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#91
Not all paks have a variety of buildings. So the citybuilder tries to keep a different type of building. Unless, it is a cluster, of course. But then, clusters need the buildings across several levels or they only appear if two adjacent buildings get the same level by chance.

I definitively had buildings return zero as level when debugging. Anyway, past midnight here. will continue tomorrow.
#92
Quote from: prissi on June 10, 2026, 02:14:17 PMBut you need 4 different to replace a 2x2 building. SO one can run out of different buildings.
What's wrong with building the same house three or four times? Most small levels are either settlement houses or empty plots of land.

Could this be the reason why the clusters aren't working properly? There should the same houses be located right next to each other.
QuoteMoreover, you have buildings level 0. That was never meant to work as those will not decrease the incentive for next construction. Anyway, r12014 should no longer crash.
There shouldn't be a level 0 in the current pak. At least not in res, com, ind
#93
But you need 4 different to replace a 2x2 building. SO one can run out of different buildings.

Moreover, you have buildings level 0. That was never meant to work as those will not decrease the incentive for next construction. Anyway, r12014 should no longer crash.
#94
Quote from: prissi on June 10, 2026, 01:19:29 PMBut pak128.german apparently does not have any res 1x1 with level 1. So it returns NULL => crash.
There are a lot of 1x1 level 1 Buildings for res, com, ind present.
All climate zones and all times.
#95
Pak64 / Oil in the 1920s
Last post by Giziar - June 10, 2026, 01:22:10 PM
Hi all.

The starting year of the petrol station is 1920. The starting year of the oil truck is 1929 (July). As in real life the average petrol station doesn't seem to get supplied by train or ship this seems to be a bit of a gap.

My request would be either an earlier verson of the oil truck or an adjustment of the starting point of the petrol station to July 1929.

This so others don't make the same mistake as me setting up an entire industry chain for petrol early game (October 1920 now) and then discovering the final stretch is not so easy.
#96
The problem is that hausbauer_t does not have any 1x1 building at level 1. When a larger building is replaced by smaller ones, it tries to find some different ones with the same of lower level. But pak128.german apparently does not have any res 1x1 with level 1. So it returns NULL => crash.

I will see how to fix this. Allowing higher levels somewhat defeats the purpose. SO maybe leaving tiles empty and add this level to the other tiles in the hope of getting something matching.
#98
Extension Requests / Re: Allow to build tram stops ...
Last post by prissi - June 10, 2026, 08:39:25 AM
But why not using train stops then? I mean, it IS a train bridge.
#99
Thank you!
#100
Extension Requests / Re: Allow to build tram stops ...
Last post by Václav - June 10, 2026, 04:21:27 AM
Quote from: prissi on June 09, 2026, 11:37:57 PMBecause internally, trams are just a special type of standard tracks and thus these items are only optically different. (Unless in pak192 where they are narrowgauge, I think.)
OOPS...

I wanted to write tram stops, not tram tracks (but as I rewrote that post many times before releasing ...).

I found that it is not possible to build tram stops on (train) bridges.