presentation and download on SNFOS website : http://simutrans.fr/doku.php?id=en:mlm_dev (http://simutrans.fr/doku.php?id=en:mlm_dev)
IF YOU HAVE PROBLEMS WITH USING MLM !!!
1st : MLM dev. uses a independant maglev waytype which is avaible ONLY after version 100 of Simutrans so MLM won't works in an earlier version (99.17, ...)
_ MLM dev. is designed for standard pak128 (not for pak128.britain or others pak128 ...).
_ Simutrans crashes when I build a depot.
=> Please download a recent nightly version of Simutrans.
_ I haven't anything in maglev toolbar.
=> check you have at least way.magnetic.pak in the folder pak128, if you don't have, download MLM dev. and copy all its files in pak128.
=> first maglevs objects are avaible from 2003, check if you obey the timeline and if the timeline is at least in 2003.
_ I have another problem :(
=> Please report it in this topic after reading other problems.
Very nice, looking forward to making use of this. :)
Seems very good! Hope it can be included in the main pak128.
And is it a separate system from monorails?
Apparently it will be maglev_track - which is different from monorail.
It's different, that's why you have to activate maglev tools in menuconf.tab.
(http://hope%20it%20can%20be%20included%20in%20the%20main%20pak128.)
I hope so ;D
I think completely finish this set in ... 3 or 4 days.
I made a huge mistake : all vehicles are compiled with "waytype=monorail_track" :-X
I change this immediately and update file.
sorry sorry sorry sorry
EDIT : file replaced
Wow. Those really do look great.
Nice to see a finished release :) I like the signal gantries especially, very futuristic looking.
QuoteNice to see a finished release
Not yet ! There are some improvements to make ...
I don't like quoting of picture replies.
So I write this: it looks well but only TransRapid TR-08 is very nice and mirror of real one as it can be - but I don't know anything about other ones (in spite of I am interested in trains - somebody needs something illegal to be happy, I need only looking at some trains - mainly some new or reconstructed czech ones - but international train called Hungaria or Vindobona is very nice too).
At all: maglev track is looking well but maglev trains are not - excepting named TransRapid TR-08. Original project was not so good as it is. Original train was no nice for me - because it was too cornered (excuse me my english).
I know it that's why I'm improving their look.
Other trains can not be mirror of real one because they don't exist, It's the future and I like creating a new style otherwise all vehicles will look like themselves.
Great job on this! I can't wait till the final release. Also, is the way type maglev_track or something else? I have a few vehicle add-on ideas for this already.
QuoteAlso, is the way type maglev_track or something else?
it's waytype=maglev_track
Quote from: gauthier on September 03, 2008, 10:41:53 AM
Other trains can not be mirror of real one because they don't exist, It's the future and I like creating a new style otherwise all vehicles will look like themselves.
That's OK. I thought they are not mirror of real ones - but I don't know how far is development of japanese project of maglev (I think in real world, not in game - there is not maglev project included anyway).
I started doing some of the JR Maglev trains a while ago - but I haven't come very far yet.
(http://upload.wikimedia.org/wikipedia/commons/9/9f/JR-Maglev-MLX01-2.jpg)
Great
I Will try it immediately
Don't hesitate tell me here bugs that you may see ;)
I have forgotten to say it : megnetic depot only works with r1973 (and probably higher).
Hello,
i tried it and i saw some bugs:
- Special Construction Tools:
SNFOS_glass-corridor hasn't any picture.. you just see the name but you don't know how it will look like.
The Bridge only starts from the normal tracks, not from the elevated. why not? It should be possible to get a bridge started from an elevated track.
Then i found another bug: If i want a station to transport goods, i have to build a warehouse close to it and also on the receiving site. Then i start a transporting maglev, but whatever i do: if i click on the warehouse, simutrans sdl r1994 crashes.
Sorry for my bad English. I'm really tired ;-)
About the bridge: that's normal simutrans behaviour with elevated ways - has been like that for a long time (see monorail) - so that's not gauthier's bug.
And by the way: you can look on one of my finished projects of bridge for classic trains - it is in czech part of forum - exactly in topic Nová grafika pro pak128 - or you can search for my replies but you cannot understand of most of my replies becuase they are written czech.
Recently I sent VS files of that bridge for creation of *.pak file. So I hope he will make it soon.
My drawing abilities are short in spite of those pictures could seem good and so I will draw only some buildings and bridges. But now I am encouraged to prepare track for japanese maglev - but it could be similar to maglev in TTD. It is clear japanese maglev has to have quite else track than european TransRapid.
Photo of TransRapid from wikipedia:
http://upload.wikimedia.org/wikipedia/commons/d/d8/Maglev_june2005.jpg (http://upload.wikimedia.org/wikipedia/commons/d/d8/Maglev_june2005.jpg)
Photo of japanese model from wikipedia (I think it is same DirrrtyDirk used in one of his replies):
http://upload.wikimedia.org/wikipedia/commons/9/9f/JR-Maglev-MLX01-2.jpg (http://upload.wikimedia.org/wikipedia/commons/9/9f/JR-Maglev-MLX01-2.jpg)
I have try the MLM dev experimental set. But take a error when i would build a magnetic depot.
So I need to work with r1973. But where can I download it?
Quote from: Erik Krom on September 05, 2008, 03:57:22 PM
So I need to work with r1973. But where can I download it?
you can download the nightly builds from here http://forum.simutrans.com/index.php?topic=24.0
Quote from: VaclavMacurek on September 05, 2008, 10:03:16 AM
But now I am encouraged to prepare track for japanese maglev
As I just answered to your pm: don't bother - it's already available here (http://www.japanese.simutrans.com/index.php?Addon128%2FMonorailTools%201).
QuoteSNFOS_glass-corridor hasn't any picture.. you just see the name but you don't know how it will look like.
sorry ... will be repaired in final release probably this week-end.
QuoteThen i found another bug: If i want a station to transport goods, i have to build a warehouse close to it and also on the receiving site. Then i start a transporting maglev, but whatever i do: if i click on the warehouse, simutrans sdl r1994 crashes.
It's normal you have to build warehouse, it's more realistic ;)
but for the bug I can't do anything for you, you have to signal the bug on the adapted part of the forum.
Quote from: Beder on September 04, 2008, 08:30:54 PM
Then i found another bug: If i want a station to transport goods, i have to build a warehouse close to it and also on the receiving site. Then i start a transporting maglev, but whatever i do: if i click on the warehouse, simutrans sdl r1994 crashes.
Did you install "symbol.MaglevStop.pak" ?
I don't know gauthier's MLM set includes it or not, but it needs to open station window without crashing.
I attached "symbol.MaglevStop.pak" which Frank made it.
I didn't know for what it serves, I will include it ;)
Actually this needs to be included in pak128 soon... (as well as the one for narrowgauge)
Sorry everybody ... I have more much work than I planed so final release will be on line in a couple of weeks.
I will do as fast as I can, sorry again.
Wow :o. Now that's the future of trains 8).
Good work overall, gauthier ;).
QuoteGood work overall, gauthier Wink.
Thank you but it's too much early for say it, it's not finished yet :D
other projects :
_ TGVs, RER, TER, Corail, French engines, RATP buses.
_ high speed trucks
High speed trucks: they are needed but they could be useless if no high speed tunnel will be available (80 km/h is very low speed if many buses and some trucks can go faster than 100 km/h). Mainly trailers for raws as coal, iron ore and so on are needed because last of them is available only before year 1980 (or something about, I am not sure).
I would like what ones are RER, TER, Corail and RATP buses.
TGV:
current version of TGV Duplex is terrible. Weak engine and impossibility of assembling of more trains into one unit.
TGV "Atlantic type" is very good but it has weak engine too -> but possiblity of assembling multiple units is overriding weak engines.
ICE: current version could be good but it is only one of many versions - three are at least if I will count only shapes of train, not type of engine (diesel or electric).
... but object of this reply could be base for next topics more than common reply to this topic about MLM. So I am sorry for this.
You should think about opening a different thread for these projects, since this one here is about maglev (or gauthier's MLM to be precise)...
Quoteigh speed trucks: they are needed but they could be useless if no high speed tunnel will be available (80 km/h is very low speed if many buses and some trucks can go faster than 100 km/h). Mainly trailers for raws as coal, iron ore and so on are needed because last of them is available only before year 1980 (or something about, I am not sure).
I will make the tunnel, don't worry ;D
QuoteI would like what ones are RER, TER, Corail and RATP buses.
