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51
Simutrans Gaming Discussion / Re: Stacked years
« Last post by Ters on Yesterday at 06:36:06 AM »
I assume this is referring to how speed bonuses vary with time. One should be able to fix this by altering the speed bonus tables of the pakset, they are text files. Have only a single entry which is set appropriately for the time.

Or just remove the entries altogether. The game should then base the speed bonus on the speed of the vehicles actually available.

It is however strange that speed bonus varies with time when there is no timeline.
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Simutrans Gaming Discussion / Re: Stacked years
« Last post by HyperSim on Yesterday at 12:53:50 AM »
Playing without timeline is funny but why not play without timeline with only the 1930 vehicles?? My idea is to create two types of world without cronology. For example... You create a new world in 1930 without timeline but you only have the vehicles that are aviable in 1930 for ever!! It can be useful if you want to play only with horses and only with the dirt road but without new discovered vehicles.

The Argentian (Argentina Empire)

You only mentioned vehicles, then what do you think about ways or other things?
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Simutrans Gaming Discussion / Re: Stacked years
« Last post by DrSuperGood on Yesterday at 12:03:57 AM »
Quote
Isnt necesary because if you play without timeline, the horses wont be profitable!!! The idea is that the horses will be profitable without timeline
I assume this is referring to how speed bonuses vary with time. One should be able to fix this by altering the speed bonus tables of the pakset, they are text files. Have only a single entry which is set appropriately for the time.

Technically going back a year should be possible. The main problem would be the inverse unlock logic to lock stuff again and also logic to handle history so that the years are kept correct.
54
Simutrans Gaming Discussion / Re: Easier on Creation Simutrans Servers
« Last post by DrSuperGood on November 15, 2017, 11:58:51 PM »
Quote
Ok, so my idea has been rejected like all the others ideas... Is very hard to programm or create an easier way to create a private or public server on Simutrans?? Another thing... I dont know why but i dont see a public server open in the game more than one month!!! and i have a very good internet connnection.
Because no one has hosted a public server? They are not free to maintain after all, as they use power, internet bandwidth and hardware, so someone must devote some financial resources towards one.
55
Pak128.Britain-Ex / Re: Running and monthly cost horses.
« Last post by jamespetts on November 15, 2017, 10:07:33 PM »
Yes, I have that file - Github shows a commit of this file on the master branch, and the Bridgewater-Brunel server confirms that the pakset was recompiled in the early hours of this morning as usual. Can you check that you have downloaded the correct version?
56
Simutrans Gaming Discussion / Re: Easier on Creation Simutrans Servers
« Last post by jamespetts on November 15, 2017, 10:06:13 PM »
Ok, so my idea has been rejected like all the others ideas... Is very hard to programm or create an easier way to create a private or public server on Simutrans??

It is much, much, much harder to code a whole new way of setting up a server than it is to explain to people who want to set up a server to use a "-server" command line argument when starting an instance of Simutrans. If you really want to set up your own server, now that you know how to do so, there is really nothing stopping you.
57
Simutrans Gaming Discussion / Re: Stacked years
« Last post by ROCAMBOLER529 on November 15, 2017, 09:23:06 PM »
Most paksets include a "skip year" button. I guess for this, get a "remove year" button (probably the same, but with negative value, anyway), and call it first thing each new years day. A bit messy with stuff that's introduced during that year, but otherwise it gets the job done rather easily.
Exactly but i think that if you remove a year, the game will be crash!!!
Just delete the pak files containing the older or newer vehicles, turn timeline off and ignore the year where ever it is displayed.
Isnt necesary because if you play without timeline, the horses wont be profitable!!! The idea is that the horses will be profitable without timeline
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Simutrans Gaming Discussion / Re: Easier on Creation Simutrans Servers
« Last post by ROCAMBOLER529 on November 15, 2017, 09:15:18 PM »
Ok, so my idea has been rejected like all the others ideas... Is very hard to programm or create an easier way to create a private or public server on Simutrans?? Another thing... I dont know why but i dont see a public server open in the game more than one month!!! and i have a very good internet connnection.

Just a suggestion, if creating a server of your own seems too hard for you, there is a service out there to create simutrans servers: http://www.simutrans.ovh/
If you feel there are not enough servers listed, you can create your own and get it listed for others to enjoy.
Im a poor guy bro, i dont have money to rent a simutrans server!!
59
Pak128.Britain-Ex / Re: New liveries
« Last post by jamespetts on November 15, 2017, 08:58:23 PM »
Don't worry about messing it up - you cannot do irreversible harm. Making mistakes is how one learns. Once you get used to the work flow, you will find that it is quite straightforward and minimises the amount of repetitive work necessary to add new graphics to the pakset.

Do keep trying: I am sure that you will find it very satisfying when you manage to make a complete set of vehicles with a new livery that will compile without any alterations.
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Pak128.Britain-Ex / Re: Running and monthly cost horses.
« Last post by Dutchman on Rails on November 15, 2017, 08:14:35 PM »
That's not right, today's download still shows the old monthly costs. You're sure you've got the file marked 20171112?
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