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#21
Bug Reports / Do not clip anything other tha...
Last post by poppo - January 10, 2026, 11:59:51 AM
On the ground field and there are anything over that tile, objects' images are clipped.
I know this is to prevent trees shining through bridges, but I do not like corrupted images of station roofs, catenaries, staircases, etc.
So, I propose anything other than tree should not be clipped.no-clip-other-than-tree.patch
before.png

after.png
#22
Simutrans-Extended bug reports / Rotating the map deletes every...
Last post by bjarki - January 09, 2026, 07:27:01 PM
I encountered this issue before some months ago where I was laying down some canals and making lines in the 1760s in PAK128.Britain. Suddenly every industry connection on the map was gone. A fairly game breaking bug. Now I downloaded the game again at the beginning of January and have been playing a new map and it happened again. Fortunately I had saved recently and retraced my steps to find the exact moment where this happens. What did it was rotating the map. I have attached a save game (fff.sve) and this happens reliably when I load this save and hit the button to rotate the map by 90°.

I see there is an older locked thread on the forum that might be the same issue where it had not been identified what the trigger is for this bug.

Edit: The industry connections actually come back once you go full circle to the original orientation.
#23
Scripting Scenarios and AI / Re: Tutorial - code review v2....
Last post by Andarix - January 08, 2026, 05:40:30 PM
new test version

I changed chapter 4 step F passenger ship schedule. Add the Oil rigg.

Defining the number of convoys for the connections is now possible in the class_basic_coords_xxx.


For pak64.german and pak128 change the data in set_data.nut.



  • extract to simutrans/pak/scenario/
  • start simutrans (latest revision, better latest nightly)
  • open load scenario
  • select scenario tutorial_multipak

Please not click button Tutorial.


translate page
Important: Do not change the text within { } or these brackets.

[EDIT]

new version in a more recent post
#24
PAK128.German / PAK128.german v 2.4 is out
Last post by makie - January 08, 2026, 01:59:39 PM
The team of PAK128.german is pleased to announce a improved version 2.4 of our graphics set for Simutrans 124.3.1.

It is playable from the year 1800 on and orientates itself as before both in relation to the vehicle park as well as with regard to the buildings, driveways and landscape elements to Germany. The chronology (timeline) is characterized by a strong focus on the real history of Germany - even if the set can not and does not reflect exactly the actual development of the economy and transport systems. The two world wars and other wars during this period are not taken into account, even though they had a massive impact on the economy and transport.

Download the file from SourceForge here

The changes between 2.2 and 2.4 are rather minor. This is because our graphic designers are currently busy doing something else.
However, this version 2.4 became necessary due to adjustments to the program version 124.3.1.

PAK128.german Version 2.4
  • changed: The city growing has been completely revised.
    This was necessary due to a program change in R11660 to R11664.
    The program can now demolish multi-tile houses and build single-tile houses in their place.
    On the one hand, this is good, because previously, multi-tile houses were never replaced with single-tile houses,
     but instead leveled up four times faster.
    On the other hand, a new feature now means they are demolished four times more often than single-tile houses.
    That's why, in Pak versions prior to 2.4, multi-tile houses disappear as soon as they are built.
  • changed: The menu has been adapted to the program's new pipette and macro recorder functions.
  • changed: The menu has been adapted to the program's new function of showing ends/interruptions of traffic routes.
  • changed: The help texts in the menu bars have been improved.
  • changed: Tourist attractions are being built less frequently. The citys don´t gets a full set of tourist attractions anymore.

PAK128.german Version 2.3.beta
    This beta is final; there will be no release of version 2.3.
  • new: There is now a railway bridge for 350 km/h.
  • changed: All bridges can now be placed on slopes with double height steps.
  • changed: The menu has been adapted to the new features of the program.
  • changed: minor bug fixes.

For further changes of versions 2.2 to 2.4 see: Changelog

On our homepage  https://www.pak128-german.de/ there are additional Information to all objects. Tips for switching with saved games from older versions to this one. Addons, previews of future versions and saved game states.

Perhaps more important: The default values when generating new cards are not optimal for Pak128.german.
We therefore recommend these settings for first attempts:



The Team hope you enjoy Simutrans as much as we do.  :)

Makie
#25
Incorporated Patches and Solved Bug Reports / Elevated powerline
Last post by poppo - January 07, 2026, 11:59:32 AM
I want to use elevated powerline.
But there are some problems with previous simutrans.

I fix some bugs with building and removing elevated powerline!elevated_powerline.patch
elevated_powerline_demo.png
If you want to test this patch, you must add elevated powerline pakfile and edit menuconf:
toolbar[m][n]=ways(128,1)↑m,n depend on your pakset/menubar
#26
Scripting Scenarios and AI / Re: Tutorial - code review
Last post by Yona-TYT - January 07, 2026, 03:18:21 AM
Quote from: Andarix on January 06, 2026, 09:50:20 PMThat's the problem with a lot of testing. You don't play manually; instead, you're tempted to only use the automatic functions.
I didn't get to chapter 6 doing the manual tests, right at that moment a situation arose here and I left the tests at chapter 5 I think.


Edit.
Line 672 , class_chapter_05.nut
                result = translate("Build the transformer here!")+" ("+way5_power[j].tostring()+")."
way5 power is a tile_x, therefore the coordinates are not being processed, you have to convert to coord3d, using "coord3d_to_string(way5_power[j])"
#27
Scripting Scenarios and AI / Re: Tutorial - code review
Last post by Andarix - January 06, 2026, 09:50:20 PM
Earlier versions of the tutorial ran much more sluggishly.

Ultimately, my fix should resolve that.

More importantly, the bug with airport construction needs to be fixed. The construction of extensions buildings worked in earlier versions. I have no idea when that stopped working.


[EDIT]
fix the tool error
https://github.com/simutrans/tutorial_multipak/commit/00610fbc6c4a1c089d10a4de08e063272ee2c96a

I have no idea why extensions have waytype 0.
Unfortunately, the fix also activates the extension buildings in the Special menu.


That's the problem with a lot of testing. You don't play manually; instead, you're tempted to only use the automatic functions.
#28
Scripting Scenarios and AI / Re: Tutorial - code review
Last post by Yona-TYT - January 06, 2026, 05:25:23 PM
Quote from: Andarix on January 06, 2026, 08:04:10 AMThe error occurs when automatic progress is clicked too quickly.

I haven't encountered it while playing normally as a player.
Certainly, but I'm sure this didn't happen in previous versions of Simutrans; I'll have to investigate to find out which revision was the cause.
#29
Scripting Scenarios and AI / Re: Tutorial - code review
Last post by Andarix - January 06, 2026, 08:55:58 AM
Quote from: Yona-TYT on January 06, 2026, 03:01:07 AMSimutrans 124.3.1 r11671 did not have this problem, so I suspect that something has broken in the Simutrans code recently.
simscr07.png

I believe the error occurs because the bridge construction is being carried out again, even though the bridge has already been built.

Screenshot 2026-01-06 095411.png




[EDIT]

I hope this fix the error
https://github.com/simutrans/tutorial_multipak/commit/99fac8b54c2e9bf694b1b6c58a819ea1cc66953b
#30
Scripting Scenarios and AI / Re: Tutorial - code review
Last post by Andarix - January 06, 2026, 08:04:10 AM
Quote from: Yona-TYT on January 06, 2026, 03:01:07 AMSimutrans 124.3.1 r11671 did not have this problem, so I suspect that something has broken in the Simutrans code recently.
simscr07.png

The error occurs when automatic progress is clicked too quickly.

I haven't encountered it while playing normally as a player.