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I've recently returned to Simutrans after a year or so, and have finally made the leap from Experimental (11.35) to Expanded (13.4). I love the many new features, such as passenger classes, half-heights, and more authentic signalling on railways. Thank you to all the contributors, especially James Petts, Vladki, Ves, and Dr SuperGood, who I believe have done the bulk of this work.

There are a couple of situations where vehicles are not behaving as I would expect them to. I have time to play the game because I'm recovering from a brain injury, so I suspect that the reason is my stupidity, not the fact that the game is still in a beta/early access state. Would anyone be kind enough to play detective and explain what is going on?

I have two specific questions relating to a savegame (using the nightly from 2018-04-21, Simutrans 120.2.1, Extended 13.4 #68acfe7), which can be downloaded from: https://app.box.com/s/dim2mcyph8abln9kca0hrd9ia3ewaqhi

1. If you open the Default Player ship canal depot at (507, 302, -1), then you will find that passenger skiff wherry 82 is unable to move anywhere, even to the end of the canal branch that the depot is on. It has "MAY USE: Ship canal/medium river" and is nowhere near the weight limit; the scheduled journey is 0.3km, which is well within range. Can anyone explain why it cannot leave the depot, please? It is intended to eventually serve the Hovworth-Wendburgh-Elmenton Canal Ferry line.

2. The Wendburgh Printworks (453, 324, 0) should be connected to the Bumblestock Bookshop (353, 407, 0), by the following piece goods lines:
Wendburgh-Elmenton Book Barges (boat horse 20)
Elmenton-Bumblestock Book Line (schooner 26)
Bumblestock Books Run (shire horses 21)
All the convoys have an 'average run' time, so they should be up and running now. But nothing is moving and the industries do not show as connected. Can anyone suggest why this is, please? I note that the Bookshop has a staff shortage, but this should not prevent the piece goods icon showing in the Industry Window if they are connected.

More generally, I can't get the Nightly Updater v2 to work: I get an error message saying 'Error: A JNI error has occurred, please check your installation and try again'. Does the file need to be in a particular directory? I've tried running it inside and outside the main 'simutrans' directory without success.
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Forum / Re: Helpfulness points?
« Last post by An_dz on Today at 03:42:51 PM »
I disagree. There is still the option to keep likes and discard helpfulness, just as it is right now.
Woops, forgot that. ;D

For now I re-enabled helpful from showing, but you can't add more.
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Dr. Supergood - thank you for that: that is most helpful. I will incorporate that when I get home.

Nuhgl - what will happen is, after a year or two, the company will be finally liquidated, leaving a slot free. You can then start a new company, with fresh starting capital, in that slot. You might also be able to take over one of the other unlocked companies sooner (especially one of the ones that has very little infrastructure so that you are more or less starting afresh).

Aha! I see.
I just took over Mercia Transport which had a million money and no operation. And now company has new name "Bay Connex".
Bay Connex will de-mothball all railways Bay Transport had, and start operation.

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Information & Announcements / Re: New Theme!
« Last post by Ters on Today at 02:31:03 PM »
If possible, I think the best solution would be to add paragraph space - make sure it's applied everywhere though (posts, text editor, quotes, "topic summary" etc.). Thus, no empty lines would be required anymore, and the spacing can remain (though older posts would look horrible).
I'm not sure the quick reply box, which I normally use, have a way to specify whether I want a new paragraph or just a new line.
Is this a new paragraph, or a new line? It certainly doesn't look like a new paragraph when writing.

Changing that is probably beyond what we can do.
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Forum / Re: Are the Notifications working for you okay?
« Last post by jamespetts on Today at 12:27:08 PM »
I should note that I am still having problems with this - just now, for example, I received a notification about this thread, which was last updated in 2013.
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Dr. Supergood - thank you for that: that is most helpful. I will incorporate that when I get home.

Nuhgl - what will happen is, after a year or two, the company will be finally liquidated, leaving a slot free. You can then start a new company, with fresh starting capital, in that slot. You might also be able to take over one of the other unlocked companies sooner (especially one of the ones that has very little infrastructure so that you are more or less starting afresh).
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Forum / Re: Helpfulness points?
« Last post by Leartin on Today at 12:23:22 PM »
A count of the number of posts of a person's that have been liked means something different to the count of the number of times that that person has been rated as "helpful". One might "like" a post praising some aspect of Simutrans, but one might rate as "helpful" a bug report (even though one would not like it).

I, for one, would still 'like' the bug report. I'd like that someone made me aware of it, even if I dislike the bug that was reported. I can't think of any situation in which a forum user could be helpful without writing a likeable post, as you can always like that it was helpful. Now, obviously, you see a destinction. But even if you were objectively right, unless the forum users use it with that destinction in mind, the numbers wouldn't mean what you think they mean. Before there was a 'like'-system, if you wanted to 'like' a post, closest you got was marking as helpful, so that's what you would have done - okay, maybe not you, but others. Likewise, after 'likes' were introduced, many people would just 'like' a post they liked for being helpful, without actually marking the user as helpful. That's the overlap.

Calling it 'likes' or 'thanks' or '<3' doesn't do anything to it, either, if it's the only system there is. The general idea, marking posts you appriciate, wouldn't change. If the 'likes' became a facebook-esque 'react'-system, where you could choose between "like", "thanks", "wow" and "I agree", it would still apply since it's one system, and the same person who would use "I agree" then would have used "like" before. (It works because all are positive. If one was "this makes me angry", obviously it falls apart).
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Pak128.Britain-Ex / Re: CSV Vehicle List
« Last post by Milko on Today at 12:13:33 PM »
Hello

Somtimes ago I made a excel tool: https://forum.simutrans.com/index.php/topic,13094.msg130056.html#msg130056

I have not updated the tool for 4 years with the new tags, but it is sufficient to add them in the column headers of the first row.

Giuseppe
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Bay Transport has been liquidated  :-[

Board of Trade (admin), could you please give new chance to begin?
Ves, if above is allowed. I could only run frequent services between

1) Canal Mouth -  St, Martin - Ves Bugleigh Railway Station
2) Canal Mouth -  St, Martin - Fenny Bicken - Lewiston - Ves Shrewport
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Thank you for the report. Can I ask whether this occurs reliably at all time interval signals immediately before station signals, or only in this specific location? I ask because it will be very difficult to debug this having to use the server game - the combination of the unresponsiveness of the server game when run with a debug build and the infrequency of trains means that it will take a huge amount of time between instances of this occurring, and I need to be able quickly to reproduce this many times over in order to be able to fix this and test the fix, so a means of being able to reproduce this reliably other than on the server game would be extremely useful.
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