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#21
Technical Documentation / Re: When should parameters be ...
Last post by Matthew - March 18, 2026, 12:40:16 AM
It's been a week and no one has answered. I guess that might be a kind of answer in itself.... It's just not important! So I can put parameters in either.
#22
Quote from: prissi on March 17, 2026, 01:12:29 PMWhat is the logic of adding the no route passengers only to one stop and not all stops in the catchment point (line 1959)?
The logic has not changed; GCC just did complain about the loop being run at most once, and judging by the comment on the line directly above, this was probably intentional (?)

EDIT: Line 1959 was correct but line 1949 was broken. Now fixed.
#23
Simutrans Help Center / Re: Weird- but maybe intended ...
Last post by emirkir - March 17, 2026, 02:14:42 PM
Ah, okay. Thanks for answering!

I will watch it more closely, otherwise build another station, thank you for your help!
#24
Thank you. What is the logic of adding the no route passengers only to one stop and not all stops in the catchment point (line 1959)? They could potentially travel from any of them.

It will certainly change the number of no_route passengers in normal games.
#25
Should hopefully be fixed in r11902.
#26
Bug Reports / Re: [r11900] City growth can b...
Last post by prissi - March 17, 2026, 12:32:14 AM
Check 11901
#27
Simutrans Help Center / Re: Weird- but maybe intended ...
Last post by prissi - March 16, 2026, 11:54:28 PM
Usually this happens if the steel mill is delivered by more than one coal mine. The second coal mine will send also some coal for the other stell mill, if it has a contract for that mill.

The only way to avoid taht would be seperate stations for drop off of the coal.
#28
The general names would be used in the same way as in Standard - if there are no streetnames available then it will use the general names.
#29
Simutrans Help Center / Weird- but maybe intended beha...
Last post by emirkir - March 16, 2026, 11:18:06 PM
Hello,

It's been a while since I played Simutrans. But here I am again. Since it's been so long, I might have forgotten core game mechanics. I cannot wrap my head around the following issue...

I have set up this cargo train line:

WEST STEEL MILL ------ COAL PLANT ------ EAST STEEL MILL

The train bounces between the two steel mills with coal from the middle station. Here's the "issue":
The train has 100% load with coal, then drops it off at the west steel mill (all fun and games). Then it goes back to the coal plant, gets 100% coal and drops it off at the east steel mill. But here, it starts to load coal from the steel mill (to like 50%?) to move back to the other plant. Why? So it starts loading some coal, not all 100%, but a little - to move it to the other steel mill.

Is this intended behaviour or am I doing something wrong. The line is simple, without any signals or other stuff - just rail and stations.

To clear things up: I only want the train to drop off coal at the steel mills - not pick up directly after dropping off.

Thanks for your time in advance!
#30
That is some very interesting research - thank you for that. I am wondering in the circumstances how the general names might work in the circumstances - what was the behaviour in the patch for when these would be selected?