTCHA,, o fato é que eu estou deseperado porque nunca consiguí criar um addon, pois sempre que usou o makeobj ou o pakhelper a maldita compilação resulta em um inutil arquivo pak de menos de 1kb, ou não aparece pak nenhum, na verdade eu estou preciasando de um video tutotial para eu poder criar addons pois parece que tem umapraga no meu pc que não está dando certo eucriar um addons sequer, por isso qualquer ajuda eu ficaria grato

English translation (by IgorEliezer)
I'm not shouting at anyone LEARTIN just because I used CAPSLOCK. The matter is that I'm desperate because I've never managed to create an addon, whenever I used the makeobj or pakhelper the darned compilation results in a useless file pak less than 1kb, or will not output any pak file. In fact I'm in need of a video tutorial so I can create addons for it seems there is a curse on my PC that won't let me create addons at all. I would be grateful for so any help.
Title: Re: pak192.comic Screenshots
Post by: IgorEliezer on March 07, 2016, 03:48:34 AM
eu não estou gritando com ninguém LENTIN só porque euusei o CAPTCHA,, o fato é que eu estou deseperado porque nunca consiguí criar um addon, pois sempre que usou o makeobj ou o pakhelper a maldita compilação resulta em um inutil arquivo pak de menos de 1kb, ou não aparece pak nenhum, na verdade eu estou preciasando de um video tutotial para eu poder criar addons pois parece que tem umapraga no meu pc que não está dando certo eucriar um addons sequer, por isso qualquer ajuda eu ficaria grato
PT:
Ei, enganos acontecem. Outra coisa, não precisa ficar desesperado.

Preciso lhe informar que um fórum não é como um chat ou facebook. Aqui cada assunto fica um tópico e temos uma seção certa para cada tipo assunto, além de ter que observar as regras da comunidade. Isso dá uma boa introduzida: http://forum.simutrans.com/index.php?topic=5144.0 (http://forum.simutrans.com/index.php?topic=5144.0)

O fórum em que você postou requer Inglês, e você está pedindo ajuda num tópic sobre o pak192.Comic. Caso você queira, e eu recomendo, nós temos um fórum em Português aqui: http://forum.simutrans.com/index.php#c5 (http://forum.simutrans.com/index.php#c5), com uma seção de ajuda aqui: http://forum.simutrans.com/index.php?board=55.0 (http://forum.simutrans.com/index.php?board=55.0). Primeiro pesquise se já não tem um tópico ou um tutorial com a sua resposta. Caso não ache, então poste um tópico, sem pressa.

EN:
Hey, mistakes happen. Also, no need to get desperate.

I need to instruct you that a forum is not like a chat or facebook. Here each issue gets its own topic and we have a board for each subject, besides you need to follow the community rules. This is a good start: http://forum.simutrans.com/index.php?topic=5144.0 (http://forum.simutrans.com/index.php?topic=5144.0) (in Portuguese)

The board you have posted in requires English, and you are asking support in a topic about pak192.Comic. In case you desire, and I recommend, we have a Portuguese board here: http://forum.simutrans.com/index.php#c5 (http://forum.simutrans.com/index.php#c5), with a Help Request child board here: http://forum.simutrans.com/index.php?board=55.0 (http://forum.simutrans.com/index.php?board=55.0). Please, search before you post to see if a topic or tutorial with the answer already exists. If you do not happen to find one, then post a topic, but no hurry.
Title: Re: pak192.comic Screenshots
Post by: Leartin on April 17, 2016, 10:22:05 AM
(https://dl.dropboxusercontent.com/s/9u3c7o99vs7b5p3/Reihenh%C3%A4user.png)

Don't worry, we are still alive and active.
Image shows PTMs rowhouse/terraced house updated to fit the more recent template, so all rowhouses fit together. It also got a new roof pattern and a 'tiny bit' of flora.
Title: Re: pak192.comic Screenshots
Post by: gauthier on April 17, 2016, 04:55:25 PM
Beautiful ;)
Title: Re: pak192.comic Screenshots
Post by: vzrenggamani on May 06, 2016, 05:24:49 AM
COLORFULL :)
like usual..
Title: Re: pak192.comic Screenshots
Post by: Leartin on January 06, 2017, 04:52:23 PM
(http://dl.dropbox.com/s/rscbq57ktecoyeb/Basiliuskathedrale.png)