RER is the suburb network of Paris, some pictures ...
http://www.ratp.info/picts/plans/gif/reseaux/rer.gif
http://www.allons-sortir.fr/illustration/Vie-Pratique/RER/RER-A-RATP-s.jpg
http://www.allons-sortir.fr/illustration/Vie-Pratique/RER/RER-C-SNCF.jpg
http://troi.cc.rochester.edu/~tdip/rer-3.jpg
http://upload.wikimedia.org/wikipedia/commons/4/4f/193743650_db943ded1a_o_Paris_RER_E_Station_Haussman.jpg
TER is a regional train
http://accel10.mettre-put-idata.over-blog.com/0/01/08/79/images-ferroviaires/ter-x-72601.jpg
http://www.sty.fr/images/ter%20ca.jpg
http://lyonrail.free.fr/b6dux-ter-1.jpg
Corail is an intercity train used where there is not TGV.
http://www.photosdetrains.net/images/BB22200/BB2220053.jpg
http://www.photosdetrains.net/images/BB22200/BB2220042.jpg
http://trainmania.canalblog.com/images/P5130020.JPG
In Paris suburb, there are 2 transport companies : SNCF wich has most of the train lines and RATP wich has buses, subways and a part of 2 RER lines. Buses :
http://www.ac-versailles.fr/etabliss/ec-buisson-villiers-le-bel/images/RATP1.jpg
http://www.transbus.org/photos/citaro_ratp4307.jpg
http://homepage.ntlworld.com/c.fuller1/images/ratp_6543.jpg
http://www.allons-sortir.fr/illustration/Vie-Pratique/bus/irisbus-ratp.jpg
QuoteTGV:
current version of TGV Duplex is terrible. Weak engine and impossibility of assembling of more trains into one unit.
TGV "Atlantic type" is very good but it has weak engine too -> but possiblity of assembling multiple units is overriding weak engines.
I know but I won't leave TGV-PSE allone in train depots ;D
QuoteICE: current version could be good but it is only one of many versions - three are at least if I will count only shapes of train, not type of engine (diesel or electric).
I make french transports for the moment ...
nice job!! Carry on! :D
I keep you informed about project progress :
Most of vehicles have been remade, most of the changes are anti-aliasing. Only Cirrus (31 vehicles ...) has not been changed yet.
Work left :
_ Remake AMT and fix problems with other ways.
_ Weak the texture effect of tunnels
_ Add a texture for elevated signals
_ Look for improvements for station halls.
I suggest make the bulk freight cars have a some sort of protection on the top because what can you expect when your coal's being blown at top speed? >:(
er ...maybe a covert truck ?
The game closes here when i try to put a depot, the game shows a fatal error and close
Anyone Know why?
Might be a missing file see here (http://forum.simutrans.com/index.php?topic=291.msg2485#msg2485)...
Sorry, i writed wrong, the game crashes when i try to put the MLM depot. (sorry for the english, i am brazilian)
EDIT: I will try the file
EDIT 2: The game still crashing, here is the screen of the error
http://img523.imageshack.us/img523/8625/novoaimagemdebitmapkw9.jpg
My pc is a windows XP
That's 100.0 - I think you might need a nightly for that to work properly.
I had this problem also.
See page 2 of this topic.
You are probably referring to the post I already linked for him. But he said he tried with that file and it still did not work.
Quote from: DirrrtyDirk on September 17, 2008, 03:44:45 PM
You are probably referring to the post I already linked for him. But he said he tried with that file and it still did not work.
Yes, Sorry for the obscure.
I mean the replay's from the top of page 2. Not about the missing file.
DarkmensS has exactly the problem as I had.
Quote from: gauthier on September 04, 2008, 05:05:18 PM
Don't hesitate tell me here bugs that you may see ;)
I have forgotten to say it : megnetic depot only works with r1973 (and probably higher).
My question was. "Where could I download r1973"
The answer:
Quote from: Sturmfeder on September 05, 2008, 04:02:38 PM
you can download the nightly builds from here http://forum.simutrans.com/index.php?topic=24.0
I had download r2002 and this was the solution.
I mean r1973 at least ... see the nightlies.
For you, are original color vehicles very important ?
Quote from: gauthier on September 20, 2008, 01:03:03 PM
For you, are original color vehicles very important ?
I don't know who is interested in original colors but I think it is irrelevant. Some trains are lookong much better in player colors - than in original.
Quote from: DirrrtyDirk on September 16, 2008, 09:38:42 PM
That's 100.0 - I think you might need a nightly for that to work properly.
I don't know nightly build
1029 I downloaded few moments ago but there is bug in
1022: if you will start setting new route , you can choose the first station as at last times but then you cannot set how much vehicles will be full. Also you cannot choose the second station if anything disturb you from completing of setting of new route.
But I am not sure how much it is done by translation to my language. May be that bug is not in english or other language versions (... but I would like to play in czech for ever after).
I made a mistake in my quesion, I would say if player color is important.
After reading your reply, I think you prefer player color so I will keep the both colors.
I have remade Original color vehicles except Nuclear Fusion Engine of Cirrus, I have updated the .zip file wich contains :
_ MLM stations
_ MLM stations adapted to railroads
_ station extensions (completed !)
_ original colors vehicles remade (NFE has not been remade yet so the new NFE is ... a TR-08 car, sorry sorry sorry, I made the zip file quickly and I forgot it.)
_ magnetic signals
_ magnetic depot (with relade walls)
the zip file doesn't contain Player color vehicles !!!
Better face in player colors? It is related to vehicle. Some ones are looking better in original color and some ones not. But I understand original colored vehicles can be created much easily than player colored ones.
... but my favourite color is blue.
And by the way: why don't create underground stations for maglev? For classic trains are available by Timothy (London underground 706 addon but there is minor bug in stations's underground background).
I found one big advantage of maglev (this is related only to TransRapid, I have not built anything else yet): unlimited length of bridges. So I think some planes routes and also only one ship route will not make money very soon.
QuoteBetter face in player colors? It is related to vehicle. Some ones are looking better in original color and some ones not. But I understand original colored vehicles can be created much easily than player colored ones.
Player colored vehicles will be more defficult because of anti-aliasing so don't wait them for soon ...
QuoteAnd by the way: why don't create underground stations for maglev? For classic trains are available by Timothy (London underground 706 addon but there is minor bug in stations's underground background).
You give me more work ;D
QuoteI found one big advantage of maglev (this is related only to TransRapid, I have not built anything else yet): unlimited length of bridges. So I think some planes routes and also only one ship route will not make money very soon.
??? My bridges have all a length limit, your game is strange ???
Quote from: gauthier on September 22, 2008, 05:12:36 PM
??? My bridges have all a length limit, your game is strange ???
For that I must ask for the highest number of game tiles for length. How long bridges can be? May be I did not build bridge so long to game can call me max length (because in menu game does not call max length).
TransRapid and MLM have max_length = 8 and AMT has 12
So it is very crazy because I used main bridge and it is much more longer what I built than eight tiles.
And here is something special only for you, Gauthier - new sign for SNFOS:
I prepared two similar versions. I made it because sign in the topic begin is looking terrible to me.
QuoteI made it because sign in the topic begin is looking terrible to me.
We (seb444 and me) aren't good at graphics ;D
Thanks very much, I'm going to talk about it in SNFOS forum.
They are beautiful, I like the colors ;)
It's a wonderful surprise :)
I like the logo but the letters are difficult to read. You may make them wider.
Or better, make it black ::) since the background is already colorful.
Quote from: vilvoh on September 25, 2008, 05:57:18 PM
I like the logo but the letters are difficult to read. You may make them wider.
Wider? I can enlarge background to be wide 600 px as original sign was. Then letters could be wider and higher (with same rate of width and height) and so they could be not so difficult to read.
Quote from: Qayyum on September 25, 2008, 06:33:00 PM
Or better, make it black ::) since the background is already colorful.
I am not sure black colour for text could be the best solution - but transparent text is not quite good idea while it has this size.
Well, I'm not talking about widen the background, but widen the letters to make them thicker, and therefore easier to read... :-\
Does it work with 99.17.1 ?
No, it doesn't.
99.** releases don't have maglev_track, they only have monorail_track.
