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#1
Extension Requests / [Android] Single window mode o...
Last post by Yona-TYT - Today at 08:10:30 PM



This request is with the intention of further improving the experience on mobile devices.

Currently there is something similar for toolbars, which only shows one at a time and prevents the screen from filling up.


However, I think it would be better if the same principle were applied to some windows such as trees, terrain objects, urban buildings...

Currently a complete chaos of windows can be generated like this:
Screenshot_2024-05-20-16-02-31-593_com.simutrans.jpg
#2
(Isaac is going to scold me for so many messages in a row). ;D


What do you think of this?.

<p>
<h1>Following Vehicles</h1>
This option allows you to follow the vehicles as they travel their route, no matter where they go or even if they go underground, it is activated from the vehicles window and is the fourth icon in the respective title bar (an eye).
</p>
<p>
To finish, click on the vehicle already in circulation so that the convoy window is displayed, look in the title bar of the vehicle window (eye icon) and press it to follow it.
</p>
<p>
<st>It takes to the next step</st>  When you are following the vehicle.
</p>

Captura desde 2024-05-20 14-23-07.png

Edit:

By the way, does anyone know what the equivalent of [Ctrl + "] is in pak192.comic? .
#3
Bug Reports / Re: Possible bug related to th...
Last post by Yona-TYT - Today at 05:35:58 PM
Because gnome doesn't want to take video captures, I can only show several images.

First do the following:

Load the savegame and zoom out as far as possible then:

Captura desde 2024-05-20 13-19-40.png

Captura desde 2024-05-20 13-19-55.png


Here comes the interesting thing:

You have to play with the right and left click several times also clicking on the map until at some point simutrans stops working.


Captura desde 2024-05-20 13-20-08.png

Edit.
Sometimes it is very difficult to replicate, what a problem. :o
#4
Bug Reports / Re: Possible bug related to th...
Last post by Yona-TYT - Today at 05:02:18 PM
Quote from: Roboron on Today at 04:10:29 PMBut you can't "press repeatedly the settings icon while the welcome window was active" because, the moment you press the icon once, the new welcome window will close. How are you doing it?
This time it happened with just hitting it once or twice, it broke more easily.

Edit 
Maybe you need to use the savegame I attached in the first message
#5
Extension Requests / Re: Check update history using...
Last post by Roboron - Today at 04:25:52 PM
I disagree with using Google Translate to process it, I don't expect it to be very accurate. I would rather left this as it is.

Otherwise, sure, why not. But I don't think many players will press F1 while on the banner windows. They barely do it for normal windows...

Alternatively: Show patch notes instead of credits.
#6
Bug Reports / Re: Possible bug related to th...
Last post by Roboron - Today at 04:10:29 PM
But you can't "press repeatedly the settings icon while the welcome window was active" because, the moment you press the icon once, the new welcome window will close. How are you doing it?
#7
Bug Reports / Re: Possible bug related to th...
Last post by Yona-TYT - Today at 03:03:42 PM
This is with the previous revision (I haven't tested the current one yet).


Thread 1 "sim" received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()
(gdb) where
#0  0x0000000000000000 in ?? ()
#1  0x000000000056e178 in modal_dialogue (gui=gui@entry=0x4073ea0,
    magic=magic@entry=-1, welt=welt@entry=0x2496290,
    quit=quit@entry=0x6d48b0 <never_quit()>,
    dismissible=dismissible@entry=true) at src/simutrans/gui/simwin.cc:2204
#2  0x00000000006d79e6 in simu_main (argc=argc@entry=1,
    argv=argv@entry=0xab7260) at src/simutrans/simmain.cc:1602
#3  0x00000000006dd3e4 in sysmain (argc=1, argv=<optimized out>)
    at src/simutrans/sys/simsys.cc:1451
#4  0x00007ffff764614a in __libc_start_call_main (
    main=main@entry=0x417f50 <main(int, char**)>, argc=argc@entry=1,
    argv=argv@entry=0x7fffffffdf78)
    at ../sysdeps/nptl/libc_start_call_main.h:58
#5  0x00007ffff764620b in __libc_start_main_impl (
    main=0x417f50 <main(int, char**)>, argc=1, argv=0x7fffffffdf78,
    init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>,
    stack_end=0x7fffffffdf68) at ../csu/libc-start.c:360
#6  0x0000000000417f85 in _start ()
(gdb)
#8
Bug Reports / Re: r11155 - info windows
Last post by prissi - Today at 02:12:08 PM
I think I fixed this too with r11217
#9
Considered Patches / Re: Chat window renovation
Last post by prissi - Today at 02:05:20 PM
I have finally achieved a stable (and also much more performant) scrolled list that works even with dynamic sizes. As usual here: https://github.com/prissi/simutrans/tree/chat-window
#10
Simutrans Help Center / Re: V124 - Single convoy loadi...
Last post by makie - Today at 11:15:26 AM
I think it's good if one vehicle is fully charged before the next one gets charged. Otherwise there will be many half-loaded vehicles at the stops and none of them can drive because they are not fully loaded. This leads to unnecessary delays in deliveries to factories and if the amount of cargo that can be on the move is limited, then delivery collapses.

When one vehicle is loaded after the others, vehicles leave the stop at regular intervals.