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You can download it on the Bridgewater-Brunel server.
Can you send it to me please? (not the save)
Perhaps you could send it by e-mail? Thank you for the report.
Pak128.Britain-Ex / Re: Running and monthly cost horses.
« Last post by jamespetts on Today at 09:14:24 PM »
Interesting - thank you for testing.
Simutrans Extended Development / Re: passenger and mail classes
« Last post by jamespetts on Today at 09:13:38 PM »
The reason that I asked about the sort passengers and freight by text is that the dropdown menu does not make much sense without that as a context (players have no way of knowing what "destination", "via", "class", etc. mean without context). I cannot remember whether there used to be context - perhaps this issue was less obvious when it was a button rather than a dropdown menu. Would you be able to add that text so that it makes sense?

As to the things left to do, there are the known issues identified above, the text and capitalisation issues discussed in the immediately preceding paragraph, and a finalisation (if anything is yet to be done) of the .dat file for the translation texts so that I can upload this. One small thing is that I should like to rename "class manager" to "change prices" (at least, the button for it) to make it clearer to players what the feature does (it is not immediately obvious how one would manage a class or why one would want to do so).

In terms of the passenger and mail classes branch itself, I still have quite a lot of pakset work to do, although I am making reasonable progress with this.

Thank you very much for your work on the GUI for this - it has enabled this feature to be much closer to completion much sooner than it would otherwise have been, and probably with a better designed GUI, too.
Simutrans Gaming Discussion / Re: pak64 vs. pak128
« Last post by gauthier on Today at 08:45:15 PM »
I can't speak about pak64, I tried to play it once but the graphics burnt my eyes and I found there was a lack of variety in vehicles (not a judgement here, only my personnal feeling about it).

About pak128: it's not completely mature yet but still fairly playable. It needs a better balancing regarding costs of every kind of objects, the current balancing is already playable but not perfect. It also needs an overhaul of graphics: many styles of graphics are present and they don't always go together nicely; and an overhaul of objects repartition over time: for example there are too few city buildings in early (until ~1940) and late (from ~2010) eras so towns have a repetitive look.

Pak128 is popular for a long time because it has had a much greater variety of objects than any other pakset.

The best way for you to compare is still trying it ;)
After some time ladies and gentlemen! I am BACK on the Fictional UK Map! As of November 2017, this is how thing look around the capital (Chartford)! All the mainlines that serve the city are shown in this picture below.

In the savegame, look at the convoy called "(554) Hibberd Planet Class 4wDM" in the center of view. It has just been set to replace a couple of cars. The moment it hits the depot, the game will crash.

Oh, annoying, the savegame is bigger than 11mb, which is the maximum allowed. How can I give you the savegame?
Pak128.Britain-Ex / Re: Running and monthly cost horses.
« Last post by Dutchman on Rails on Today at 07:21:43 PM »
In the meantime I have downloaded the MakeObj-Extended and compiled it myself. I do have a benchmark with which others can check if it's the prices. The Post Boy should have a monthly cost of 1.24 at default settings.

I also have preliminary test results. With 6 carts running 2 fruit and 4 textiles per month, the trucks still run a loss, but the two boats running wool offset that and turn the yearly balance into a slight profit. Monthly the maintenance costs are still the highest at 4.36 for a pair of Irish Draught horses. Next come the Access charges at an average of about 3 per vehicle per month. Then the running costs, about 2 per vehicle per month. Other methods may net different results though.
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