News:

Simutrans Tools
Know our tools that can help you to create add-ons, install and customize Simutrans.

Recent posts

#1
Larger Projects / Re: A Simutrans Prettification...
Last post by _Hajo_ - Yesterday at 08:29:20 PM
I've seen the messages in Ters thread and indeed I am seeing similar problems. The performance of the first version was very bad, 200ms for a screen redraw, sometimes worse.

I can't measure exactly how much Simutrans simulation engine needs and how much the OpenGL backend needs, but on this netbook (Intel Celeron N3350, 4 GB RAM, Intel on board graphics HD500) I now get stable 25 FPS at a window size of 1000x750 pixels with pak64. There might be room for improvement, but I have taken care of the basic tricks like combining many tile images into one big texture so my code does not need to switch textures that often. I must see what I can do to make it better.

Loading the paks and converting the graphics is really slow with my current code though, so that will be my next thing to investigate. I clearly don't use the optimal method there.

Right now it's looking just the same as before, well, kinda, you see which parts I have not implemented yet. But with OpenGL it will be easier to add nice graphics gimmicks later.
#2
Game Servers / Re: New Simutrans Public Serve...
Last post by Roboron - Yesterday at 07:32:50 PM
Alright. I have stopped the server for now. Thank you for the warning.
#3
Other paksets / Re: pak48.bitlit
Last post by Roboron - Yesterday at 05:21:22 PM
Interesting, you may be the first to create non-airplanes air vehicles.
#4
[ES]Español (Spanish) / Re: Simutrans no lee mapas
Last post by Roboron - Yesterday at 05:00:35 PM
Es poco probable que la asociación con OneDrive tenga algo que ver. ¿Cómo instalaste Simutrans? ¿Puedes probar a instalar la versión de Steam?
#5
Game Servers / Re: New Simutrans Public Serve...
Last post by Andarix - Yesterday at 03:50:38 PM
I think you should stop the server temporarily until the list server is up and running again.

For one thing, you can't connect. And if you are connected and the list server is not available, the game constantly stops.

I'm not sure whether everything is working correctly when calculating income from aircraft. But I have no comparison because I don't play pak128.
#6
Bug Reports / Re: When a road vehicle stops,...
Last post by Flemmbrav - Yesterday at 02:31:54 PM
Maybe we could use the W / S graphics for that?
#7
Game Servers / Re: Server list down?
Last post by prissi - Yesterday at 01:57:56 PM
Running the server with forever does not restart the server, just starting "node server.js" keeps it up for at least an hour. Getting to midnight, need to investigate further.
#8
Bug Reports / Re: When a road vehicle stops,...
Last post by prissi - Yesterday at 01:52:38 PM
Unfortunately that would need new graphics ...
#9
Extension Requests / Loading a pakset by parameter ...
Last post by Flemmbrav - Yesterday at 01:25:27 PM
Hello everyone,

I'm currently optimising my testing workflow, and thus wanted to start the game with my testing-pakset directly after compiling my testing folders.
I ran into the issue of not being able to select my testing pakset, when placed in the usr/simutrans/paksets folder, compared to: https://www.simutrans-germany.com/wiki/wiki/en_start_parameter
Would love to see this happening in future :)

Best regards Flemm
#10
Game Servers / Re: Server list down?
Last post by prissi - Yesterday at 01:20:51 PM
I have updated the server to Debian bookworm. They changed the neccessary settings for the logind script which fails silently to fallback. So after dist-upgrade on must run pam-auth-updateand deselected Register user sessions in the systemd control group hierarchy. And then everything worked again, I hope.