Just a random image,  nothing to see here...
(Except for a little church that totally didn't take like 24h to create...)
Title: Re: pak192.comic Screenshots
Post by: Michael 'Cruzer' on January 06, 2017, 04:54:12 PM
Awesome! Haha, nearly missed it because I had to scroll to the left before seeing it. Thank you very much for that great work. The 24h were totally worth it!
Title: Re: pak192.comic Screenshots
Post by: jamespetts on January 06, 2017, 05:01:53 PM
Goodness me!
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on January 06, 2017, 06:57:17 PM
Excellent work !... :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: pak192.comic Screenshots
Post by: Vladki on January 07, 2017, 02:18:52 PM
хорошо молодец
Title: Re: pak192.comic Screenshots
Post by: Leartin on January 07, 2017, 05:39:18 PM
Vladki, no foreign languages outside the proper language forums!  :police:

Thanks that you like it. The more support I get, the more motivation I have to sacrifice time for this :)
Title: Re: pak192.comic Screenshots
Post by: Vladki on January 07, 2017, 07:47:28 PM
Sorry for breaking the rules. I was really speechles when I saw what you made. And thought that using russian would fit the style of your creation.

Translation: well done young man
Title: Re: pak192.comic Screenshots
Post by: thegamer7893 on January 07, 2017, 08:01:04 PM
WOW, WHAT A SCREENSHOT! Well anyways, I'm running my own screenshots challenge on the Stories, Screenshots, Videos and Saves page called: Bridges over bridges. Take a pep of you want guys? Not gonna harm ya at all!
Title: Re: pak192.comic Screenshots
Post by: Leartin on March 12, 2017, 07:30:53 PM
(https://dl.dropboxusercontent.com/s/gm5x0g7ujlp9ish/desert02.png)
This weekend I mostly worked on a few desert buildings. They are nice and simple, since you don't need to worry about seasons or snow ;)
Title: Re: pak192.comic Screenshots
Post by: thegamer7893 on March 12, 2017, 07:46:18 PM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! BRILLANT ONE! 10/10!  xDDDD
Title: Re: pak192.comic Screenshots
Post by: Combuijs on March 12, 2017, 08:05:38 PM
Quote
They are nice and simple, since you don't need to worry about seasons or snow

Ah yes, but how do you keep the roads free of dust?  8)
Title: Re: pak192.comic Screenshots
Post by: Leartin on March 12, 2017, 08:13:36 PM
Ah yes, but how do you keep the roads free of dust?  8)

Sadly, they keep themselves free of dust by being the same as in all other climates. I can affect it a little bit if I include the ground in the building, you can see at the very top right that the sidewalk is a bit under sand. I think I'll create a wayobj that changes the look of the citystreet to something more fitting, but it would need to be placed manually. Maybe it would be possible to restrict ways to climates to affect which cityroad could be used where... it's definitelly something to look into, but for now I concentrate on offering a handful of buildings, so the desert can be populated at all.
Title: Re: pak192.comic Screenshots
Post by: Qayyum on March 13, 2017, 04:39:29 AM
Peace be upon you, Leartin.

I had to be an art critic for a while. Do you mind?


--- Start art critic session.

Your latest screenshots are as usual, top-notch as of others that you posted before, especially that Russian cathedral.

However, I urge you to not 'show off your artistic skills' because that is the very definition of pretense, that you have, say, 80% of you do it because you wanted to contribute something which is lacking, and 20% of you do it simply to prove that you can. I urge you correct your intention so that 100% of you want to contribute something what you feel is lacking. That Russian cathedral mentioned above is one example of yours that displays these pretensions.

I sometimes exhibit these pretensions in some of my work too, so it is a widespread problem. This problem stems far back to the ancient times, where there are people like this who want to show off that they have moolah by constructing buildings and structures or systems that nobody, even the person who initiated it themselves had no idea what to use it for.

Also, proving that you can do it, to myself, is wasteful in definition, since

a) we know that we can do it too if we liked, but we do not because there are consequences to each and everything we can do and

b) that which portion of the aspects that you obtain that you use to prove that 'you can' end up being unused and left out, which is to me, unfair use of you energy, your soul and your time. You deserve to yourself full, beneficial use of your resources.

Nobody in here hoped that you produce something expensive and shocking like this. We can get by (and refer to) if you just produce something sober, solid and honest that you can maintain in yourself throughout the project.

