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This seems more like a technical limitation than a bug.
Technical Documentation / Re: Mark rivers on a map
« Last post by Dwachs on Today at 07:42:03 AM »
I've thought of the Squirrel scripting interface.  Is there a function in the interface to mark a tile (with a sign, for instance)? 

yes, there is: label_x::create

Can I read an external file from Squirrel, parse it and place the signs accordingly?
There are very low-level functions (fopen, fread, etc), see squirrel/sqstdlib/

There is also the possibility to include other squirrel (*.nut) files. Squirrel syntax for arrays is very similar to JSON. This might be the easiest way to import something, as you do not have to parse the data.

You could also write a script, which places the river.

The biggest problem with imported maps is that the river bed is present, but it needs terraforming before the river can be placed.
Community Discussion /
« Last post by hairlose1 on Today at 05:48:23 AM »
Make sure the hair is dry and used when and how it is needed. Very damaged hair can be very rough hair that causes hair problems and, therefore, it is very important to be andras fiber dry. Again, follow some basic hair loss tips. Points 4 - Protect the hair from the rain or the umbrella. It is really important to protect waterproof hair or umbrellas and avoid when it is too hard. So that they are easier to follow the sizes and the previous care and you also have a great season of rain. Rich Feel specializes in hair loss, hair loss, and hair loss, as well as the prevention and detection of hair loss.
Is this a signal protecting a junction?
The signal is protecting a straight piece of track. Yes there are junctions but only directly in front of the end terminals, several stops and 50km+ away from the info window image shown. These junctions are only ever used during convoy replacement to prevent deadlock. The line itself is schedualed effectively as a large loop (with a loop behind the terminal stations to feed onto the return line) on dedicated track (no other lines share).

As far as I am aware I have to place these Flag signal signals after every stop because the train will revert to drive by sight after stopping. Even doing this it seems that unless there is also a signal before the stop it will revert to caution operation irrespective of the interval. Basically it seems the hidden (not explained in help) junction behaviour is being used when it should not be.

After some extensive messing around on the server game from what I can tell is that time interval signals are mistaking straight segments of track as junctions unless there is another of them, or a drive by sight sign, before the next stop. I am fairly certain this is a bug.

After even more messing around the problem seems to be that the signals always consider the next stop to be a junction. As such the last Timed signal before the stop will always give the engine a caution to the stop, even if the stop is very far away (10km+) from the signal on a line without any junctions (1 way in 1 way out). Timed signals will work correctly to other time signals or drive by sight signals before the stop, or even through stations the passing convoy will not stop at but not to the stop itself.

The bug is with the Timed signal itself. If the last signal a convoy will pass before its next stop is a Timed signal, that Timed signal will turn to junction behaviour for the next passing convoy. If that exact same Timed signal is passed by a convoy which does have another signal before its next stop it will function correctly and use the intended caution then clear behaviour for the next passing convoy.

I have attached a demo map which has 3 piecies of track. 1 clearly shows the bug at work with the train limited to half speed even after 10 minutes pass. Another shows a possible but currently required work around allowing the train to reach the maximum speed (limited by signal type) after 10 minutes. A final line can be used to switch the signal between working and bugged state depending which convoys are started. Each line has several convoys, to test first copy the convoy in the depot and then start it down the line. Remember to give 10 minutes of game time between sending convoys down the line so that the timed signal can reset to clear correctly.

The current work around is to place either a Timed signal or a Drive by sight signal just before stops. This will cause the train to slow down early when approaching a stop but at least it allows the maximum speed for most of the journey distance. I strongly recommend using Drive by sight signal as not only are they cheaper but they are less prone to deadlocks with small stations, where 2 convoys keep emergency breaking into each other.
In r8410 the debug levels are now defined as intended, i.e. >=level. Currently there are level 0 (nothing) 1 (error) 2(error+warning) 3(error+warnings+messages) and 4 (all messages).
Incorporated in r8409, thank you.
Technical Documentation / Mark rivers on a map
« Last post by isidoro on Today at 12:28:40 AM »
I'm building with my cousin a ST map based on real geography.  It isn't very hard, and we have already done it, to get a height map and import it to ST.  But rivers are a pain.  If we could place rivers more easily, cities could also be placed easily relative to them.

I've got an idea, but I need to know if that's feasible.  River data can be extracted from Open Street Map quite forwardly.  Geographic coordinates can easily be translated to ST tile coordinates as well.  But is there a way to mark those tiles so that, afterwards, we could manually build the rivers?

I've thought of the Squirrel scripting interface.  Is there a function in the interface to mark a tile (with a sign, for instance)?  Can I read an external file from Squirrel, parse it and place the signs accordingly?
Bug Reports / Re: Inconsisted climate range
« Last post by prissi on Today at 12:18:17 AM »
In r8408 the artic climate is now converted upon loading/saving in older games to give the correct value without adding the groundwater.
Translation and Help Texts / Re: InGame Help files
« Last post by Frank on Yesterday at 11:22:30 PM »
Then SimuTranslator should be updated.

The window is too narrow for German. Also has no corner to enlarge.
Is this a signal protecting a junction? As in reality, time interval signals protecting a junction work differently to time interval signals on plain track (i.e. where, in the direction of running, there is another signal before there is any junction in the track). At a junction, a time interval signal will only show either danger or caution, and will only show caution rather than danger if a route is reserved through the junction. This is necessary to prevent conflicting routes being set.
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