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Simutrans Extended Discussion / bridgewater-brunel.me.uk does not work.
« Last post by nochiu on Yesterday at 09:30:53 PM »
The bridgewater-brunel.me.uk server seems to not work at all now. When I try to acess it, there is no ip address assocatied with it.
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Extension Requests / Re: Variables/Parameters in translation texts
« Last post by Ters on Yesterday at 05:19:54 PM »
Translations can only access the variables that are explicitly passed to it by the code, and then they must access them in the exact same order. Typical translation implementations slightly more advanced than what Simutrans does/uses will allow them to access them in any order, but still limited to exactly those variables the game wants to show. Making any variable available will require such extensive work that I consider it unlikely that anyone will have the time and will to include it in Simutrans. It will also be somewhat expensive in terms of performance.
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Extension Requests / Variables/Parameters in translation texts
« Last post by Leartin on Yesterday at 03:21:10 PM »
Based on a discussion in the german forum

I think it would be useful if translation texts could refer to game variables.
The city dialog help states that there is a set treshold for inhabitants in a city that cause a new factory to spawn. It also states the name of the parameter. However, if I was a new player, I'd rather have it tell me "New factories spawn every X inhabitants". For this, it would be required that the game changes "spawn every #%industry_increase_every%# inhabitants" by replacing the parameter by the value it's set to. Ideally, those would have their own color and show the parameter name at mouseover.

Bonus points for enabling cases. [Capacity of goods, pax and post is #%separate_halt_capacities 0="added together" 1="seperated"%#.]

I'm pretty sure with all the various options Simutrans has, without this most help texts are bound to be either incomplete, wrong, or TLDR. No player would want to read about all those possible options when they need help with the game they are playing at that moment.
Plus, as far as I know there is no simple, save way to look at the options in a running game. Using the help files to show all options as they are set without being able to change them could help troubleshooting for other players.
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Pak256.Ex / Re: No railroad crossing
« Last post by Phystam on Yesterday at 01:08:10 AM »
I think that your problem is caused by the timeline. Your current year is 1910, but the crossing is available from 1934.

For locomotives, yes, you can use only one diesel locomotive. We will add more locomotives (steam and electric) in the future.
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Simutrans Extended Discussion / Signal Problems
« Last post by Brytenwalda on November 13, 2019, 10:07:43 PM »
It seems I've posted this in the wrong forum. Could anyone help me with this? https://forum.simutrans.com/index.php/topic,19348.0.html
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Pak128.Britain-Ex / Re: Nightly development builds
« Last post by jamespetts on November 13, 2019, 09:26:11 PM »
There seem to be some problems with the DNS for the Bridgewater-Brunel server at present. Until these are resolved, I suggest using http://46.32.231.222/downloads/nightly/.
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Pak128.Britain-Ex / Re: Time scale
« Last post by Emil P. on November 13, 2019, 09:05:57 PM »
I’m easily getting 2000+ passengers per day (month) from a 22,000 city in 1838. This definitely sounds excessive.
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Pak128.Britain-Ex / Re: Nightly development builds
« Last post by Emil P. on November 13, 2019, 09:04:00 PM »
Doesn’t work.
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Simutrans Help Center / Re: Simutrans Extended - Signal Problems
« Last post by Brytenwalda on November 13, 2019, 08:56:46 PM »
I'm not very familiar with the vane signals. But anyway the choose signal (i suppose it is the two vanes side by side), will choose free platform. But in your setup it will do so only for line3. Iti is because you have put end of choose signs on the other side of station, so any effect of choose signal for lines 1 & 2 is cancelled.

I put them because it's possible to enter the station from the other side, and it's not possible to make them just one direction. Should I delete them altogether? What would that mean for trains entering from the other side?
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Pak256.Ex / Re: No railroad crossing
« Last post by Brytenwalda on November 13, 2019, 08:54:41 PM »
I've tried using it without the timeline settings and I've found that you only have one locomotive in the entire game. Is this right???
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