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I have merged these topics, as these appear to be the same bug. I think that I have now fixed this. It appears to have been caused when convoys that had scheduling enabled became disassociated from lines. Scheduling makes no sense without lines, so, now, when this happens, the schedule is ignored, rather than the convoy caused to wait forever as before. The fix will be applied in to-morrow's nightly build.
Simutrans Extended Development / Re: vehicle waiting for schedule, 0:00 left
« Last post by asaphxiix on Yesterday at 11:26:13 PM »
my memory is not as it were these days... Of course I did not mean to double post.
It saddens me to know that this patch was never finished. :-[

It takes a lot to explain some things in the tutorial.
Pak128.Britain-Ex / Re: New liveries
« Last post by jamespetts on Yesterday at 10:51:42 PM »
Scenarios and Challenges / Re: Pak128 Scenario Tutorial
« Last post by Yona-TYT on Yesterday at 10:41:00 PM »

To discuss:

2.A: typo "once the beginning" instead of "once on the beginning" I do not understand ?

3.I.5: Even if there is a note on how to set a signal's direction, player has no clue on how he has to set it to be OK. You could add a note telling that here the signals are in the good direction if there is only one signal outside the pair of tracks at each location. I do not understand, because just look at the list of signals, if it is "OK" is that the signal is fine.

3.I.5: Typos in the labels "Place Singnal here !." I do not understand ?

3.J: The way you set train service here is quite ... unusual. Rio des Abajo is always served in only one direction by trains passing through it, and why having four different schedules when there is an obvious solution of having one line serving Cantebury - Rio de abajo - Westminster and backwards, and another line serving Cantebury and Lancaster ?A single route for trains ??
Scenarios and Challenges / Re: Pak128 Scenario Tutorial
« Last post by Yona-TYT on Yesterday at 10:33:17 PM »
I have completed most of the list, the rest is subject to discussion, because I'm not sure how to solve it.

2.D: I don't know if this is fixable: stop lines in the scenario information are red again after closing the schedule window. OK!!

2.F.1: No big deal but still: I would replace "necessary" with "useful". I would also add that the line management window can be accessed through the key "w". ok!!

2.G: "when the bus arrives at a stop in Lancaster" this is false, the tutorial proceeded to the next step as soon as the bus left the depot. OK!!

3.B: "Whoose the track tool", incorrect formulation as they are several track tools. A paragraph explaining that faster ways are more expensive and that one should think about it before building would be great. Then the player would be advised to built 60 or 80 kmph tracks. OK!!

3.H.1: The piece of tracks on the slope where the player is supposed to start a tunnel is actually the result of a glitch/bug/unexpected-feature and might be confusing for beginners. As this piece is not necessary to start the tunnel and have it immediately connected to the tracks in front of it, it could be removed. OK!!

3.H.2: Since the player is instructed to set the layer level to 0, a note to tell him that this level is displayed in the toolbar, on the sliced underground mode button, would be great. oK!!

3.H.2: I think I already reported this one: "lower the terrain at the end of the tunnel" stays unclear to the player about what tool he should do this with (landscaping toolbar, lower flat slope tool). OK!!

Nice ;) Where's the download ? :p
Here I leave a version of tests.  ;)
Pak128.Britain-Ex / Re: New liveries
« Last post by Rollmaterial on Yesterday at 10:22:12 PM »
And now the HST in Virgin Trains East Coast livery:
Confirmed offline, investigating.

Edit: Server back up. The problem appeared to have been a corrupted saved game, probably caused by the server crashing while the game was saving. This sort of problem is very difficult to track down, especially as I have not been able to get the logs to work recently. Any insight into the possible causes of crashes of this sort would be much appreciated, even information about what happened when a server crash occurred would be worthwhile.
Simutrans Extended Discussion / Re: Help with Prices Window
« Last post by Ves on Yesterday at 08:05:50 PM »
Yes, the comboboxes resembles the accommodations they are next to. May I ask, do you see these blank boxes also on normal games, or only on server games? I have noted that on the server the comboboxes do not populate and becomes blank. It has something to do in which order the stuff is calculated in the window and I will have to look into that. The same goes for the line-equevelant.

Well, the second issue is actually from the window is not 100% finish. I had to continue doing other stuff since I for some reason could not continue with that entry. I will return on it shortly to make it consistent. Also the comfort entry needs the "max comfortable jurney time" -entry, and there might be some other small tweaks left to do.

And the help texts, I have not come around to write just yet.....

Thank you for spotting those, however, and if you find more issues or suggestions, please write them to! :)
Simutrans Extended Discussion / Re: Help with signalling tutorial needed
« Last post by Ves on Yesterday at 07:52:10 PM »
Looking in the savegame, I see what you mean by the buggy one train staff. Firstly, both staffs have to have the direction towards the line they want to protect, but I see that it is indeed keeping reservations wrongly and looking overall messy. That would need a bug report.

I have made some example tracks with the methods available for the era, so you can see how they are supposed to look. I also made another version of the roundabout sighting distance testtrack, but with some obstacles as well to help demonstrate.

The testracks:
* One train staff cabinet, multiple trains
* One train staff cabinet, single train
* Time interval, double track
* Time interval with telegraph, single track
* Sighting distance demo, circle
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