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.... However i do believe that a blue name indicates that the train (or one of it's carriages) is obsolete...

That makes sense. All my trains are new and of the same model but someones are blue and others are black, but definitely the blue ones has some coal wagons obsolete from my past fleet.

Thank you very much. :D
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Simutrans Extended Discussion / Re: Help with signalling tutorial needed
« Last post by zook2 on Today at 04:41:29 PM »
In the updated file above, I set up a track using time signalling. Guess what, it doesn't work. I'm a bit out of my depth.
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Simutrans Extended Development / Re: "Via (line)" option in stop menus?
« Last post by zook2 on Today at 04:35:33 PM »
I tend to play large maps for a long time, and I usually remember which towns are where, at least roughly. What I don't do is name lines "Line 6", because after a while I tend to have dozens or even a hundred lines. Therefore I usually name them after the towns they serve, and don't need this feature.
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Game Servers / Re: [Extended] "Canterbury and Whitstable"
« Last post by AP on Today at 02:59:36 PM »
Thanks Asaphxiix.

Annoyingly however I haven't been able to reproduce the issue today, either online or offline.

As soon as I can make it happen reliably I'll file a report.
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Simutrans Extended Development / Re: "Via (line)" option in stop menus?
« Last post by AP on Today at 02:58:12 PM »
The reason I am asking, is that often waiting passenger clusters indicate that a particular line requires more vehicles. But identifying *which* line, isn't immediately straightforward. Especially as most players won't recall where Chagingcaster or Wellingborough are on this particular map.
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Nookrium, a Youtuber with ~28k subscribers has made a video about Simutrans (featuring Pak192.Comic) and Simutrans-Extended (featuring Pak128.Britain-Ex). The video has had over 5,000 views and a number of positive comments.

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Game Servers / Re: [Extended] "Canterbury and Whitstable"
« Last post by asaphxiix on Today at 01:28:51 PM »
Hello AP,

The most recent save game can now always be found on http://ver.cant-whit.me:15600/server13353-network.sve

Now you can just provide this link when reporting your bug, no need to start copying files.
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Simutrans Extended Development / Re: "Via (line)" option in stop menus?
« Last post by wlindley on Today at 01:07:37 PM »
Waiting passengers and goods have a destination and possibly an expected routing ("Via" the first expected intermediate stop).  Zero or more routes could satisfy that routing, and as each vehicle arrives to be loaded, the passengers (well, the game engine) chooses what to load on it.  In the particular case where a station has no overlapping routes departing from it, the proposal makes sense; but in the general case things just do not work that way. 
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Simutrans Extended Discussion / Help with Prices Window
« Last post by zook2 on Today at 12:57:57 PM »
When I open the Change Prices window for a clipper with low/med/high passenger holds and a mail hold, I see four price categories. The one at the bottom says "normal", the others are blank. Only when I click Reset Prices I see values in all fields. Do they correspond to the pass.classes to the left, plus mail?

Why does "Income per km  (when full)" and "Base profit per km (when full)" in the Prices window for a hold differ from "Base profit per km (when full)" in the details window?

There is no help text yet.
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It has been a while since i've last seen that color in my games. However i do believe that a blue name indicates that the train (or one of it's carriages) is obsolete.
This doesn't need to be bad though, it's just the game telling you it might be smart to upgrade that train to a more recent alternative.

See also: https://forum.simutrans.com/index.php?topic=2795.0

[edit] added a link to the first related post i could find.
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