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PakSets and Customization => Pak96.comic => Pak96.comic Add-ons and Graphics => Topic started by: reytm2 on September 10, 2011, 11:33:55 AM

Title: Buildings city
Post by: reytm2 on September 10, 2011, 11:33:55 AM
Hello ... I present this office building ... soon, other things.

(http://galeon.com/simutrans/pak96/edificio.PNG)

is a building old, which is why is predominantly the gray color, I hope your comments.
Title: Re: Buildings city
Post by: sojo on September 10, 2011, 11:38:30 AM
Have you a screenshot between high towers? You can build the towers with the map-editor ... press P and you will see it in main-menu.
Title: Re: Buildings city
Post by: reytm2 on September 10, 2011, 12:19:51 PM
between tall buildings ...

(http://galeon.com/simutrans/pak96/entre-torres.png)
Title: Re: Buildings city
Post by: Václav on September 10, 2011, 12:25:11 PM
It is sure that building is very interesting - but (and I don't know why) it seems to me that top roof is a little deformed - shifted to side. But it may be caused by its base shape.
Title: Re: Buildings city
Post by: reytm2 on September 10, 2011, 12:43:35 PM
you mean (pyramid at the highest). if so, in what sense is deformed?
Title: Re: Buildings city
Post by: sojo on September 10, 2011, 01:07:58 PM
Looks good, but I think you should make it bigger.

The windows are a bit to little, if you compare it with other buildings. Can you make all blocks higher? Only the last (highest block) has a good high.
Title: Re: Buildings city
Post by: Václav on September 10, 2011, 01:20:38 PM
you mean (pyramid at the highest). if so, in what sense is deformed?
Yes - its top is a little shifted from center axis - but it can be only illusion.
Title: Re: Buildings city
Post by: reytm2 on September 10, 2011, 01:31:00 PM
@sojo

Not to lose the style it is better to redo the whole building. from the base to the top.

no problem, only took me about 3 hours all the work.

larger scale is easier to work.

and I have the weekend to work, this and other ...

@VaclavMacurek, in the next version I will try to improve that
Title: Re: Buildings city
Post by: Václav on September 10, 2011, 03:17:20 PM
Thanks - I think that is is caused mostly by that straight line on edge between eastern and southern side - where it seem that each of them has different base line - and it is what makes me a little upset.  ;)
Title: Re: Buildings city
Post by: An_dz on September 10, 2011, 05:32:17 PM
The shape is really interestingly. But I agree with sojo on making it bigger.
And about the pyramid roof, maybe removing the black central line will help.
Title: Re: Buildings city
Post by: Václav on September 10, 2011, 06:18:20 PM
And about the pyramid roof, maybe removing the black central line will help.
... or make that pyramid more deformed - and then it would be really comic - but this would be done elsewhere - it means building made in comic style - because this building looks quite seriously - regardless of comic face.
Title: Re: Buildings city
Post by: sojo on September 10, 2011, 06:28:59 PM
The style is good for comic, but one think: you need at roof no black line in the middle. The shadow give you enough contrast.

Edit: The roof is really awry. Try to make the same length and depth at the highest block.
Title: Re: Buildings city
Post by: reytm2 on September 12, 2011, 12:31:57 PM
new version of building old
(http://galeon.com/simutrans/pak96/edificio2.PNG)
Title: Re: Buildings city
Post by: reytm2 on September 12, 2011, 12:40:57 PM
A small family house and a pool ...
(http://galeon.com/simutrans/sources/double.png) (http://galeon.com/simutrans/sources/pool.png)

Used in the pool, parasols An_Dz Stadium.

(http://galeon.com/simutrans/sources/casa-and-piscina.PNG)

Title: Re: Buildings city
Post by: colonyan on September 12, 2011, 04:24:28 PM
new version of building old
(http://galeon.com/simutrans/pak96/edificio2.PNG)


Your screen shot looks insanely cool.
Picture like these makes me want go back to add-on production... Good job... :)
Title: Re: Buildings city
Post by: reytm2 on September 12, 2011, 04:32:44 PM
Quote
Your screen shot looks insanely cool.
Picture like these makes me want go back to add-on production... Good job...

thank you very much
Title: Re: Buildings city
Post by: sojo on September 12, 2011, 06:41:18 PM
Your tower looks very good!!! :) I hope you have send me the source! :D And for the pool and house too. You make it very good! But you should paint the windows bigger (in little houses), in future.
Title: Re: Buildings city
Post by: An_dz on September 12, 2011, 07:21:29 PM
Now the tower is great. And the umbrellas are from Bergente.
And that res building with underground garage is an incredible idea, I think it's the first I ever saw on Simutrans.
Title: Re: Buildings city
Post by: reytm2 on September 12, 2011, 07:27:15 PM
@all
Thank you very much

@Sojo
The subject of windows, you always learn more

sending soon, sources PNG.

@An_dz
The house with garage, was already in the game. only the pool and the other house are made by me.
Title: Re: Buildings city
Post by: reytm2 on September 22, 2011, 12:45:03 PM
This is a multi-family building ...

(http://galeon.com/simutrans/pak96/multifami.PNG)

Title: Re: Buildings city
Post by: sojo on September 23, 2011, 06:05:15 AM
Very great work!!! (http://www.greensmilies.com/smile/smiley_emoticons_thumbs2-up_new.gif) (http://www.greensmilies.com/)
Title: Re: Buildings city
Post by: reytm2 on September 26, 2011, 07:18:00 PM
Thanks Sojo ...
Title: Re: Buildings city
Post by: reytm2 on October 05, 2011, 11:08:02 AM
New family house...

(http://galeon.com/simutrans/pak96/home3.PNG)


Title: Re: Buildings city
Post by: Václav on October 06, 2011, 07:16:45 PM
Seeing this house I have a small suggestion: look for functionalist buildings. I think that functinalism is a style that would fit to this pakset wonderfully - for simplicity of shapes of buildings. And comic style of this pakset would be used on those buildings quite easily.
Title: Re: Buildings city
Post by: reytm2 on October 07, 2011, 05:06:51 PM
If, i totally agree, i have been watching some of the images that functionalist buildings ... which may be very interesting in the pak96.comic.
Title: Re: Buildings city
Post by: Václav on October 07, 2011, 06:27:59 PM
You may look into topic Bâtiments Français of French board. I linked there (http://forum.simutrans.com/index.php?topic=6476.msg72927#msg72927) few functionalist buildings.

And this may be not functionalism - but...
(http://www.event1001.com/images/6833/med1.jpg)
Title: Re: Buildings city
Post by: reytm2 on October 13, 2011, 11:30:08 AM
Building semi-functionalist

With some elements functionalists, but with a high degree of conventionality introduced them this simple building multi-family.

(http://galeon.com/simutrans/pak96/Funv.png)

In this project there is influence of the style of alexander brose.

Greetings.
Title: Re: Buildings city
Post by: Dwachs on October 15, 2011, 11:53:42 AM
really nice  :o

The wall on the back on the roof could be a little bit darker to distinguish it from the snow.