--- End art critic session.


My only gripe in the latest screenshot is that I am disgusted at the existence of a cat statue beside the temple, and would like to 'bury it under the ground', so to say.

My reasoning is that 'why do you have to shape the stone into a cat? If you want to have a cat, find a cat!'

You should keep to the buildings and scenery, with some abstract sculptures (if ever you decide that it is worthwhile) so that it is palatable for everyone to play, regardless of beliefs.
Title: Re: pak192.comic Screenshots
Post by: Leartin on March 13, 2017, 06:09:19 AM
My dear Qayyum,

please keep in mind that I do not post a screenshot of everything I create, I just do it when I want to show off and get people to tell me how great I am (  ;D ) because that is a motivational boost. Plus, by doing so I keep folks informed that I'm still active.

Sometimes I also pixel something just to show off. Yes, the russian cathedral is, strictly speaking, a waste of time. But that was made at a time where I didn't pixel for a while and even published all my unfinished work since I was not sure I would continue at all, kind of a magnus opum. And it got me back into doing stuff regularly again, so it was definitelly worth it.
These desert buildings, on the other hand, are not wasteful at all. It's not to prove that I can do them, I don't think I have to. I did them because they were lacking, and I needed some  fun distraction from the usual european stuff. I created 12 buildings within the weekend, and if I had to do another 12, it would be easier now that the style is already set and I simply have to combine the elements in different ways.This is a different and more efficient approach than what was done earlier in pak development, where pretty much each building was it's own seperate entity. I try to manage and reuse as much as possible, because the whole creation process speeds up.

Finally, I don't get paid. I'm pretty sure my art would be good enough to be sold, but I prefer to pixel for free, just so I can experiment and do what's fun, and more importantly, not do what I don't like to do. I did, and I always will do, some crazy projects that are not required, just because I wanted to do them. I tell you, I'm more productive if I get to show off from time to time, otherwise the mundane tasks might get too boring and I'd need a few months of break again.


Finally, about the cats... I updated the pyramid way back, and gave it an entrance. Part of it were cat statues, which I think make a lot of sense in ancient egypt. I then just reused them in smaller buildings (rather than creating something new from scratch - efficiency). I honestly can't see anything wrong with them, given that cats are usually not a religious symbol, and even if some religions would forbid them, it could still be a temple of another religion, eg. a temple for the god of internet videos. If that is not palateble for your believes, I'm sorry. But I won't change it - for one, because I don't want someones believes to dictate what I can and cannot do, but mostly because it's a freaking cat. If that's going to be a problem, I don't know what else will. Eg. I recently created a slaughterhouse, pretty sure that's not okay with hindus, guess the whole chain needs to go, right?
Title: Re: pak192.comic Screenshots
Post by: Ves on March 13, 2017, 11:52:30 AM
And let's not forget the great inspiration that such pictures serves for others, at least for me! Keep them coming, leartin! :-)
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on March 13, 2017, 04:40:08 PM
Only a few camels are missing to combine with the landscape.  8)

Excellent work !.  ;)
Title: Re: pak192.comic Screenshots
Post by: An_dz on March 13, 2017, 04:44:13 PM
since you don't need to worry about seasons or snow ;)
Are you sure? :P :P
http://imgur.com/gallery/JK3Es

given that cats are usually not a religious symbol
They were in ancient times though, as they hunted pests like rats, they even were exported to the rest of the world because of that. That one you drawn is Bastet. Diana, goddess of the Moon and hunt, could transform in a cat. Celtic mythology and much of other "pagan" religions of middle age also had cat goddesses. Witches are seen with cats because of that, they were Celtic priestesses. Cats became the figure of evil when the Catholic Church could no longer tolerate other beliefs to unify Europe in a single religion.

