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#1
Patches & Projects / Re: Default parameter for scri...
Last post by Yona-TYT - Today at 01:13:55 AM
Quote from: prissi on Today at 12:23:19 AMActually, does this matter? The actions of the tool would be still forbidden or allowed based on the rules, or not? Only script tools, that do not affect the game state could not be stopped.
In fact, this is not to be used with the rules, it is to be used in the function is_work_allowed_here, where it is very useful.
#2
Patches & Projects / Re: Default parameter for scri...
Last post by prissi - Today at 12:23:19 AM
Actually, does this matter? The actions of the tool would be still forbidden or allowed based on the rules, or not? Only script tools, that do not affect the game state could not be stopped.
#3
Bug Reports / W11, steam version (124.2.2) p...
Last post by TheYoda - Yesterday at 10:50:33 PM
Hi all, I tried standard pak128 simtrans after years on OpenTTD. Testing different things, adding/correcting translations and writing what I appreciate and what not. Never had a crash in more than 1.000 hours playing.

I wanted at least to test the 192comic pak, mainly just to unlock the achievements on steam :)

The first hours, everything was working fine. To complete the kracken achievement, I let the game running without looking at it.
When I came back a few hours later, the game was "strange". Every car, train... was blocked. Probably because they was all drawed at a wrong place. Means 2 or 3 tiles away from the tiles they should be, they were on grass, in the water, mixed with buildings...

Unfortunatly, I didn't take a screenshot before the game crashed. I tried to restart and to reload the saved game, but no chance, simtrans is crashing everytime.

After a look at the forum, I tried to start the game with debug option.

The log file contains more than 20.000 lines of errors looking like that: "Warning: objlist_t::rdwr():   position error: 376,6,-2 instead 376,6,-4 (object will be ignored)"

Here are the last lines of the 47.000 lines from simu.log file

Message: hausbauer_t::fill_menu():   maximum 134
Message: toolbar_t::update():   update toolbar BUILDINGS
Message: hausbauer_t::fill_menu():   maximum 134
Message: hausbauer_t::fill_menu():   maximum 134
Message: hausbauer_t::fill_menu():   maximum 134
Message: hausbauer_t::fill_menu():   maximum 134
Message: hausbauer_t::fill_menu():   maximum 134
Message: hausbauer_t::fill_menu():   maximum 134
Message: hausbauer_t::fill_menu():   maximum 134
Message: hausbauer_t::fill_menu():   maximum 134
Message: hausbauer_t::fill_menu():   maximum 134
Message: toolbar_t::update():   update toolbar SPECIALTOOLS
Message: toolbar_t::update():   update toolbar ABRISSTOOLS
Message: toolbar_t::update():   update toolbar LISTTOOLS
Message: toolbar_t::update():   update toolbar EDITTOOLS
Message: toolbar_t::update():   update toolbar SLOPETOOLSEXTRA
Message: toolbar_t::update():   update toolbar TRACKS_TRACK
Message: toolbar_t::update():   update toolbar SIGNALS_TRACK
Message: toolbar_t::update():   update toolbar SIGNALS_NG
Message: toolbar_t::update():   update toolbar Last used tools
Message: toolbar_t::update():   update toolbar Last used tools
Message: loadsave_frame_t::item_action:   load world 193 ms
FATAL ERROR: unknown - pure virtual function call
Aborting program execution ...

For help with this error or to file a bug report please see the Simutrans forum at
https://forum.simutrans.com




I attached also the last manual save and last automatic save.

Hopefully it can help you to find what happens.
#4
Patches & Projects / Re: Default parameter for scri...
Last post by Yona-TYT - Yesterday at 08:44:20 PM
Maybe instead of "name" use the "icon" parameter that already exists?.
#5
Randomness Lounge / Re: Isaac's walking thread
Last post by Isaac Eiland-Hall - Yesterday at 08:07:58 PM
#6
Scripting Scenarios and AI / Re: Object to mark the ground
Last post by Yona-TYT - Yesterday at 08:07:16 PM
I have renamed allow_way_tool_rect and allow_way_tool_cube , but I'm not sure if I should do the same with "allow_tool" and "allow_way_tool"

0001-Rename-allow-rulues-to-clear.patch
#7
Simutrans Help Center / What happens if you modify you...
Last post by Pascallok - Yesterday at 06:41:25 PM
I have List.txt and Streetlist.txt in Simutrans, so I can't find the normal name.
Because my own revised List.txt and Streetlist.txt cannot appear, the Simutrans map is not displayed.
I need help to make the custom List or Streetlist again????  :-[  :question:
#8
Bug Reports / Re: [r11400]can't build bridge...
Last post by koa_jp - Yesterday at 12:50:16 PM
I make pak file as max_height=3.
It could build bridge!!!

But it's strange could building bridge with max_height=2 in ver123
simscr02.png
#9
Scripting Scenarios and AI / Re: Object to mark the ground
Last post by prissi - Yesterday at 04:02:17 AM
That could be done both, indeed. Also with returning an error code whether a rule was deleted or created or clear failed.
#10
Randomness Lounge / Re: Isaac's walking thread
Last post by Isaac Eiland-Hall - December 05, 2024, 11:42:31 PM
Yeah, not a great trade, but I didn't have much of a choice, either. hehe

I've actually written up a start of explaining the type of thing I'd be prime for. Alas, only English.

Looking for work:
https://ieh.one/t/looking-for-work/118

Day 28:
https://youtu.be/Uj79MasG9TY
https://ieh.one/t/day-28-looking-for-work/119
https://imgur.com/gallery/day-28-looking-work-bxuhicD