I have a problem: the vehicle engine Cirrus Nuclear fusion is not as it should be! :o :o
look here! :o
(http://img99.imageshack.us/img99/8351/simscr03lv4.th.png) (http://img99.imageshack.us/my.php?image=simscr03lv4.png)(http://img99.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
I have said it, I quickly rebuilt vehicles and just forgot remake NFE so as I used a TR-08 shape to scale Cirrus, NFE had the shape ... of TR-08 car xD
Don't worry, I have finished remaking AMT and start remaking TransRapid way, the NFE has been drawn, stations have been remade. The next release (probably the final) will be built soon. For instant, I go to bed because I have a long studies day tomorrow ;)
PS : signals have been remade too, elevated and ground ones has now a concrete texture to avoid the "far to clean concrete" ;)
PS² : Sorry some Mk2 cars of Cirrus have pictures problems.
I understood what you thought, vilvoh. So here is new version based on your idea.
imho, much better now. The last detail... ;D... in reference to the F in the midle, I would use only two colors, blue at right side and red at left side, to get a contrast. The white strip in the midle produces an strange effect. Perhaps, it may be because the central part of the Lys flower is white and the F has a stripe in the middle which is also white.
And here are another two versions.
The first one is based on your last idea, Vilvoh.
The second one is mix between original one (yellow colour of lily) and my version #1 what was chosen by Gauthier to be new sign for SNFOS.
Both are very good. well done! (http://www.greensmilies.com/smile/smiley_emoticons_2thumbs.gif)....Just one doubt, Have you used the Lys flower as a pattern to set the colors of the letters?
Quote from: vilvoh on September 30, 2008, 09:56:39 AM
Both are very good. well done! (http://www.greensmilies.com/smile/smiley_emoticons_2thumbs.gif)....Just one doubt, Have you used the Lys flower as a pattern to set the colors of the letters?
Yes, originally I used flag of France as pattern for filling of letters and Lys flower by those colours.
Quoteoriginally I used flag of France as pattern for filling of letters
Where did you found the flag ? The blue is darker on the French flag but I like much the blue you used ;)
Very nice, do you plan painting other logos ? (I'm already satisfied but I want know if I can choose now :p )
If you think darker blue is needed, may it be. It was one my problem, I was not sure with shade of blue (you may tell me exact shade of blue in CMYK scale). And if you ask for that where I found flag of France, I say this: I remember that one.
And as answer for your question about my plan for painting some other signs (logos) I write this: may it be if I find something to repaint or if I will get any idea.
Bridges length:
in the second version it is 8 tiles for TransRapid and 12 tiles for AMT - but in the first version TransRapid has no limit for bridge length.
It is clear both is wrong. Unlimited length of bridges is nonsense but 8 and 12 tiles are too short length for bridges in some maps (e.g. in map of Czech republic with size 2000*1316 tiles - there are rivers too large). I think the best length for high speed tracks including maglevs is between 32 and 64 tiles within. The shortest acceptable max length for bridges is 16 tiles.
There are not too many ways how to pass large river:
1. go down to water level and then go back up to original altitude - and it making trains go very slow
2. find not so large point where is passing possible - but it is not good too
3. changing of landscape - may be very expensive and it may create barrier for ship transportation
I think longer bridges than 64 tiles are useless but shorter than 16 tiles are too.
That probably depends on scale of the map. I have never had problems with this - but it seems this factor is something never thought of.
Bridges in pak128 have length limits ranging from 6 to 16.
Magnetic bridges haven't any pillars, create one as this :
Sorry but 16 is too long for me. I will make 14 for AMT and 10 for TR and MLM.
I have developed a few last days. AMT has been re looked, dark stripes are a bit lighter and global graphics are smoother.
As you can see on the screenshots, all vehicles are completely remade and only TR-08 has been converted to player color.
NFE is remade too with a totally different look from the first NFE.
DAT files of vehicles are remade too :
you can build double-trains (I can't say exactly what I mean so look at the last screenshot) which are useful for heavy cirrus : you can make convoys with several turbojet engines or nuclear fusion engines for example.
The speed of TR-08 has been increased to 431 km/h and the Concept_1 originally made by Timothy has been introduced in MLM dev.1 .
I used his png picture and write a new DAT (with Timothy's Authorization of course ;) ).
Quote from: gauthier on September 27, 2008, 08:04:05 AM
No, it doesn't.
99.** releases don't have maglev_track, they only have monorail_track.
in the 1.00 it crashes all the time when you build a depot but it looks good
Quotein the 1.00 it crashes all the time when you build a depot but it looks good
This problem has been said at least 2 or 3 times ...
Please download the lastest nightly.
- thanks -
PS : nice to see someone finding my project good ;)
Quote from: gauthier on October 08, 2008, 03:26:56 PM
PS : nice to see someone finding my project good ;)
One thing is very good - and better than else ones in your maglev project: tunnels' coverage - marble surface is very good idea - but for underground stations it is not quite good idea in spite of it looks very good.
May be I have idea for some underground stations for TransRapid - at least. I found its track has width of classic rail - and so I can begin work.
...and here is new version of SNFOS logo. I made there some minor changes (last time I reloaded that picture by its double size version - 900*600 instead 450*300). And recently I prepared one another version - Lys flower is same as it is on version 7 but text is improved to design as I planned it
Is there someone who uses ancient player color vehicles ?
If yes, can you tell me a name per vehicles ?
example :
_ SNFOS_cirrusPC
_ SNFOS_EolePC
_ SNFOS_ZephirPC
_ SNFOS_UltimaPC
The problem is I removed them and I have just finished remake them by the new original color ones.
PS : I don't know if I had already made TR-08 in player color.
Quote from: gauthier on October 15, 2008, 04:23:11 PM
Is there someone who uses ancient player color vehicles ?
If yes, can you tell me a name per vehicles ?
PS : I don't know if I had already made TR-08 in player color.
Yes, I am trying it at the moment TR-08PC
(I am not far enough for the other vehicles.)
QuoteTR-08PC
Thanks very much, I remember other vehicles name now ;)
I'm nearing the end of MLM dev.1 !
(http://img1.imagilive.com/1008/a_avance.PNG)
(don't care the two Ultima much than needed, I made a small mistake in dat. file :p)
I have created a new pillar for MLM realistic pillars, do you like it ?
Looks good.
Looks more realistic. Well done!
For my eyes the pillars have a little bit to less brilliance and so it looks more like plastic than stones or metals.
The shadows are nice, though. How does it look, when vehicles are passing them?
Quote from: Alex. Brose on October 17, 2008, 07:04:30 PM
it looks more like plastic than stones or metals.
If there is a darker/lighter line in the middle of the pillars. I think full filled in one color looks more massiv also stone.
And the ends are at air at the moment. That's crazy.
But I found it's a good job!
That's what i mean.
I keeped Timothy's shadows under all elevated ways but it needs some improvements
QuoteAnd the ends are at air at the moment. That's crazy.
If I put pillars at ends, it will make smaller spaces between the end pillat and the one next to the end pillar than spaces between all other pillars...
er...this is helpful to understand me :D :
END================================
||<-->||<---->|| || || ||
I made MLM pillars darker and AMT realistic pillars. The glass in the pillar takes the player color.
Now it's better.
Your tenderly works are very impressive. That's a lot more than only some pixelworks. And so you have my proper respect!
Quote from: gauthier on October 18, 2008, 09:18:58 AM
If I put pillars at ends, it will make smaller spaces between the end pillat and the one next to the end pillar than spaces between all other pillars...
Might even work with correct spacing when you use offset.
QuoteYour tenderly works are very impressive. That's a lot more than only some pixelworks. And so you have my proper respect!
thank you very much ;)
QuoteMight even work with correct spacing when you use offset.
Can you explain ? What is offset ?
You can move graphics by using offset. For example for bridge parts.
Code: graphicxyz=xyz.0.0,x,y
Visuell example:
BackStart[N][0]=alexroadbridge1.0.0,0,21
While playing you'll see all tiles at the same height, because ST uses the offset parameters.
In my example you couldn't use the lower part of the ramps without offset, because the tile would be to small.
It's good idea, I will use this for shadows under elevated ways.
Hi Gauthier
I have found a small bug with Aero.
If it go NE or SW the front and the rear has been turned.
I do not know you has fixed it already.
I was away for one week, sorry for my late answer ...
I will fix it, thanks for say it.
EDIT : ooooops ... it's fixed.
EDIT²: sorry I made a idiot mistake : the line "enables_pax" and "enables_ware" of SNFOS_stations are "enable_pax" and "enable_ware" so it doesn't work ...
I'm going to fix it and change the update the download, sorry again.