I won't change it - for one, because I don't want someones believes to dictate what I can and cannot do, but mostly because it's a freaking cat. If that's going to be a problem, I don't know what else will.
I agree. (And it's "beliefs" not "believes" ;) )
Title: Re: pak192.comic Screenshots
Post by: Leartin on March 13, 2017, 06:14:54 PM
Are you sure? :P :P
Very sure. I wrote the guide that says so ;D

They were in ancient times though, as they hunted pests like rats, they even were exported to the rest of the world because of that. That one you drawn is Bastet. Diana, goddess of the Moon and hunt, could transform in a cat. Celtic mythology and much of other "pagan" religions of middle age also had cat goddesses. Witches are seen with cats because of that, they were Celtic priestesses. Cats became the figure of evil when the Catholic Church could no longer tolerate other beliefs to unify Europe in a single religion.
Thanks for the history lesson, but I'd differentiate between "being a religious symbol" and "being related/used in religion".
Let's change it from cat to lion. Is a lion a religious symbol? I would say no, but it's certainly used in many religions. For example, the egyptians had Maahes, hindus have Narasimha, and even Christians have Mark the Evangelist. Even so, if you see a statue of a lion anywhere, say, at the main station in Linz, or on that bridge in Budapest, or at the forbidden City in China - you don't think of a religious context.
Let's get ridiculous, shall we? The symbol of Romuva religion is a tree. A world-tree, like Yggdrasil. Why did Quayyum place that symbol in front of one of his buildings? oô
Title: Re: pak192.comic Screenshots
Post by: Vladki on March 13, 2017, 07:09:15 PM
Everyone, please do not start religious wars here. I had enough when Leartin (or someine else?) have drawn the very nice wayside shrine, crucifix and ancient druid stones. And we almost had another 30 years war of protestants against catholic.

I personally do not mind any religious objects, especially if they have an artistic value by themselves. Keep up the good work Leartin.

For those who are offended by religious symbols of other religions (dead or alive), you have the freedom to delete the offending pak file, so that it does not appear in your game. And what would be even better, you could be encouraged to paint your own religious symbol. A mosque with minaret would be equally nice addition to the desert landscape.



Title: Re: pak192.comic Screenshots
Post by: An_dz on March 13, 2017, 08:37:22 PM
Thanks for the history lesson
More like a quick ramble of the last 5000 years. :D
Title: Re: pak192.comic Screenshots
Post by: Emil Sawicki on March 30, 2017, 04:49:30 PM
@Leartin, do you play Pharaoh sometimes? Many years ago I wondered about having transport in my cities (screenshot from internets).
(http://i.imgur.com/1eE9eyq.jpg)
Title: Re: pak192.comic Screenshots
Post by: Leartin on March 30, 2017, 06:29:59 PM
@Leartin, do you play Pharaoh sometimes? Many years ago I wondered about having transport in my cities (screenshot from internets).

As a kid, I played some Caesar, but even back then it was not my cup of tea. I was more into Settlers and Anno.
I have Pharao and Cleopatra (and a bunch of other games of that type) on Steam, but I don't really take the time to play them - I know they are great, I watched some videos while pixelling, but I just don't feel much nostalgia for them.
Title: Re: pak192.comic Screenshots
Post by: Qayyum on March 31, 2017, 04:00:36 AM
Peace be upon you Leartin (and to anyone else after my last recent post),


I am sorry if I offended you from my recent post. I think maybe I should have worded even better. There are some matters that is unexplained here, and I fear that what is unexplained will go too far, so I have to give it a shot. I am sorry if my shot was way off the mark.


---


(A reply to An_dz)


Thanks for the history lesson, but I'd differentiate between "being a religious symbol" and "being related/used in religion".
Let's change it from cat to lion. Is a lion a religious symbol? I would say no, but it's certainly used in many religions. For example, the egyptians had Maahes, hindus have Narasimha, and even Christians have Mark the Evangelist. Even so, if you see a statue of a lion anywhere, say, at the main station in Linz, or on that bridge in Budapest, or at the forbidden City in China - you don't think of a religious context.
Let's get ridiculous, shall we? The symbol of Romuva religion is a tree. A world-tree, like Yggdrasil. Why did Quayyum place that symbol in front of one of his buildings? oô


---


Leartin, this is why I am wary of religious symbols. Even my own religion strongly discourages symbols, although you see them people themselves impart symbols to religion, which I am very upset with and 'wish to bury it to the ground' so to say. I did not wish to use even them, myself, to 'show off' my own religion. If I wanted to know what is the matter with my or others' religion, I will go for books and people who are involved in it. In the end, these symbols serves to divide people. To me, religion, in the end, is for yourself, not to show off to others. I think others have said it before, so it is short and sweet.



The tree in front of my desert skyscraper building is not trying to be a Romuva religion symbol. It is only and just a wooden flora.

