The International Simutrans Forum

Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: clyde404 on September 28, 2008, 06:13:20 PM

Title: Long signals
Post by: clyde404 on September 28, 2008, 06:13:20 PM
Hello!
I can't understand, how do long signal work. Manual says, that it becomes green only if the whole rail block is empty, but the fact is it becomes green some time before!

How exactly it works?
Title: Re: Long signals
Post by: prissi on September 28, 2008, 06:19:07 PM
If the train will reverse at the second station, then it will get green, if the train can get to the second station. All tiles until reversing or next signal will be check. If sucessful, the train will run.
Title: Re: Long signals
Post by: clyde404 on September 28, 2008, 06:26:03 PM
Train isn't going to reverse at both stations. Both trains services the same line. I use simu100.
Title: Re: Long signals
Post by: prissi on September 28, 2008, 06:27:44 PM
The I would need a savegame for debugging.
Title: Re: Long signals
Post by: clyde404 on September 28, 2008, 06:40:46 PM
Here it is. I archived it, cause the board doesn't allow me to attach files, larger then 150K.
Title: Re: Long signals
Post by: prissi on September 28, 2008, 07:14:09 PM
Thanks, check next nightly (after 2040).
Title: Re: Long signals
Post by: clyde404 on September 29, 2008, 08:26:03 AM
Excuse me, what does that mean?
Title: Re: Long signals
Post by: vilvoh on September 29, 2008, 08:40:51 AM
I guess he means that you should download the latest version from Simutrans Nightly-Downloadpage (http://www.wernieman.de/simutrans/index.en.html). But be careful, they're playable development versions that may contain bugs or unknown errors