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Simutrans Extended => Simutrans-Extended development => Topic started by: jamespetts on June 23, 2011, 11:59:18 PM

Title: [New release] Simutrans-Experimental 9.9
Post by: jamespetts on June 23, 2011, 11:59:18 PM
here ( for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Both Makeobj and the configuration files have changed for this release. The new version of Makeobj supports the new liveries ( feature. Simutrans-Experimental 9.9 fixes bugs in version 9.8 (including crashes relating to electricity generation that caused problems with the DeMangler's online server, and also including significant errors in the calculation of costs and revenues), and incorporates all of the most recent changes from Standard, including the factory boost ( system. That system includes a new method for specifying the electricity consumption of factories; Experimental has had a way of modifying the electricity consumption of factories for some time using the "electricity_percentage" parameter, however, it is recommended that the new parameters from the factory boost be used in future, although the existing "electricity_percentage" parameter will work in its original way if the new parameters are not specified.

The liveries ( feature is also incorporated: although there are currently not any liveries enabled paksets released, there is a work in progress version of Pak128.Britain-Ex with a few vehicles with different liveries on the Github repository ( Pakset developers are encouraged to test the liveries feature with this latest release.

Inkelyad's spacing shift ( is also included.

The fixes from Standard include crashes on deleting crossings and problems with the longblock signal. Only Experimental changes are shown below.


Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) online play (see here ( for a list of Simutrans-Experimental servers); (2) general bug reports; (3) information as to how well-balanced that the game is; (4) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (5) any other useful feedback.

Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!


This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this ( thread.[/list]