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Simutrans Help Center / Re: Optimizing cargo chaings
« Last post by kangirigungi on November 21, 2017, 08:59:06 PM »
Scripting can help in many ways, since then scheduling can be controlled arbitrarily. For example, having trains haul the fuel to a station near the town, then trucks carry it to the gas station. With scripting, you could tell the trucks not to leave the station if the gas station's buffer is above a certain level. If station overloading ever becomes a problem, then some additional scripting can help make the trains not to get stuck on the station waiting to be unloaded.

Having full wagons cost more than empty ones seem to be counterintuitive to me. However, I can imagine adding a monthly costs to vehicles in addition to running cost per km. For example, passenger trains and planes only operate cost-effectively if they have high utilization (unlike buses and trams, which can afford lower utilization), so you can just build a lot of them and have them wait until they are full and not care about them as your passenger network is expanded. The only additional cost is the maintenance of the extra station space to accomodate the waiting vehicles. With a monthly cost, that behavior would be discouraged in favor of taking care of having the right amount and right size of vehicles.
Simutrans Extended Development / Re: passenger and mail classes
« Last post by Ves on November 21, 2017, 07:34:45 PM »
I made some small fixes which adresses some of the issues as well as some other issues I found.

One issue though that might need to be adressed:
If you sort by class and change a class, all pass or mail in those accommodations dissappear from the window.
I dont really know how to tackle that, the best thing would be if this was not a GUI-principle but rather a game-design principle that a class could not be changed until it reach a stop, so everybody can "buy new tickets" based on the new accommodations or something similar.

Fixes are online here:
[FR]Français (French) / Re: Les frais d' entretien
« Last post by Eric55 on November 21, 2017, 07:19:29 PM »
J'ai essayé de faire passer un tram dans un tunnel routier, mais il passe pas l' entrée. Puis mettre des gares ferrovieres mais y' a pas l'outil, uniquement des marchandises.
Je me suis qu'avec leur demi pente c'est devenu impossible.
Je vais télécharger les métros.
Les routes surélevées c'est pratique, mais pour modifier un truc en dessous ç'est souvent la galere!
Simutrans Help Center / Re: Optimizing cargo chaings
« Last post by Ters on November 21, 2017, 06:47:52 PM »
I rarely have more than one gas station near enough to each other that the vehicles will not operate at a loss due to going more or less half-loaded between the first and the second. I don't see how scripted schedules will solve this particular problem. The only solution to not waste goods and not overfill the consumer, is to have the vehicle wait until it is fully unloaded. That is something new. As it is now, there is little need to scale stops/platforms where only unloading takes place, as there the vehicles quickly leave again, but this will then no longer be true. On the other hand, having the vehicles wait will not encourage use of the right kind of vehicle, unless a loaded vehicle costs more than an empty one, even when not moving.
Simutrans Help Center / Re: Optimizing cargo chaings
« Last post by kangirigungi on November 21, 2017, 06:32:54 PM »
As I said, I tried to use trucks, but if there is cargo on the station, they won't respect the overload of the gas station. So basically I'm back at JIT1 where I have to delicately balance the transported amount or there will be disruptions in utilization. It is practically impossible to transport just the right amount of goods without some kind of scripted scheduling. Which, by the way, would be a nice feature.
[FR]Français (French) / Re: Matériel Belge - SMBS
« Last post by gauthier on November 21, 2017, 06:27:11 PM »
<a href="http://

Ca ne risque pas de fonctionner avec deux fois http: :p
[FR]Français (French) / Re: Les frais d' entretien
« Last post by gauthier on November 21, 2017, 06:18:15 PM »
j'ai du monter une seconde ligne de tram a l'aide de routes surelevées.
Faut peut-être envisager un metro là ;) (souterrain ou surélevé d'ailleurs). J'ai fait pas mal de trams dans ma partie actuelle, je m'en sers beaucoup pour relier les banlieues proches, un peu comme en région parisienne jusqu'au début du XXème siècle. Là où il y a encore pas trop de bâtiments je me débrouille pour aménager des avenues à deux voies, de façon à faire passer le tram-dessus.
Pak128.Britain-Ex / Re: Passenger rates
« Last post by fam621 on November 21, 2017, 04:23:05 PM »
Simutrans Extended Development / Re: Game crashes everytime I speed the game up
« Last post by fam621 on November 21, 2017, 04:22:30 PM »
[FR]Français (French) / Re: Les frais d' entretien
« Last post by Eric55 on November 21, 2017, 04:12:55 PM »
J' ai dis des betises.
Je suis tombé sur une ville de 90000 habitants et une autre de 30000.J' ai fait en premier une ligne de tram dans la plus grosse ville. Gain mensuel 40000. Puis plus tard dans le jeu avec les trams de 150 places le gain est monté à 80000. J'ai fait la meme chose avec l' autre ville. Les trains ont augmenté le volume de passagers et j'ai du monter une seconde ligne de tram a l'aide de routes surelevées.J' ai 120000 de gain par mois pour la grosse ville. Les trams ramenent un gros volume de transport pour mes autre lignes.Au total je gagne 220000 mensuel et j'ai 38 millions en caisse
Monter une ligne de tram prend beaucoup de temps car j'ai fait tres attention pour eviter les croisements et cul de sac tout en couvrant tous les quartiers.J' ai mis un sémaphore ferroviere avant chaque arret pour pouvoir augmenter le nombre de tram en gardant traffic fluide.Sinon les trams s'espacent en laissant un arret entre deux trams.
Pour la vétusté mes trains affichés en bleu ne perdent pas d'argent, ni mes bus.
Des bétises donc
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