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#21
Incorporated Patches and Solved Bug Reports / Re: Bridge renovation
Last post by Nazalassa - November 02, 2025, 02:18:51 PM
Bridges built by cities have no owner. Besides, players are able to remove or upgrade public tunnels, so why not bridges?
#22
Bug Reports / Re: r11768 - error ground tile
Last post by Andarix - November 02, 2025, 02:07:37 PM
I don't know if it could be related to these city expansions.

city Dornstetten and Spremberg

The bridges were built by the city in this way.

city_built1.png city_built2.png


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Simutrans r11770
pak64.german 0.124.0.0.7
#23
Bug Reports / Re: r11768 - error ground tile
Last post by prissi - November 02, 2025, 01:53:17 PM
Yes, somehow, illegal sloped roads are built. Not sure where to find the origin. Thanks for the reminder.
#24
Bug Reports / r11772, power lines interrupte...
Last post by FLN - November 02, 2025, 01:33:26 PM
Hello

New city buildings now build over existing power lines, not only east wings  ^^

Screenshots from the current r11772 - pak64 r2214 server game:
power cuts 1.png   power cuts 2.png

I also noted, that markers previously did prevent tiles from being overbuilt, which was a nice behavior imo, now get not only overbuilt but erased.
#25
Bug Reports / r11768 - error ground tile
Last post by Andarix - November 02, 2025, 01:23:35 PM
There was already a thread about this, but I can't find it right now.

Apparently, there's supposed to be a road in the area with the pedestrians in the middle.

However, there's a slope in that area.

slope_error1.png slope_error2.png

Simutrans r11768
pak64.german 0.124.0.0.7

p64g_slopeerror.sve ~7 MByte (31 Dec 2025)
#26
DOne in r11785.
#27
Incorporated Patches and Solved Bug Reports / Re: Bridge renovation
Last post by prissi - November 02, 2025, 11:18:31 AM
There are no unowned bridges and players are not allowed to tear down public bridges. Thus upgrading them should not be allowed, especially since one can also easily downgrade them.
#28
Incorporated Patches and Solved Bug Reports / Re: Bridge renovation
Last post by Nazalassa - November 02, 2025, 09:35:01 AM
Thanks!

I'd also suggest to let players upgrade public/unowned bridges.
#29
While testing r11772 on a large map I noticed an issue with the "by connection" sort mode: mail was sometimes not merged when it should have been, and for freight no line was even displayed.

Eventually the problem I found is: there is good category, good category index, and good index. I found that, while checking for common lines or convoys, the good category or index was used, and searched for in the line/convoy's list of supported category indices. While for passengers all these three things are usually equal (to 0), for other goods they aren't, causing problems.

Fix: when determining whether a good can take a convoy/line or not, use the category index. There lacks a method to get it from ware_t, so the patch adds it as well.



Clarification: what is the difference between index, category index and category?
- The good index is unique for each different type of good.
- The good category refers to the category it belongs to, or 0 if the good has no category (i.e special freight).
- The good category index is such that two goods have the same category index when they can be interchangeably transported by the same vehicles. Id est, all special goods have their own category index, and all other goods share a category index with other goods of the same category (e.g bulk goods).
#30
Ups, fixed too, thank you.