---

(Vladki)

Everyone, please do not start religious wars here. I had enough when Leartin (or someine else?) have drawn the very nice wayside shrine, crucifix and ancient druid stones. And we almost had another 30 years war of protestants against catholic.

---

I am sorry for the inconvenience caused. My fault.

---

(Vladki)
For those who are offended by religious symbols of other religions (dead or alive), you have the freedom to delete the offending pak file, so that it does not appear in your game. And what would be even better, you could be encouraged to paint your own religious symbol. A mosque with minaret would be equally nice addition to the desert landscape.

---

Hey, I did not think of that before. Thanks for the tip.

Thanks, but I would define a mosque differently. Any building could be a mosque, for instance. It is not so particular about architecture, given that you know which bearing is to Mecca, and given that the building is really clean inside that you can walk on the floor with your bare feet and you will see nothing offensive or riveting.

---

I fear that I have diverted too much from the original topic. I am sorry, again, and hope you are still here to post screenshots of pak.192 comic here, Leartin.
Title: Re: pak192.comic Screenshots
Post by: Leartin on March 31, 2017, 05:30:07 AM
I am sorry if I offended you from my recent post.

I'm not offended, I'm surprised.

The tree in front of my desert skyscraper building is not trying to be a Romuva religion symbol. It is only and just a wooden flora.
So why can't a stone cat just be a stone cat, and only that?

Thanks, but I would define a mosque differently. Any empty warehouse or shelter could be a mosque, for instance. It is not so particular about architecture, given that you know which bearing is to Mecca.
That's the same for any place of prayer, and yet for a game, you'd probably want a mosque that fits what people expect a mosque to be, not what it really is.


I am sorry, again, and hope you are still here to post screenshots of pak.192 comic here, Leartin.
Sure, once there is something I want to show. Currently working on tropical buildings, using indonesian references, and I need some time to wrap my head around these strange roofs.
Title: Re: pak192.comic Screenshots
Post by: Asdfe on April 01, 2017, 12:54:03 AM
Nice to see that progress continues on my favourite pakset! I like the Russian church and desert buildings. While I understand why some have issue with certain buildings, I personally don't mind. I won't go to deep into it, but while I would personally not worship at some (or most) of the religious structures in the game due to theological objections (which I repeat that I will not go into), I don't feel offended or otherwise discriminated against by their inclusion in game. Anyway, good work!
Title: Re: pak192.comic Screenshots
Post by: Leartin on April 01, 2017, 10:07:30 AM
So... the current outlines of pak192.comic clash a bit with the new transparency feature. So I was experimenting a bit with not using them and instead making heavy use of transparency.
It's astonishing - almost looks as if it was a completely different game!

(http://dl.dropbox.com/s/6fcv4fv41tpaqyl/Screenshot.jpg)
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on April 01, 2017, 10:13:03 AM
I'd play that! :D
Title: Re: pak192.comic Screenshots
Post by: greenlamp35 on April 01, 2017, 11:53:51 AM
Well, it's obviously Simutrans  8)
Title: Re: pak192.comic Screenshots
Post by: JHSDF on April 01, 2017, 12:34:08 PM
How beautiful! It will be more beautiful graphics after 120.2.2, isn't it?
Title: Re: pak192.comic Screenshots
Post by: Vladki on April 01, 2017, 04:44:37 PM
Wooooow. Pak. Medieval?



Title: Re: pak192.comic Screenshots
Post by: Emil Sawicki on April 01, 2017, 09:08:42 PM
It's pak.1503!
Title: Re: pak192.comic Screenshots
Post by: IgorEliezer on April 01, 2017, 09:40:37 PM
(http://dl.dropbox.com/s/6fcv4fv41tpaqyl/Screenshot.jpg)

WHAT DID YOU DO!? You ruined the game!!!

Now fix the menus and buttons. :D
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on April 01, 2017, 09:44:36 PM
Great job !.  :thumbsup: :thumbsup: :thumbsup: :thumbsup:

And to think that the transparency project originally was to improve the smoke and some shadows, this far surpasses the expectations.  :o
Title: Re: pak192.comic Screenshots
Post by: Ves on April 01, 2017, 10:18:18 PM
Now, expectations are sky high when we get 3D graphic! :D
Nice one Leartin!
Title: Re: pak192.comic Screenshots
Post by: Asdfe on April 02, 2017, 01:23:33 AM
Incredible! Makes me wanna play Age of Empires 2 again.
Title: Re: pak192.comic Screenshots
Post by: Carl on April 02, 2017, 09:13:04 AM
So er...it wasn't a coincidence that this was posted on 1st April, right???
Title: Re: pak192.comic Screenshots
Post by: Leartin on April 02, 2017, 10:25:33 AM
So er...it wasn't a coincidence that this was posted on 1st April, right???

