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Why must be a convoy (Train) empied when entering a depot?
It would be better to leave it loaded for a certain time.

Well, at first, the convoys go directly to depots and they don't unload anything.
However, it may cause that convoys are scattered in some depots, so I implemented "terminal" feature.
In the discussion, I thought that it is not good when a convoy goes to depot, the passanger (or freight) in the depot will disapper.
I reported it and the developers fixed it.
Anyway, if you don't set any "terminal" in the line, convoys go directly to depots.
Pak128.German / Re: Screenshots of PAK128.german
« Last post by pumuckl999 on Today at 01:10:17 AM »
wagon for bulk cement:

You can download it on the Bridgewater-Brunel server.
Can you send it to me please? (not the save)
Perhaps you could send it by e-mail? Thank you for the report.
Pak128.Britain-Ex / Re: Running and monthly cost horses.
« Last post by jamespetts on Yesterday at 09:14:24 PM »
Interesting - thank you for testing.
Simutrans Extended Development / Re: passenger and mail classes
« Last post by jamespetts on Yesterday at 09:13:38 PM »
The reason that I asked about the sort passengers and freight by text is that the dropdown menu does not make much sense without that as a context (players have no way of knowing what "destination", "via", "class", etc. mean without context). I cannot remember whether there used to be context - perhaps this issue was less obvious when it was a button rather than a dropdown menu. Would you be able to add that text so that it makes sense?

As to the things left to do, there are the known issues identified above, the text and capitalisation issues discussed in the immediately preceding paragraph, and a finalisation (if anything is yet to be done) of the .dat file for the translation texts so that I can upload this. One small thing is that I should like to rename "class manager" to "change prices" (at least, the button for it) to make it clearer to players what the feature does (it is not immediately obvious how one would manage a class or why one would want to do so).

In terms of the passenger and mail classes branch itself, I still have quite a lot of pakset work to do, although I am making reasonable progress with this.

Thank you very much for your work on the GUI for this - it has enabled this feature to be much closer to completion much sooner than it would otherwise have been, and probably with a better designed GUI, too.
Simutrans Gaming Discussion / Re: pak64 vs. pak128
« Last post by gauthier on Yesterday at 08:45:15 PM »
I can't speak about pak64, I tried to play it once but the graphics burnt my eyes and I found there was a lack of variety in vehicles (not a judgement here, only my personnal feeling about it).

About pak128: it's not completely mature yet but still fairly playable. It needs a better balancing regarding costs of every kind of objects, the current balancing is already playable but not perfect. It also needs an overhaul of graphics: many styles of graphics are present and they don't always go together nicely; and an overhaul of objects repartition over time: for example there are too few city buildings in early (until ~1940) and late (from ~2010) eras so towns have a repetitive look.

Pak128 is popular for a long time because it has had a much greater variety of objects than any other pakset.

The best way for you to compare is still trying it ;)
After some time ladies and gentlemen! I am BACK on the Fictional UK Map! As of November 2017, this is how thing look around the capital (Chartford)! All the mainlines that serve the city are shown in this picture below.

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