I think the doors on the screenshot are a little too... "extreme". IMHO they should be a bit smaller and have (much) less contrast to the rest of the car. I mean, if you look at a train from a distance, doors are not that prominent as a feature - sometimes they'd be hard to see at all. But on this screenshot they really dominate the view.
Just my 2 cents. :)
QuoteI think the doors on the screenshot are a little too... "extreme". IMHO they should be a bit smaller and have (much) less contrast to the rest of the car. I mean, if you look at a train from a distance, doors are not that prominent as a feature - sometimes they'd be hard to see at all. But on this screenshot they really dominate the view.
You're right, I didn't looked at this ...
HERE the last version of MLM dev.
=====> WARNING : multiples vehicles are replaced by a unique .pak file to go faster : remove all of your SNFOS vehicles before adding the new <======
=> http://dodownload.filefront.com/12204776//b165f55dd2e7df369f29691245687f30bf75812e9aa1d7f8b73603f481f1e9d77e4f94134fe2a56e
I have uploaded source files (png and dats).
=> http://dodownload.filefront.com/12204788//b165f55dd2e7df369f29691245687f30bf75812e9aa1d7f8b73603f481f1e9d77e4f94134fe2a56e
note :
The SNFOS page of the project :
http://villeme.dyndns.org/snfos/index.php?option=com_content&view=article&id=5
Stations and station halls are temporary included in MLM dev. but they will be an other project.
A very impressive project! I just looked through the whole projects page, il definitely give this a go soon!
QuoteA very impressive project!
Thanks a lot :D
I have spent a lot of time on this project mainly because it's my first addon.
:award: :award: :award: :award: :award:
I hope this Add-on will be added officially in the Pak128 :exclaim:
(without some of the additional buildings and with some redesigned buldings) :P
Reason: worthily upgrading of the time-line = longer fun to play the game
(It was a bit quiet last weeks.)
But Impressive indeed!
I follow it from the beginning. That is also from the old forum.
I would also start a few projects. But at the moment i have not the time for it.
Quote from: maister on November 24, 2008, 08:46:22 AM
I hope this Add-on will be added officially in the Pak128 :exclaim:
You are not the only one ::)
Let's just get pak128 running again first - after that, we can think of new things to add.
Quote(without some of the additional buildings and with some redesigned buldings)
buildings and rail stations will be part of an other addon, they will be retired from MLM dev. when the other project will begin.
You can remove it manually, it's a separated pak.
When I try to download from the links above,
http://dodownload.filefront.com/12204776//b165f55dd2e7df369f29691245687f30bf75812e9aa1d7f8b73603f481f1e9d77e4f94134fe2a56e
http://dodownload.filefront.com/12204788//b165f55dd2e7df369f29691245687f30bf75812e9aa1d7f8b73603f481f1e9d77e4f94134fe2a56e
I get:
"Your download has failed. You have an invalid session set. Click here to try your download again."
Why, what session ID? Is there a procedure of FileFront in order to get a sessionID, in order to download?
Quote from: phantom25 on November 24, 2008, 09:02:12 PM
"Your download has failed. You have an invalid session set. Click here to try your download again."
Doing
that works for me.
Thanks for that hint. Clicking on Click here brings up this error message:
"There was an error processing your request. Please wait while your request is retried in 10 seconds...
If this error persists, please contact FileFront support."
Then it is retried in 10 seconds, and brings again up this message, and so indefinitely...
Isn't there a way to host the file(s) (also) on a (different) server, which does not utilise the (complicated and unessessary) "sessionID" system?
Hmmm then I think maybe gauthier should find another (better) place to put these files...
Mhmm, i has the same Problem if I would download it from Abu Dhabi Airport. But from Dubai and from Abu Dhabi City it is work. I think FileFront works only if you go over a server witch one has a "right configuration". (no idea)
The download's address changes, I had this problem already two times...
this link should always work but isn't direct.
=> http://files.filefront.com/MLM+devzip/;12204776;/fileinfo.html
QuoteHmmm then I think maybe gauthier should find another (better) place to put these files...
I have already tried file hosts which google gave to me but :
the first : when downloading, I had some xxx adds ...
the others : downloading and uploading are very long and the site isn't very nice.
I tried filefront because I knew and I found it almost perfect for me.
Thanks, this link without any strange Hexadecimal characters inside worked. ;D
One more question:
Now, when I managed to download, how do I exactly enable the maglev in "menuconf.tab"?
There is some description inside regarding maglev, I looked through other menu definitions, but have not really understood.
Must some lines be added, or what, to actually see maglev? Some of stations appear in normal railway, and this looks great (a new variety of stations. 8) ).
But, what to do, to actually see the maglev menu/be able to try maglev out? What lines need to be added/modified?
EDIT: I found the answer in: http://forum.simutrans.com/index.php?topic=238.0 (http://forum.simutrans.com/index.php?topic=238.0).
The "quick and dirty method" worked and is OK for testing. By just adding this lines into menuconf.tab:
# hack for maglevtools (waytype 6)
toolbar[3][10]=-
toolbar[3][11]=ways(6,0)
toolbar[3][12]=ways(6,1)
toolbar[3][13]=bridges(6)
toolbar[3][14]=tunnels(6)
toolbar[3][15]=wayobjs(6)
toolbar[3][16]=signs(6)
toolbar[3][17]=general_tool[17],18,,6
toolbar[3][18]=buildings(33,6)
toolbar[3][19]=buildings(34,6)
toolbar[3][20]=buildings(35,6)
the tools are available under monorail (althorough ugly, but working).
Also symbol.MaglevStop.pak had to be put manually in pak128 folder , or otherwise Simutrans would crash on refering to a maglev station or line reference.
In non-nightly final version new maglev menu will hopefully be present by default (since now menues are configurable) ;)
Did you try downloading my menuconf.tab in the first post of this topic ? I have inserted a new toolbar just after monorail one, it hase the same icon (I have asked for an icon for maglevs and purposed an icon for it).
Now I did download and try.
Must confirm that it also works good with r2145.
Now there are two separate menues, one labeled Monorail/Maglev tools and other labeled just MAGLEV (since I am missing the correct translation of this tool for English language in Simutrans).
Thanks for this hint. Sorry, I have overlooked that you posted the menu configuration.
Try modifying this file, you'll know how to modify it by trying ;)
Hi, I have a problem when i tried to put the maglev depot, appears this error:
FATAL ERROR: wkz_depot()
called with unknown besch magnetic_depot_snfos_2003
PRESS ANY KEY
Someone can help me please? Thanks!
Probably some file missing...
What version of simutrans do you use? (maglev only really worked after 100.0, so you'd need a nightly version - but unfortunately the server is currently down)
And what version of pak128? (if you use an older version, the needed symbol.MaglevStop.pak is probably missing - that has also been included in the nighly versions of pak128 for a while now, but again: the server is currently down - and probably won't be fixed before next week)
I use the pak 128. All are the latest versions, all of them are from the nighly versions, and also I have the symbol.MaglevStop.pak. So I didn't now how resolve the problem.
Generally, as I've said earlier: "the latest" is usually nothing anybody can work with (at least not very well) here - especially since it is often not even correct. So please, when asked about versions, try to give us the numbers. Thank you.
As for the error... if it isn't caused by a missing file (as it used to be, in the past) then I don't know - maglev (although something else than gauthier's stuff) works on my simutrans... and it shouldn't be a general error of the MLM stuff (as I think it would have shown by now, if something as basic as building a depot wouldn't work). So my guess is that something's (still) missing in your pak folder...
Today's latest is history next week.
Quote from: borja on December 24, 2008, 01:24:38 PM
Hi, I have a problem when i tried to put the maglev depot, appears this error:
FATAL ERROR: wkz_depot()
called with unknown besch magnetic_depot_snfos_2003
PRESS ANY KEY
Someone can help me please? Thanks!
Guess what ... Even though I've got MLM dvelopments now, I have the same problem. I'm using version 100.1 pak128 and have all the latest I need. Checked it thouroughly, this time.
Quote from: VS on December 25, 2008, 09:42:39 AM
Today's latest is history next week.
That's right, cause the New Years coming... ;) :D :D :D :D
Don't you just love it when people listen? ::) ;) ;D
Quote from: emaxectranspoorte on December 25, 2008, 01:03:16 PM
I'm using version 100.1 pak128 and have all the latest I need.
100.0 was r1868 - after that 100.1 started... and we are now at r2182 in SVN - that's over 300 different versions of 100.1 - the oldest almost six months old by now. Also in 2160, some major changes took place and there are some (major) bugs yet to be fixed with these, so I'd recommend not to actually
play with them. (Testing is ok!)