It's obviously a joke, I put the Simutrans menu over a screenshot of Anno1503.

Sorry if anyone was actually excited about it xD
Title: Re: pak192.comic Screenshots
Post by: Carl on April 02, 2017, 11:33:12 AM
That's what I thought, but some of the reactions made me doubt myself  ;D
Title: Re: pak192.comic Screenshots
Post by: Václav on April 02, 2017, 02:46:32 PM
Those buildings that are not in basic direction, are very good idea - but not applicable on all paksets, and buildings, of course. Some ones will have to stay in classical direction.

And BTW, this is not first time I see this style. I have already seen this in game Unknown horizons (http://www.unknown-horizons.org/).
Title: Re: pak192.comic Screenshots
Post by: Leartin on April 02, 2017, 02:56:26 PM
Probably because Unknown Horizons is essentially "Open Anno" ;)
Title: Re: pak192.comic Screenshots
Post by: Commander Noddy on April 05, 2017, 08:37:13 AM
LMAO WHAT THE **** IS THIS? ITS **** CRAZY AND WONDERFUL!!!!!!!
Title: Re: pak192.comic Screenshots
Post by: Leartin on April 05, 2017, 12:39:56 PM
Noddy, I really hope you saw it was an april fools joke, and are not actually that excited. I'm good, but not THAT good. (and I don't know whether Simutrans would be that good, either. But that would actually be interesting to try)
Title: Re: pak192.comic Screenshots
Post by: Václav on April 07, 2017, 05:25:52 PM
Probably because Unknown Horizons is essentially "Open Anno" ;)
May it be. I did not play it (Anno), so ...

And in last times I am very accidental player ... because I am very busy due to my work of orderly in hospital. Also I have problems to at least finish some opened projects done for pak96.comic.
Title: Re: pak192.comic Screenshots
Post by: Leartin on April 16, 2017, 09:16:38 AM
Easter-Egg Skyscrapers! Happy Easter everyone :D

(http://dl.dropbox.com/s/al0jwd3p76lwvhd/eggs.png)
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on April 17, 2017, 02:59:13 PM
Oh, the first three especially are beautiful! (No hate for the last two, they just don't float my particular boat. hehe. They are also nice)
Title: Re: pak192.comic Screenshots
Post by: Leartin on May 06, 2017, 10:23:49 AM
I have a question for you people.
Before I joined the team, all factories were pretty much realistic, with the drawback that they were not immediatly recognized.
I have great fun doing silly themed shapes, like the lego-factory buildt of lego-bricks, and now this.
(http://forum.simutrans.com/index.php?action=dlattach;topic=2445.0;attach=26534;image)
But do you like this style, or should I rather go back to generic buildings with a logo on one side?
Title: Re: pak192.comic Screenshots
Post by: An_dz on May 06, 2017, 08:09:05 PM
I like that it has crazy buildings, but I don't particularly like this building. It's too yellow.
Title: Re: pak192.comic Screenshots
Post by: Asdfe on May 06, 2017, 11:01:49 PM
I prefer a mix myself. I don't want too many silly buildings, but a few are alright. I like this one.
Title: Re: pak192.comic Screenshots
Post by: el_slapper on May 07, 2017, 11:49:02 AM
This one I like a lot.
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on June 21, 2017, 10:21:06 PM
adding some new stuff to our neglected narrowgauge department

(http://i.imgur.com/ic75Gco.png)
Title: Re: pak192.comic Screenshots
Post by: Vladki on June 22, 2017, 06:35:53 AM
Is that the Swiss glacier express (and other RhB rolling stock)?



Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on June 22, 2017, 01:22:04 PM
Actually the train at plattform 1 is a MGB Komet (https://en.wikipedia.org/wiki/Matterhorn_Gotthard_Bahn_ABDeh_4/8). But yes, there is a lot RhB rolling stock too.
Title: Re: pak192.comic Screenshots
Post by: Leartin on October 31, 2017, 06:27:44 PM
(http://dl.dropbox.com/s/278ab0c4ngrze5e/halloween.png)

The magnificent mansion must have been here for generations.
You have probably seen it many times before, a vague familiarity overcomes you.
But has it always been here?
Why do you break out in cold sweat when you are near it?
And how comes it compells you to build a bus stop right next to it, as if to... feed it?
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on October 31, 2017, 08:09:50 PM
This reminds me of a passage from Soul Music by Terry Pratchett, part of the Discworld series, where the protagonists find an ancient music shop - "It was here yesterday, right?" "Of course, it's always been here... hasn't it?" (And of course, it disappears the next day, never to be seen again). :)

It's a beautiful house, love it! And of course the perfect day for posting. :)
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on December 10, 2017, 03:23:11 PM
After some snowfall in the night, and delayed trains all morning long, the first train of the local narrowgauge service is on time again.

(https://cdn.discordapp.com/attachments/379654145734344714/389435545761087489/winterwonderland_1.png)
Title: Re: pak192.comic Screenshots
Post by: accord2 on December 20, 2017, 12:01:59 PM
(https://i.imgur.com/gjjRsWC.png)
The border between Islong and Waterloo. The border station is served by London Railway (Islong transport company), Waterloo Transport and C-Trans (international transport company)

(https://i.imgur.com/51olh1N.png)
London Powerplant

(https://i.imgur.com/3UvNALA.png)
Waterloo train station
Title: Re: pak192.comic Screenshots
Post by: Suneo Wahyu Hidayat Hartanto on December 21, 2017, 09:56:58 AM

(https://preview.ibb.co/k4uG9m/simscr16.png) (https://ibb.co/nbVpUm)

Krakatau Train Set (indonesian Train)
Title: Re: pak192.comic Screenshots
Post by: accord2 on December 22, 2017, 06:20:29 PM
(https://i.imgur.com/lQFe7p3.png)
I had to change the climate because apparently cities don't grow in Mediterranean. Waterloo build a light rail to Southloo!
Title: Re: pak192.comic Screenshots
Post by: Suneo Wahyu Hidayat Hartanto on February 21, 2018, 04:42:09 AM
(https://preview.ibb.co/nhTiCc/simscr48.png)


Tawang Jaya Premium with body stainless steel

Image link fixed
~ Leartin
Title: Re: pak192.comic Screenshots
Post by: Leartin on October 07, 2018, 12:56:39 PM
Remember this?
(https://i65.servimg.com/u/f65/18/49/73/70/lentos10.png)(https://i65.servimg.com/u/f65/18/49/73/70/lentos13.png)

This is it now:
(https://i65.servimg.com/u/f65/18/49/73/70/lentos12.png)(https://i65.servimg.com/u/f65/18/49/73/70/lentos11.png)
Title: Re: pak192.comic Screenshots
Post by: IgorEliezer on October 07, 2018, 04:48:54 PM
Aww, shading makes everything better. :D
Title: Re: pak192.comic Screenshots
Post by: Leartin on October 15, 2018, 09:40:30 AM
(https://cdn.discordapp.com/attachments/379654145734344714/501014695894056981/winter.png)
(https://cdn.discordapp.com/attachments/379654145734344714/501015014581338112/summer.png)
(https://cdn.discordapp.com/attachments/379654145734344714/501015162606845972/autumn.png)
(https://steamusercontent-a.akamaihd.net/ugc/404558683266587414/D6F489D37CE06AD962BDEE8BFF8CB59152CA9067/)
Title: Re: pak192.comic Screenshots
Post by: Vladki on October 15, 2018, 03:10:37 PM
What is it in the right corner? A grave in the middle of lava swamp?
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on October 15, 2018, 09:20:41 PM
That is the cleverest way of covering up not knowing how to spell "cemetery" I have ever seen. ;-)
Title: Re: pak192.comic Screenshots
Post by: Leartin on October 16, 2018, 05:53:37 AM
Nah, if you don't know how to write it, just write it with an S. It doesn't matter if the later part of the word is correct or not, once you replace the C with an S it becomes a reference, and any misspelling would seem intended.

