Quote from: FLN on January 24, 2025, 09:17:14 PMI have similar 'feelings' towards my saves.Me too, every time I see the old save file name, so many memories come flooding back, even though I know for sure I won't be able to come back and play it, I still can't bear to delete it - who knows, maybe one day I'll continue to build that map.
I rarely play older games, but when I read their file names, I instantly have vivid memories of when I played them, and I just can't delete this files.
Maybe, sometime, I'll continue to evolve the map. Maybe, someday. You never know =) lol
Quote from: prissi on May 02, 2025, 08:19:28 AMBut, the only thing the SDL/GDI/OpenGL backend changes is the mapping of the bands onto the screen (apart from the 0 color dummy of course). But that rendering is not part of simgraphicXX.cc. I guess that I missed something here. What does this prepare for?
Quote from: prissi on May 02, 2025, 08:19:28 AMAnd, for a single threaded server, I expect a large penalty,With r11708, which removes the calls to color_idx_to_rgb from the city info logic, I believe the only performance critical calls to simgraph functions are from inside intr_refresh_display. So the only code that might be affected is the GUI rendering code (win_display_flush). But even this can be #ifdef'd out I think, unless there are calls in there that must be called even on a server?
Quote from: 209CATrus on June 01, 2025, 12:58:32 PMI believe a harder to code solution would be indexing each industry of the same type, producing something like "Vegetable farm #1 (Vegetableston)"This is an approach, I think of as simple and effective, IMHO without including the nearest city name though, as when placing a halt/station it will combine the industry's name and the town's name anyway.