You see why it can be very important about telling us the
full version
number?
Same is true for pak128 - there are also "nightly" (just bi-weekly now) versions, and they all have release numbers as well. So if there's a problem, it is important for us to know whether it is something really new or something we might have already fixed (or maybe that we messed something up in the latest changes and need to repair it).
So PLEASE: don't talk about "the latest", just give us some hard numbers to work with. PLEASE!
EDIT: Also no double-posting please!
A new official release is needed, There are many problems with MLM dev. with the depot and the toolbar :/
(sorry I was away last week but ... MERRRRY CHRISTMAAAAAAAAS !!!)
What happened? Didn't it all work before? Ok, the maglev icons and toolbar should now be part of pak128 already, so your menuconf.tab and such should no longer be needed, but what happened on the depot? I thought that already worked?
When I created the MLM depot, It couldn't be built because of the error message "mkz_depot" .........
But it was fixed in more recent nightly.
The problem is that many ones are currently using the first 100.0 release and it doesn't work on this version :/
Well, all I can say is: it works without problems here, with "the latest" versions*. ;) SCNR
*) => Simutrans 100.1 r2184 and pak128 r306 - just with the things from MLM_dev.zip (the one linked in the first post of this thread - and no new menuconf.tab needed!)
Quote from: DirrrtyDirk on December 27, 2008, 12:41:16 AM
Well, all I can say is: it works without problems here, with "the latest" versions*. ;) SCNR
*) => Simutrans 100.1 r2184 and pak128 r306 - just with the things from MLM_dev.zip (the one linked in the first post of this thread - and no new menuconf.tab needed!)
Ok! Now it works good, thanks, the trains are beautiful!!
Quotethe trains are beautiful!!
thanks ;)
I think that the nicer is the TR-08 because it's the only one that I have full made with photofiltre, the others are made both with paint and photofiltre.
If you have some request or idea about MLM dev. you can say it ... you MUST say it ;)
Quote from: DirrrtyDirk on December 27, 2008, 12:41:16 AM
Well, all I can say is: it works without problems here, with "the latest" versions*. ;) SCNR
*) => Simutrans 100.1 r2184 and pak128 r306 - just with the things from MLM_dev.zip (the one linked in the first post of this thread - and no new menuconf.tab needed!)
Dirk, guess what ... this may seem odd :-\ ... to you, but your sarcasm is gladly appreciated. :o :D
I'm learning from it, if that's what I'm supposed to do. :) :-\
gauthier, I'll feedback you on the MLM developments, as well, if that's allright with you. (after I see that they're working... :) ) :)
Well, you can believe it or not - I am actually really trying to help people here as much as I can - with or without sarcasm.
I try to keep sarcasm (or the other bad things my short temper sometimes comes up with) away as good as I can. But when I tell someone that "the latest" is not sufficient information and that we need the full version numbers to be able to really help (which I had already said quite often in the past)... and about 12 hours later, even in the very same thread, someone else does the same thing once again... >:( Well, that's one of those things that tend to get me a little irritated once in a while... This time it did, as you may have noticed from my answers. ;)
So, I'm sorry if I stepped on your (or anyone else's) toes there. But I wouldn't bet any money on me not doing it again in the same situation... (ask around!) ;D
Quote from: borja on December 27, 2008, 12:45:07 PM
Ok! Now it works good, thanks, the trains are beautiful!!
No they aren't, as I don't have any, yet! :o ::) :D (version 100.0 pak128.306 r2184 nightly)
But they really are from what is seen from the SNFOS MLM Developments website and the screenshots at the start of this thread. 8) ;) :) 8)
Edit: allright, if that's how it is :-\ then :-\ , I'll wait for next simutrans version stable, it think it's gonna be 100.1 pak64 and also pak128, since you allready got 100.1 nightlies, I guess! :-\ :-\ :-\
And ... the city of Brentham has no type of Coal Mine to supply the Coal Power Station! :o ::)
Check if you haven't deleted MLM files when replacing your pak128.
Quote from: emaxectranspoorte on December 28, 2008, 05:34:37 AM
(version 100.1 r2184 nightly pak128.306)
Remember: be precise, please!
And what year do you play in? Standard starting year is 1930 - and you probably won't find any maglev then.
Just use a clean, new folder for pak128 (r306) and then unzip the .pak files from MLM_dev.zip there (among the other pak files).
Quote from: emaxectranspoorte on December 28, 2008, 05:34:37 AM
No they aren't, as I don't have any, yet! :o ::) :D (version 100.0 pak128.306 r2184 nightly)
But they really are from what is seen from the SNFOS MLM Developments website and the screenshots at the start of this thread. 8) ;) :) 8)
Edit: allright, if that's how it is :-\ then :-\ , I'll wait for next simutrans version stable, it think it's gonna be 100.1 pak64 and also pak128, since you allready got 100.1 nightlies, I guess! :-\ :-\ :-\
And ... the city of Brentham has no type of Coal Mine to supply the Coal Power Station! :o ::)
No, everything is fine, now. :) I had two pak128. ::) One from 100.0 and one from 100.1. :D I am really sorry and/or apologize for causing you (Dirk and gauthier) so much trouble. ;) :)
I Thank You All For Your Help In This Matter. :) 8) :)
I found in Maglev trains one big mistake and some minor ones.
It is OK that freight trains have not set retire year - but all passanger and post trains (locomotives and cars for people and post) have set retire year. So ever after year 2075 trains for people and post are not available (while I don't switch view obsolete vehicles on).
So: Please prepare one another train for people and post - and don't set retire year to it - I think preparing cars for people and post is sufficient because locomotives are still available. Speed about 600 km/h (fusion powered freight locomotives) is sufficient.
When you transport only people, then passenger wagons and passenger engines are OK, but when you transport also post, then separating transportation of post from transportation of people is needed (better than transporting of both goods together - when post transportation is on very high level).
I have been preparing one locomotive for classical trains since yesterday, so after success introducing of this vehicle into game I will improve it also for maglev (including preparing special wagons for it - it is needed for shape compatibility with locomotives). I think it will be much more beautiful than Aero and Zephyr or Eole.
Also you would improve capacity (and speed) of some freight wagons up. Some wagons have lesser capacity than wheel ones (for example wagons for oil/petrol and cheimicals). So this makes some trains on very long tracks profitless. Also some wagons make whole train to go by lesser speed than it could whenever else.
Final one will be mixture between this
(http://spz.logout.cz/gif1/cs7.jpg)
colours and two parts, something from shape
and this
(http://upload.wikimedia.org/wikipedia/commons/5/53/Hhp8_661.jpg)
only shape
Quote from: VaclavMacurek on January 12, 2009, 10:04:23 AM
Speed about 600 km/h (fusion powered freight locomotives) is sufficient.
Could you please include a turbo jet one, as well? If possible...
Quote from: VaclavMacurek on January 12, 2009, 10:04:23 AM
Also you would improve capacity (and speed) of some freight wagons up. Some wagons have lesser capacity than wheel ones (for example wagons for oil/petrol and cheimicals). So this makes some trains on very long tracks profitless. Also some wagons make whole train to go by lesser speed than it could whenever else.
Yes, but mostly the profit problem happens to me mostly, when transporting paper, (in piece goods) both in freight maglevs and normal freight trains, trees (logs) from a timber planatation only for freight maglevs (I'll edit this post for more). And only for freight maglevs for other types of transportation, as you said.
I thought to your problems but :
QuoteIt is OK that freight trains have not set retire year - but all passanger and post trains (locomotives and cars for people and post) have set retire year. So ever after year 2075 trains for people and post are not available (while I don't switch view obsolete vehicles on).
Playing until 2034 is already rare, until 2075 ... There isn't anything interesting in these times :-\
QuoteAlso you would improve capacity (and speed) of some freight wagons up. Some wagons have lesser capacity than wheel ones (for example wagons for oil/petrol and cheimicals). So this makes some trains on very long tracks profitless. Also some wagons make whole train to go by lesser speed than it could whenever else.
the speed : 300 and 500 km/h are already very fast for goods.
the capacity : the speed of goods maglevs compensate the capacity.
Solutions : disable the retire date of Ultima, make two sets of goods wagons, the first with the current capacities and a better that will complete the already existing goods, cooling and milk wagons mk2 for Cirrus nuclear fusion engine.