In my case, I really just wanted the word to miss a letter for aesthetic reasons, and if possible, one should always remove a letter that is not required so the clarity is not obstructed (unless you want to obstruct clarity, see laughterhouse)



(And that's not lava, that's just a crack in the earth with a red light shining through. I originally used purple, so there would not be a liquid to associate with it and a bit more mysterious, but I was told it needs to be red to be evil...)
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on October 16, 2018, 08:10:43 AM
Nice cemetery, only lacks some crows to make it more dark.  8) 8) 8)
Title: Re: pak192.comic Screenshots
Post by: Leartin on December 14, 2018, 06:05:45 PM
/me is still alive
(wow, I was not aware "/ me" would work here xD)
(https://cdn.discordapp.com/attachments/379654145734344714/523198477669367838/medipreview.png)
Title: Re: pak192.comic Screenshots
Post by: Yona-TYT on December 15, 2018, 07:21:49 PM
Leartin, I would like to put a nice Christmas picture on the facebook page, do we do a contest or something like that ?.  :P
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on December 16, 2018, 03:43:09 PM
we need better trams!
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on February 23, 2019, 09:16:35 PM
(https://cdn.discordapp.com/attachments/379654145734344714/548976826177814716/unknown.png)
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on February 24, 2019, 07:55:12 PM
(https://cdn.discordapp.com/attachments/379654145734344714/549318210495971356/unknown.png)
Title: Re: pak192.comic Screenshots
Post by: Leartin on March 10, 2019, 05:17:35 PM
Seems I can't pixel anymore, this ist the Wurst factory I ever made... *cue the canned laughter

(https://www.simutrans-forum.de/mybb/attachment.php?aid=17369)
Title: Re: pak192.comic Screenshots
Post by: Isaac.Eiland-Hall on March 11, 2019, 09:07:31 AM
*vacuum-sealed laughter aside, it looks great! :)
Title: Re: pak192.comic Screenshots
Post by: PappeTeeMaster on March 16, 2019, 12:02:20 PM
(https://www.simutrans-forum.de/mybb/attachment.php?aid=17370)
10 Years PappeTeeMaster - 10 Years ago I present my first ugly Vehicle (https://www.simutrans-forum.de/mybb/showthread.php?tid=4010&pid=45899#pid45899).
After 10 years, I want to thank everyone who works on Simutrans in their free time.

This is a facelift of my very old Combino.

A long-cherished wish the DR Class 130 family - nicknamed 'Ludmilla'.

A new factory for semiconductors.  Also usable as a golf course.

Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on July 01, 2019, 08:51:46 PM
I kinda tend to forget about this place... sorry for you guys!
Did a rebuild of the ICE 3 trains - and add a Pendolino 4 :)

(https://i.imgur.com/Mg1v9IT.png)
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on August 10, 2019, 09:30:49 AM
(https://cdn.discordapp.com/attachments/379654145734344714/609675736944476181/unknown.png)
Title: Re: pak192.comic Screenshots
Post by: Václav on August 17, 2019, 03:32:43 PM
Looks very interesting - but I think that wall could have a different (rather lighter, pastel) colour from player colours table. Or make only narrow stripe (or standalone tiles or something like that) of player colour, not whole wall.
Title: Re: pak192.comic Screenshots
Post by: Leartin on August 25, 2019, 01:09:55 PM
(https://media.discordapp.net/attachments/588668031920504862/615169016364924955/farmers-market.png)
A farmers market, which takes advantage of the large scale by animating some of the people, like this painter:
(https://cdn.discordapp.com/attachments/379654145734344714/609829881077039158/ouiouibaguette.gif)
Title: Re: pak192.comic Screenshots
Post by: Flemmbrav on August 31, 2019, 12:00:44 PM
ICE overhaul....

(https://cdn.discordapp.com/attachments/588668031920504862/617326452685275136/unknown.png)

@Václav
you sure? I kinda liek it that way, we have enough of boring black in the underground, might as well add some powerfull colours.
Title: Re: pak192.comic Screenshots
Post by: Václav on August 31, 2019, 12:46:12 PM
Sure that only stripe (or single tiles) of player colour instead whole wall (on that underground station) would be better? Yes.
Title: Re: pak192.comic Screenshots
Post by: Leartin on September 02, 2019, 05:26:20 AM
(https://cdn.discordapp.com/attachments/588668031920504862/617433431550197780/underground.png)

Better? I don't know. Different? Very.
Chances are it becomes a seperate station after some tweaks (eg. metal benches, floor texture)...