QuoteThat means, You need non-flat (for example, emerge on higher elevation than the rest of the industries) and sufficiently big map to ensure that you have complete chainMy map is 2000x2000 fields, spanning elevations -3 to +8, as far as I can see:
QuoteCan you check industry list for available crude oil producers and their respective dates?In the Factory legend window, I see that when I select Oil refinery on the consumers side, no producers are highlighted:
QuoteNontheless, 2024 is basically endgame, there's no more content, given historical+realistic approach of pak128BritainAdmittedly, I had the game start in 2020, precisely because I wanted to focus on building a large road network with lots of diverse traffic, without having to deal with changes in the availability of industries or rolling stock, and just have the most advanced options available.
QuoteFirst of all, check simuconf.tab, i believe there should be a setting for that.True that, maybe setting auto_connect_industries_and_attractions_by_road to 0 will help.
QuoteThe option is that you provide an alternate way to the public road system.Oh, I do that, I want to do that. I'd just like to skip the extra effort of cleaning things like this up:
QuoteAs a fan of building multi-tile–wide freeways, I'd suggest protecting them with fences.Thank you, I'm looking at some posts that imply there are some fences available that can be somehow integrated into existing paksets. Anyway, this makes me wonder whether having one-way roads and the like makes any sense at all without fences, because the auto-generated public roads can always grow into them.