I
will do it. I'm currently busy with homeworks, lessons to learn ... (high school ...) and other projects, high buildings and extended rail stations for several eras like bus stops. But I won't forget your request ;)
Quote from: gauthier on January 12, 2009, 06:00:52 PM
Playing not until 2034 is already rare, until 2075 ... There isn't anything interesting in these times :-\
after, not until; yes, it could be right when you don't use maglevs.
Quote from: gauthier on January 12, 2009, 06:00:52 PM
the capacity : the speed of goods maglevs compensate the capacity.
but on very long tracks (for example //based on real world//: from Krakow to Szczecin; both cities are in Poland) higher speed doesn't compensate capacity because running costs are too high.
I played on map of Czech republic
//screen from time before end of that game - while I ended few years after, tracks site was not changed much//
(http://forum.simutrans.com/index.php?action=dlattach;topic=665.0;attach=946;image)
and there I needed to transport steel from from big city on the east of map to small city on the south-west of map and train was not able to make money for return journey (and so that link was profitless). And from same city (big city on the east of map) I needed to transport beer to small city by confluence of four rivers into one and this train was profitless too (while it made more money than train with steel).
Quote from: gauthier on January 12, 2009, 06:00:52 PM
Solutions : disable the retire date of Ultima, make two sets of goods wagons, the first with the current capacities and a better that will complete the already existing goods, cooling and milk wagons mk2 for Cirrus nuclear fusion engine.
I think disabling retire year from Ultima could be good but better solution for passengers and post could be my machine - one locomotive (not able to carry anything) on each end of train and wagons between both locomotives (for post and passengers; also enpowered for train could go very fast).
I heven't forgotten you request Vaclav but I'm currently working on High buildings :o
I just saw that YOU, yes all you, members, guests, ... downloaded MLM dev. 249 times !
Thanks a lot :D
I'm going to work again on MLM, and I think that these vehicles should be removed :
Cirrus player color
Eole player color
Zephir player color
Ultima player color
since they give some ugly results with certain colors ...
About new goods vehicles :
keep the two already existing engines,
make new good vehicles with a different design (current mk2 Cirrus cars would be transfered in the new set).
Convoys would be organised as this :
[turbojet/NFE(ancient design)][magnetic amplificator(both designs)][new vehicles(new design)] and maybe [magnetic amplificator rear(new design)] but it would take too much space.
This organisation would be adapted to long convoys thanks to a big power of the magnetic amplicator.
Here is a preview of the magnetic amplificator, as usual with a piece of science-fiction :)
EDIT : I just finished all views of the magnetic amplificator ;)
This looks very good.
I just thought I can make the back of the car higher ... eeer, look at this ^^
___________
/ |
___________/ |
|
|
_______________________|
and that to make new cats higher (...so with a bigger fret).
I cancelled development called locomotive but some time I developed my the first train. Originally tested on classical track but shaped for maglev.
Experimental train for maglev:
VMaX
includes: locomotive, passenger car, post car
top speed: 500 km/h
introduce date: May of 2005
Here you can download it (http://forum.simutrans.com/index.php?action=dlattach;topic=1179.0;attach=6212).
--> but I rather will continue only in painting of tracks
BetaCirrus is finished.
Downloads
New vehicle.magnetic.pak
=> http://files.filefront.com/vehiclemagneticpak/;13655760;/fileinfo.html
Removed vehicles
=> http://files.filefront.com/vehiclemagneticPCpak/;13655778;/fileinfo.html
Removed and kept vehicles
CirrusPC, EolePC, ZephirPC and UltimaPC have been removed.
TR08 OC and PC, CirrusOC, Aero, EoleOC, ZephirOC, UltimaOC have been kept
/!\ BetaCirrus is made ONLY in Original color.
Changelog of Cirrus (OC only)
Some payloads have been increased, turbojet engine and NFE engine's power were reduced by 50% (for more realism).
Would you like to disclose the changes of the dat data of those renewed monorail cars?
(I am still using v99.17.1,
and those renewed monorail vehicles were not working with it.
But it is OK to me to repak them by redefining the dat in the alpha version provided.)
Thanks in advance.
You could use version 101 :/ I will upload new sources.
EDIT : all is here ;)
=> http://files.filefront.com/MLMsourceswith+betacirruszip/;13662322;/fileinfo.html
File received with thanks.
(I heard about that v.101-but bugs are making me annoyed,
as well as those saves v.99.17.1 cannot being loaded after v.100...)
So, get'em paked. ;)
[It contains everything you need. XD
Just replacing the makeobj with the older version
and replacing the waytype (maglev_track>>monorail_track), and here we go~]
PS In actual, I work with the Command Line. Simple, easy, clear. 8)
Of course the command files are the easiest, I use only create.bat and merge.bat, just click and see the result ;)
* loving the technology *
... no more feedback about betacirrus ? I understand that it's perfect :D
I can't compile the source data of the betacirrus, can someone do it 4 me please? i have simutrans pak 128 v2391, thanks
you haven't to compile it, it's already done xD
Where I can find the PAK files?
I repeat :
First : you must have basic MLM dev. files
=> http://files.filefront.com/MLM+devzip/;12204776;/fileinfo.html
then : you must replace vehicle.magnetic.pak by this one :
=> http://files.filefront.com/vehiclemagneticpak/;13655760;/fileinfo.html
But : player color cirrus, eole, zephir and ultima have been removed, if you still want them :
=> http://files.filefront.com/vehiclemagneticPCpak/;13655778;/fileinfo.html
have fun ;)
ok, I've got it!!
it's fantastic, but what function has the "magnetic amplifier"?
i know it's a little OT, but I don't want to start a new thread only on this subject...
it's just a little thing that is annoying since Cirrus and BetaCirrus are very profitable. But as BetaCirrus is heavier than Cirrus, the magnetic amplifier add some power to the engine. So you can make long convoys ;)
You can compare it to the Haru F7a trailer.
ah... good, good, I understood.
LOOK AT THIS!! Maglev really exists!! :o :o
This is an experimental maglev built by some friends of mine that are creating a "project area" for the high school exams.
Check this up... ;)
(http://img33.imageshack.us/img33/322/immag025i.th.jpg) (http://img33.imageshack.us/my.php?image=immag025i.jpg)(http://img32.imageshack.us/img32/7363/immag027.th.jpg) (http://img32.imageshack.us/my.php?image=immag027.jpg)(http://img29.imageshack.us/img29/3625/immag028.th.jpg) (http://img29.imageshack.us/my.php?image=immag028.jpg)
I also have a video clip of the maglev, but i can't post it... :'( >:(
Here is a video: http://www.youtube.com/watch?v=TeS_U9qFg7Y
The whole movie is great, but the last 30 seconds are simply amazing! The rail track is on one side and the train still follows the path without falling down.
wOOOOw ...
simply ... wonderful ... really ... ...
...
...
... great ...
[...]
I tried to download the pak files but the links brought me to the filefront homepage. :(
you're rhight, I'm going to fix that.
Filefront has deleted all my files :/ (they said that my files were inactive XD, I have got at least a dozen of downloads a week for MLM dev. ...)
=> the new link
=> http://files.filefront.com/MLM+devzip/;13901882;/fileinfo.html
Thanks. They look really awesome.
I'm sorry to bother you gauthier but in your new download the MLM track bridges don't seem to work. However the Transrapid and AMT bridges still work.
oops ... I will take a look at this.
I checked all bridges and didn't found any problem, could you tell me precisely what is your problem ?
Precisely what happens is this:
I make two pieces of mlm track ending on a slope at the same height 4 spaces away from eachother. I click on mlm bridge: It says: bridge must start on my way or an empty slope. Also with the connection bridge. When i have a piece of normal track facing a piece of elevated track.
The simple alternative is to use Elevated maglev between the Ground level maglev ends, then use connection bridge to join them up. That might work :)
... That's a Simutrans'bug, not my fault, I can't do anything for this. You have to show it in a bug report.
I found out what it works right in the newest nightly version. I'll just use that.
So, after many days of silence, I am back and with new version of my experimental magnetic train - what now is not so experimental as it was when I published the first version.
Done changes:
corrected diagonal parts
added another engines
added another passenger and post cars
added freight cars
Via post linked below you can download complete download file. More informations in linked post.
http://forum.simutrans.com/index.php?topic=1316.msg38097#msg38097 (http://forum.simutrans.com/index.php?topic=1316.msg38097#msg38097)
After redirection on dowload page (because file is too large - more than 250 kB) roll down, rewrite text from picture on table "Free download" to form below and click on "Stáhnout free".
I'm testing your train ...
That's a big work so you can be proud of it ;)
1) You should merge all your pak files in one pak file with the command "MERGE" of makeobj.
2) I have many graphic advices for you but I'm currently working on a French homework (you can't imagine how French literature is boring :-X ) so I will answer you later ;)
Quote from: gauthier on December 07, 2009, 03:58:01 PM
I'm testing your train ...
That's a big work so you can be proud of it ;)
1) You should merge all your pak files in one pak file with the command "MERGE" of makeobj.
2) I have many graphic advices for you but I'm currently working on a French homework (you can't imagine how French literature is boring :-X ) so I will answer you later ;)
I can imagine it ... it is the same wherever ... all literature is boring when you must read it if you want to do anything else.
I planned merging into one file but I am not sure what would happen if somebody play less chain of nuclear powerplant ... because I prepared also version of bulk cargo car for uranium ore. So I let vehicles in separated files regardless of I published also source files.
There is also a command "EXTRACT" to separate a multiple pak file in several pak files ;)
QuoteI can imagine it ... it is the same wherever ... all literature is boring when you must read it if you want to do anything else.
I have also "analytical reading", "Comment text", "invention of writing" ... (translation of "lecture analytique", "commentaire de texte", "écrit d'invention") ...
cutting the text and chewing the text to find stylistic devices, and interpret them to find something that the author himself couldn't find :-X ...
And this with a lot of Franche authors and texts, Voltaire, Diderot, Montesquieu, Molière, Racine, Fontenelle, Victor-Hugo, Rabelais, Ronsard, La Fontaine, Rousseau, and so on and so on .......
We have to know all of them and many others to the big French test at end of 11th grade ...
I wish only one thing : to kill myself :-X
QuoteAnd this with a lot of Franche authors and texts, Voltaire, Diderot, Montesquieu, Molière, Racine, Fontenelle, Victor-Hugo, Rabelais, Ronsard, La Fontaine, Rousseau
You are lucky, no Marcel Proust...
I just forgot him :D
Small up to date for Cirrus and Betacirrus : uranium cars and uranium ore freight view for bulk cars.
See the nuclear industry chain here => http://ota.webz.cz/data.plus/factory.chain/jaderny_prumysl_rc5.zip
Why am I downloaded after the game without these cars?
... strange :-X
Perhaps he means why aren't they included in the official release... ???
That's how I read it, too.
In that case... Reply: it's an addon.
okay ... now I understand :D
currently it's an addon, and I have many improvements to do on it ... but for the moment I draw what I have the time to draw and I'm currently developping the French stuff addon ;)
Hello,
My maglev stops don't accept any passengers or goods.
Can someone help me to solve this problem?
And another strange thing: al stations have a capacity of 32.
Mark
Quote from: mark on April 22, 2010, 12:26:40 PM
Hello,
My maglev stops don't accept any passengers or goods.
Can someone help me to solve this problem?
And another strange thing: al stations have a capacity of 32.
Mark
The Maglev stops work so that the graphics will stay consistent. You have to add extension building.
Quote from: mark on April 22, 2010, 12:26:40 PM
And another strange thing: al stations have a capacity of 32.
All? It is strange. Where do you see capacity 32 (this gives hint you found only Gauthier's ones*)? Because may it be you see it in menu.
* If I am not wrong, there are still only two sets of stations for maglev - by Gauthier and by me (regardless of I prepared it only for building in underground -
download here (http://ota.webz.cz/data/train.metro/vmax-podzemnistanice.zip); archive contain also source files). If I remember right, Gauthier's stations are for passengers and also for freight trains. So it is very strange.
I had some problems with dat files of my stations, I forgot to set level too but I fixed that.
Wait a minute, I'm goind to post a corrected release for stations and station extensions.
EDIT : download here ;)
=> http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:correctedsnfosstations.rar
http://files.filefront.com/vehiclemagneticpak/;13655760;/fileinfo.html
this link goes to a message saying
File is Unavailable.
The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.
i tried a hour ago it didn't work
tried now it didn't work
where can i get the upgrades to the vechicles
still the same message
merged -- VS
filefront is a big piece of sh** ... It deleted my account for a while and witheout any reason, and many files have been removed. I'm going to upload all MLM dev. on the SNFOS website.
EDIT : links on SNFOS page is updated.
You can download the addon here :
=> http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:mlmdev.rar
thx
appreciated
could we make high speed triple decker maglev to increase capicity
i can't increase my train length or add more train. my system won't work that way
message pops up when i tried to open simutrans. i have Simutrans 102.2.1 with PAK 128 Britian (not sure which version)
FATAL ERROR: obj_reader_t::resolve_xrefs
cannot resolve 'GOOF-Holz
PRESS ANY KEY
problems with the vehicle.magnetic.pak
when i delete it its ok
merged 4 messages -- VS
Normally fixed. Download again.
I retired the wrong uranium ore view for bulk cars and I added uranium ore and uranium goods in the file since they come from a nuclear power plant addon and I made uranium cars ... So the game crashed because it couldn't find uranium good.
THX
same problem again downloaded it again
could you give me a new link or something with the working copy plz
and the steps of how to do it plz
maybe without uranium goods and maglevs it will be better
Mod warning: please do not make multiple posts in a row (http://forum.simutrans.com/index.php?topic=4530.0), edit your last comment instead (here is not a chat, it's a forum), and avoid acronyms. Please, read the forum rules.
~Igor, Administrator
it's a very strange problem ... since I'm not a devlopper I can't really guess the cause of this problem ... maybe a devlopper can help ?
I will upload it again witheout any uranium stuff.
could i get the new link please as soon as possible
i know we live 9 hours apart
i really love trains and maglevs and can't wait to use it
sorry, I ate just after my last post, I forgot to do that ;D
I take care of it right here.
thanks gauthier
um gauthier its not working i tried all your steps its not working
why can't i send emails
you have to request PM here.
=> http://forum.simutrans.com/index.php?topic=4996.0;topicseen
With what pak are you playing ? (leave a screenshot if you're not sure of the exact name)
using
simutrans 102.2.2 - stable released in march (it says beta version on the opening credits of the game even though i downloaded the stable version)
with
Pak 128 Britian 1.07
The problem is because the MLM pak is designed for pak128 not pak128.Britain. These are different paksets and have different goods types. Your error is because pak128.Britain doesn't have the goods type "Holz" which is in pak128 and by the looks of things is in gauthier's MLM. There is a solution:
1) get makeobj
2) get pak128
3) from the command line run "makeobj extract goods.all.pak" (or whatever pak128 goods pak is called).
4) copy the file goods.Holz.pak into the pak128.Britain directory.
5) it should work now.
holz and other goods too :D MLM dev. uses all pak128 goods.
I remember about very nice maglevs designed for pak128 britain.
i got it too but it only goes up to around 500km/h or something. Yours go faster
it works
thanks the hood and gauthier
mine are a bit crazy ... ;D
very crazy
do you think it would be good to make them faster than a plane and make them have no tracks.
in other words a flying maglev like harry potter
that would be cool
edit:maybe i am a bit too imaginative
It's physically impossible ;)
... why not make a supersonic plane ? :o
(in pak128 you have the Concorde, 2170 km/h ;) but dramatically expensive ...)
there isn't one for pak 128 britian
i could add it in
thanks anyway
pak128 Britain has much less graphics than pak128 you know ... If you want to have a big choice in vehicles, ways, etc ... you have to play the basic pak128.
i actually have it but don't want to start a new game.
do you think that it would be good to copy pak 128 in pak 128 britian or would it be too confusing
i'm am in school the website is unblocked i wonder why ???
If you are using pak128.Britain already and want to use concorde or other planes, just copy the relevant plane vehicles pak files into the pak128.Britain folder. This way you won't break your save.
um gauthier how do i make tha maglev cost effective to run i'm running it between cities with one or two stops in each city
thankyou the hood
what do you mean by "making the cost effective" ?
If you want something profitable, it's normally very very easy to do with MLM dev.
thats what i ment
thankyou
Freight trains must be full when supplying industries, passengers trains must be at least 30/40% full all the time to be profitable. But more your trains are full faster you'll repay the very high cost of magnetic constructions.
OMG the MLM file wont open because it is a rar file
Just extract the .rar file with winrar, which can be found on internet...
I'm slightly working on MLM dev.2 (new graphics, more things, split SNFOS stations and MLM dev. into two different projects, rework prices) and adding new ways and new trains for new purposes (MetroLev for example ...). This is what I plan to make (some of them already exists of course)
TR : TransRapid way, 2003, 450 km/h => new graphics
MLM : original maglev way by Timothy, 2010, 600 km/h => don't touch, it's not mine :-X (it's already very nice)
SlowLev / FreightLev (what name ?) : way designed for freight, 2014, 300 km/h
MetroLev : way designed for urban service, 2010, 180 km/h
AMT : Advanced Maglev Technology, 2024, 750 km/h, new graphics
SuperLev (other name ?) : super fast maglev track for VaclavMacurek who made some super fast maglevs :D, ~2034-2044, 900 km/h
So I ask you for suggestions for names, why not other useful ways, but my main question here is :
_ Do you find that realistic pillars elevated ways are useful ? With new ways the toolbox is going to be overloaded so removing something ... What do you think about it ?
_ Same question for the double tunnel entries ?
maglev/road and maglev/canal crossings are also planned.
EDIT : replacing all elevated no pillars (which are made for stations) will be replaced by only one with a speed limit 450 km/h (TR way)
Quote from: gauthier on July 04, 2010, 10:45:24 AM
SuperLev (other name ?) : super fast maglev track for VaclavMacurek who made some super fast maglevs :D, ~2034-2044, 900 km/h
Quite useless. My trains can go only 750 km/h. Why don't use (for example) MAGV (or AGM; both like AGV) or HSM (HyperSonic Maglev - technically nonsense but acceptable).
Quote
maglev/road and maglev/canal crossings are also planned.
??? Very interesting idea but ...
QuoteMAGV (or AGM; both like AGV)
AGV means Automotrice à Grande Vitesse (High speed autoengine), so ... ? no sense for maglevs. HSM as you said is technically nonsense.
Quotemaglev/road and maglev/canal crossings are also planned.
like level crossings, simply.
Quote from: gauthier on July 04, 2010, 03:07:47 PM
AGV means Automotrice à Grande Vitesse (High speed autoengine), so ... ? no sense for maglevs. HSM as you said is technically nonsense.
AGV - of course, I forgot that you search for name for track, not for trains
Quote
like level crossings, simply.
oh ... regardless of I wrote it is interesting idea I don't think it is quite good idea because I can't realize how they stop suddenly if ship or truck/bus (and so on) cross their way.
lol, normaly bus and trucks stop to let the train pass but it's true that it's rather the contrary in Simutrans :P
I take this lack of answer for an agreement ;) so nor more realistic pillars ways, only TransRapid way have no pillars version (to make stations), double entries'tunnels are removed too.
One small (minor) advice:
please, use for tunnels' dat this
way=ObjectNameOfTrackForWhichIsTunnelPrepared
Example taken from my EMT (important is number in object names):
Obj=tunnel
name=Tunel550
waytype=maglev_track
way=Trat550_Zakladni
If you make tunnels enough different from each other (to it should be seen what tunnel is for speed - based on different tracks), this improves difference between tunnels. This helps mainly if tunnels let trains to move slower than track for which is tunnel prepared.
ok, thanks for the advice ;)
another thing : I remove shadows under elevated ways : it's difficult to make, not always very nice ingame, and they have no reason to be since bridges don't have shadows.
And also I have idea how to electrify maglev tracks - and make maglevs to use electric power instead engines like fuel cells or hydrogene or diesel.
Inside pak128.Britain is fourth-rail electrification and inside main pak128 (in original and also in open) is third-rail electrification. I think that this would be solution for maglev. But, of course, electrication has to be well visible. Electrificated track has to be recognized from unelectrificated.
I don't want to electrify maglev tracks, basically maglevs aren't propelled themselves with electricity, they're propelled by the magnetic rail. The best thing to do is to add an engine_type "magnetic", that's I purposed times ago ... I want to keep maglevs simple, and electrifying them is useless and also would force me to draw more graphics.
It was only idea. Not anything what should be brought to life.
I know it, I answered to your idea ;)
... but I can try to bring my idea to life on my EMT and then to show result.
you are free to do that you want with your objects of course ;) I haven't got the monopoly of maglev waytype in pak128 ...
pak128 + MLM = awesome. I enjoyed the possibilities with the pak64 maglev and now it's implemented in my favorite pakset! :D
There only seems to be a problem with the stations. Not sure if anyone else posted this, but the maglev stations won't work by themselves. At least not for me. Whenever I make a maglev station I need to connect it to something else (e.g. a bus stop) for it to work. I think it's because they are recognized as station extensions, because when viewing the capacity is says "Storage capacity ###" instead of "### passengers mail". Is there any way this can be fixed? It's not very convenient if you need to build a bus stop to make sure you can use the maglev...
that's strange ... I thought that I fixed this problem :/
However MLM dev.2 is started, stations are going to be split from MLM dev., the both will be released together and many things will be improved (especially stations'graphics).
Oh, wait, now I see it. You mean this fix, right?
Quote from: gauthier on April 28, 2010, 06:24:34 PM
I had some problems with dat files of my stations, I forgot to set level too but I fixed that.
Wait a minute, I'm goind to post a corrected release for stations and station extensions.
EDIT : download here ;)
=> http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:correctedsnfosstations.rar
I used the download link at the first post, a few days ago. I think that's the problem. Going to try the fix now and see if it works.
That's my fault, I'm going to put this download on the first post.
Hello Everyone! I downloaded the mlmdev.rar file from SNFOS site. I extracted it and placed it in my PAK128 folder. However, I found that the betacirrus freight cars cannot be used in 102.2.2 simutrans. There are no suitable locomotive to pull the cars with the amplifier. Is there anyone can help me about this?
Quote from: stevenlim84 on September 16, 2010, 12:00:10 PM
I found that the betacirrus freight cars cannot be used in 102.2.2 simutrans. There are no suitable locomotive to pull the cars with the amplifier. Is there anyone can help me about this?
That's pretty odd, because I've got 102.2.2 and the betacirrus is working like a charm. Are you using the ones in the "locomotives" tab? (the Nuclear fusion engine and the Turbojet engine) Because as far as I can see, the only locomotive that isn't compatible is the passenger car.
you have to use first turbojet engine or NFE, then place the magnetic amplifier, and the cars ;)
Hi,
this is great. The only thing that wonders me is why there is no or just 1c maintenance cost on the tunnels. TR tunnel 1 to 3 have maintenance 0 and the mlm tunnels and amt tunnels have just 1c.
might that be my f... computer again, faulty download or is it like that. If there would be a realistic maintenance prize on the tunnels, the mlm set would be awesome.
thanks
MfG
€: i use Standard pak 128 - 1.4.6-102.2.2
whens mlm 2 going to be finished
want to get it now
The tunnels'maintenance is probably a problem from me :)
mmmmh be patient for MLM dev.2, since September I have no time for Simutrans and I wasn't able to draw anything for ST, MLM dev.2 won't be released in a while for now :/
I'm going to do as much things as I can ;)
Good piece of news : I resumed the development of MLM dev.2 :)
This is the TR bridge :
Looks interesting but:
- pillars look like if they are in the air
- assymetric pillars are nice option - but backward ramp should have it too - if it is possible else it looks quite strange
Quoteassymetric pillars are nice option - but backward ramp should have it too - if it is possible else it looks quite strange
already fixed ;)
Quotepillars look like if they are in the air
I know, I'm working on that but it's a bit difficult to fix ...
gauthier
leave time by the develop form the MLM system than you be get all faults!
greenling
???
I don't understand what you mean :-X
Me too.
I think he wanted to say for Gauthier to be patient, make a slowly but perfect development.
In other words: Take your time but do it right.
Finally that I was thinking :) thanks.
It seems that SNFOS is no longer available. If anyone could put the download somewhere else, that would be great.
It should be fixed soon, else I will upload it elsewhere.
how can i find maglev addons for pak 128.. pls post a site. and pls dont put any virus etc. in it. thanks.
Quoteand pls dont put any virus etc. in it. thanks.
:o you should see a psychiatrist for your paranoia ...
=> http://www.mediafire.com/?ytlk326twechi7l
I think all is here, tell me if something is missing.
* 3 years and a half later *
Quick and dirty update for half heights. Only graphical update, not economical balancing.
download (http://simutrans.fr/lib/exe/fetch.php?media=fr:mlmdevhalfheights.zip)
if broken link, see here (http://simutrans.fr/doku.php?id=en:mlm_dev).
By the way, I separated maglev stations from train stations so you can play without the train stations flooding the train toolbar.
Thank you!
This will help a lot when building new or rethinking old slopes!